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Virtual Reality: Immersive Surrogates and Tele-Existence | Frank Steinicke | TEDxHamburgSalon


[Applause]

so today I would like to show you that

virtual reality is a great tool to hack

your mind and we will see that there are

three different kind of illusions and if

you have combined them appropriately can

make the big difference between a great

immersive experience and an immense

failure so my mind was hacked by virtual

reality the first time almost 25 years

ago so as a young teenager I went to

Berlin and attended there or visited an

amusement park called the cyberspace

cafe and what I saw there was basically

the first commercially available VR

games ever at that time so there were

some machines by W industry later called

virtuality and I could actually play my

first VR game this most dec tonight now

as illustrated here in the video so I’m

curious how how many of you have played

this game before so just two three

people so as you can see in this game we

have this checkerboard platforms in

which you can move around you had a gun

you had to shoot some dragons which

tried to catch you and you could

collaborate with a different player or

you can shoot other players as well and

despite the really low quality of what

you saw there so really low resolution

high latency immature trekking and so on

I was really blown away by this

experience I really had the illusion of

being there in the surreal

assha light world I really had the

illusion that the dragon tries to catch

me and I certainly had the illusion that

my friend was there with me it took a

couple of years until I got into

research and kind of understand which

was what was really going on there so

when we talk about virtual reality today

we talk about immersive technology and

this immersive technology allows us to

dive into a computer-generated world

with all our senses not only the visual

sense and the auditory sense but also

our inner body senses so while we move

we can explore the environment and it

has been shown that this immersive

technology tends to increase our sense

of presence which means our sense of

believing that we are in this

computer-generated world but the sense

of presence has multiple dimensions and

I would briefly summarize the three most

important

sorry for the formula here is a TEDx

talk so I was hurt I was not allowed to

use any formulas but this is the only

formula I showed to you so for those of

you who haven’t studied mathematics or

Greek symbols it just means that

presence for presence it’s essential to

sum up P C and Sigma and what I mean by

that I will explain in a second so the

first one P is an acronym for place

allusion and this refers to the illusion

that you really believe that you are in

this place that you are seeing so you’re

done on a head-mounted display for

example and then you are in this virtual

environment and for example we can just

use virtual pity on a heist icebreaker

you don’t not be a champion to see that

and you really have you are there and we

can actually measure that so you will

see that you have an increase heart rate

that you begin to sweat but this is

actually not enough for these illusions

it’s not enough that you just have the

feeling of being there and this brings

us to the next important point which is

sea plausibility illusion and this

refers to the illusion that you really

believe that the events which happen in

virtual reality actually occur so

whoever hears afraid of spiders

a couple so if we put you in a virtual

reality experience and you see some

virtual spiders as this human here which

goat for words your hand you should

really have this illusion that this is

happening to you at this point and we

will see how for what we can use it but

again just having this place illusion

and plausibility illusion is not enough

for a great experience and like all

technologies that we have today only

those get successful which really help

users in humans to get connected to each

other which brings us to the next

important dimension of presence which is

social presence which refers to the

sense of being there with another person

in this world and I just want to show

you a short clip from oculus connect

this year in which you can see mark

zuckerberg using virtual reality

together with some colleagues so what

you see in the next second is his view

here you see a 360 video of the

surrounding and you see two avatar

representations which represent his

coworkers which are somewhere else on

earth at that point and they are just

here together in this virtual reality

setup and they can card start to

communicate to each other and in the

following they Experian

some different kind of virtual

experiences and you can see that all

these experiences kind of provide a

sense of place illusion so you have

really the illusion here you are in the

ocean or you are on Mars or you are in

the living room of Mark Zuckerberg or in

an office space at Facebook we also have

plausibility illusion so you really

think that the shark is diving to you

and of course you have social presence

while really believing that you are here

together with your friends family and

beloved ones or coworkers

and all the applications which have

enormous potential for virtual reality

called killer applications will benefit

from the combination of place illusion

plausibility illusion and social

presence for example playing a game I

want to have the illusion that I’m there

that I’m there with my friends and the

events are really happening there so of

course virtual reality is not a new

thing it’s actually quite old and dates

back to some of the pioneering work from

the 60s so I’m curious how many of you

know this person would you please raise

your hand so this is Ivan Sutherland who

is one of the creators of computer

graphics so whenever he is whenever you

see graphics today it dates back to some

of his book and in 1965 he wrote a

wonderful essay called

the ultimate display and there is

speculated what an idea

optimal ultimate computer display would

look like and he concluded that of

course such a display would be a room

within which the computer can control

the existence of matter and he gave some

example so he said a chair displayed in

such a room would be good enough to sit

in handcuffs would be confining and a

ballot would be fatal and I was always

wondering who wants to be in such an

ultimate display in which handcuffs

ballots and and these things are items

of the daily agenda but he also wrote

that with appropriate programming such a

literary display could literally be the

Wonderland into which Ellis Ward so the

ultimate display would be a computer

mediated reality which gets

indistinguishable from the real world

and this notion of virtual reality has

been used in science fiction literature

and cinematography to question whether

we truly know if our perceptions are

real or not and just three years after

he wrote is wonderful to say he was able

to build the first

augmented reality virtual reality

prototype and what you see here is an

original footage from the time in which

Ivan Sutherland uses his first augmented

reality display ever and what you see

here is him seeing a virtual cube on

this transparent screen you will see in

a second and a lot of cables and

electromechanical tracking is introduced

there so that he’s able to see a

stereoscopic cube in space and just

moving around and explored in a very

natural way we know that technology

advances exponentially the interesting

thing is Ivan Sutherland developed the

first prototype at the end of the 60s

that was exactly the same time when the

mouse was invented or the graphical user

interface or the Internet and why this

technology is vital today and we cannot

even thinking about living without it

virtual reality has not really made it

until now so we had the first type in

the 90s but at that time the major

problem was that the technical milieu

was not ready for virtual reality so

whenever you immersed somebody into a

virtual reality environment only what

they could see was a couple of shaded

polygons with really low field of view

really bad resolution and inaccurate

tricking their tracking and the term VRS

debt became a common narrative back at

the time and it became pretty clear that

virtual reality is not the future how

humans would interact with computers

back at that time the real revolution

came in a different form factor

smartphones just small enough to fit in

your pocket and the ironic thing is that

all the reefs the the reserves the

rebirth of virtual reality is based on

advancements which have been made in the

smartphone market because if you take a

look at today’s help on the displays all

the technology which is a valuable there

is basically grounded on advancements

from the smartphone technologies like

the OLED screens like inertial

measurement units gyroscopes and

graphics performance and today’s

ultimate display look like this so how

many of you have tried one of these

displays so after my talk there’s a

chance in the bathroom to test the

middle one here as you can see by the

specification

these displays are still not ultimate

but you kind of if you using them you’ll

get a glimpse of the future you get a

vision how these display might look like

just in a couple of years and the hype

is pretty much there now so I just want

to show you one example in which we try

to solve a very exciting challenge which

is one of the goals of Ivan Sutherland

the Wunderland into which Ellis walked

so that basically means we want to

explore computer-generated environment

in the most natural way this is not by

using a mouse or a keyboard or a touch

display it’s just how we do it in the

real world and how do we do that we just

walk we just walk through the

environment and to implement it is

actually very simple in virtual reality

so you can just track all the motions

and map that to a virtual world the

problem is that usually the virtual

environment illustrated here is much

larger than the space in which I can

actually move around so it actually read

it is we did a couple of hacking your

mind tricks actually by guiding users on

circular arcs in the real world while

they believe to walk straight in the

virtual environment and it turned out

that I could hack all your minds by let

you walk on a circle with the radius of

20 meter while you actually believe to

walk straight in the virtual environment

and it’s really cool to see how these

research work which is already quite old

called redirected walking is now really

applied in commercial products so in

Utah there’s a theme park called the

void in which you can actually go with

your friends and play like virtual laser

tech so you have an arena in which you

can run around with your friends

have plays illusion the affordability

loot and social presence in which you

can interact with some friends and they

[Music]

and this is now simply used in a game

context but you can easily use your

imagination and think what could you

display in such words and what could you

experience together with your friends

and your family or your colleagues and

really believing that this is a real

place and that the events are really

happening so what will happen in the

future what will happen with the

ultimate display in the future we have

seen it took 25 years from the first

prototype to the first VI huh we are

hide then it took 20 more years until

the next vr hive so you see the

intervals are getting shorter on typical

thing about exponential advancement so

let’s have a look maybe to 15 years so

what will happen in the next 15 years

the really nice thing about exponential

advancement is that you can easily

predict and extrapolate how computing

performance will evaluate so by this

exponential advancement we know

approximately every 18 months computing

performance will double

we know that in 15 years actually the

machines that we will have available

will be 1,000 times better than the

machines that we have today and this

will be true for storage this will be

true for network bandwidth and this will

be true for resolution and so on so all

of these aspects will be 1,000 times

better in the next 15 years what does

that mean so certainly we will have a

new device or a new paradigm shift

called smart glasses and these smart

glasses will be able to do both

augmented reality as well as virtual

reality and we will certainly see how

our current paradigm like smartphones

will kind of disappear and we will have

this new area of smart glasses and trust

me in 15 years in 2030 we will laugh

about how we walk today through the

streets while having our face pointing

downwards to our smartphones and walking

like a zombie smartphone users mombi’s

will also see how these glasses will go

smaller and smaller and eventually

collapse into something like contact

lenses and all big players today Google

Samsung Apple Microsoft they all thought

that patents for such kind of displays

and we will also solve a very

challenging task which is we will solve

the graphics Turing test so how many of

you have heard

the Turing test so the twist is here the

variant is here that it’s not about an I

should feel artificial intelligent

it’s about rendering a virtual object or

an entire virtual environment from which

I cannot tell if it’s the reality or if

it’s virtual and we have to do that in

real time so think about the computer

game which I play and I cannot tell if

this is like a video capture of the real

world or if this is a computer game so

in order to be able to have this

possibility to render and solve this

test it means we need like one petaflop

of GPU performance we are currently in

the range of one to ten teraflop having

a factor of 1,000 this will be easily to

be solved and just to give you a notion

what that means being a thousand times

better in terms of visual quality so for

knives when I finished school I spent

most of my time actually playing

computer game so Tom Breda was one of

the best games that you could play and

Lehrer Croft back at the time looked

like this just one and a half decade

later Lehrer cross looks like this so

this is approximately an improvement of

a sector 1000 and you can easily

extrapolate what that means being again

1,000 times better and it gets really

clear that we will have this situation

that we see virtual object virtual

environments from which we can not tell

if they are real or not and we will be

together maybe with various MATLAB

smartness and I might see people like

you and I can not tell at that point who

of you is really here as a human being

who of you is just an avatar maybe which

is displayed on my smart glass and

actually you’re somewhere else as the

remote location and who of you is

actually just an agent so somebody who’s

just here fulfilling the places basic

and these improvements will have

enormous effect on our society and there

must be some rules in which the kind of

state how do we want to live as humans

in such a digital world so for example

our lab came up with one rule called

immersion must not be concealed so

whenever I want to know I should be able

to know which is what is real know and

what is not so far it’s really easy I

just take off the head mount at this

plant then I can see but assuming having

like contact lenses I cannot be sure

about that so we saw these kind of

applications which will certainly

benefit from immersive technology and

the sense of presence today VR is

already used very effectively for these

kind of applications in which you have a

place illusion so you really believe you

are there in which there’s plausibility

illusion you really believe that these

spiders are real and you have social

presence in which you can for example

treat different kind of phobias like

fear of heights fear of spiders or fear

of public speaking but I think one of

the most important features that virtual

reality can provide as this one the

ultimate empathy machine so virtual

reality allows for example to swap your

gender so you can experience what it is

like to be a woman or a man you can also

switch your skin colour and can

experience what would it be to be

belonging to a different ethnic group or

what would it be to live in a camp in

szura as a refugee and this kind of

applications have the potential to

change our view of ourselves of others

as well as how we see the world so in

the 90s they said VR is dead and I’m

pretty sure that no that the situation

is different today the technical imager

is there and it will just take like a

very small number of years until we

really have this new revolution of

virtual reality augmented reality which

will revolutionize the way how we live

as human in the digital world thank you so much

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