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Top 10 Video Game Fails


these are the mistakes that had
long-term effects welcome to
watchmojo.com and today we’re counting
down our picks for the top 10 video game
fails now let Jack see a latest to treat
him oopsie 1999 to bracket wrong for
this list we’re looking at the business
decisions of gaming companies that
affected the company in a significantly
negative way we’ve already released
three videos highlighting the fails of
Nintendo Sony and Microsoft respectively
so most of their fails will be on those
lists although we will be covering
anything we missed
here in until now the television viewing
experience has been a one-way street for
the viewer number 10 disk locked content
Capcom may have some of the biggest fan
favorite names under their belt but
their business decisions in recent years
have been questionable when Street
Fighter cross Tekken came out it was
discovered that extra characters and
costumes were locked on the disk and
that Capcom tried to resell them as DLC
with the total content going for over a
hundred bucks there’s no defending on
disc DLC because developers don’t have
to do it so any issues with
compatibility are issues they started in
the first place they got caught and said
they wouldn’t do it again except they
did with Resident Evil 6
number nine Coleco atom computer in 1982
Coleco became Ataris biggest rival with
the launch of the ColecoVision
but a year later when the industry
started to implode the company turned
their attention to the computer market
with the release of the Calico atom now
command the powers of atom gain
unfortunately a string of problems with
that system most notably the fact that
an electrical surge on startup erased
any discs in the drive led the system to
be a commercial flop is that legal
a few years later the company filed for
bankruptcy atom my launch series is that
legal
number 8 Phantom console the ironically
named system that never appeared The
Phantom promised to offer a PC led
gaming experience in the living room for
2004 the new game services since I came
on board as CEO and president company is
is to have more flexibility and have a
more diversity of where we can where we
can get the product into the people’s
hands it would have also been well ahead
of its time
by relying solely on a digital
distribution service however the console
kept getting pushed back repeatedly
until the company’s website finally
stopped updating in the end the company
Infineon labs lost over 62 million
building a console that was never
released
youch we want to work with with players
that can really get that down to sort of
a mass product box and the best way to
do is license item number 7 the Wii U
launch Nintendo released its HD
successor to the week a full year before
Microsoft and Sony had their next-gen
consoles ready it’s different from
anything you’ve played before it’s
infinitely complex and yet perfectly
simple unfortunately their Head Start
was squandered with a marketing failure
over the confusion about the gamepad a
lack of strong titles and third-party
developers releasing shabby ports
Nintendo has proven it can turn the
market around as evidenced by the 3ds is
recovery but whether or not it can do
the same with its Big Brother remains to
be seen we’re so convinced of it that we
put that pronoun right in the name
number six PlayStation Vita while its
predecessor the PSP was able to get a
small chunk of Nintendo’s market share
the leader should have been the ideal
handheld system Vita means life and
we’re confident that PlayStation Vita
will be the first product that truly
blurs those lines between entertainment
and your real life but Sony’s failure to
tell the difference between the handheld
and console markets along with the
expensive proprietary memory cards have
led to a disappointing cycle for the
Vita another console with a lackluster
library strong titles like Killzone and
tear away have yet to boost sales
significantly and of course my favorite
feature front and rear cameras allowing
for augmented reality experiences never
before seeing completely blurring the
lines between reality and interactive
entertainment ladies and gentlemen
introducing Xbox one number five Xbox
one pre-launch Microsoft’s successor to
the 360 the confusingly named Xbox one
was a disaster from the first curtain
rise mostly with a reveal that showed
the system more like a glorified cable
box and a heavy focus on TV TV watch TV
Stevie TV a TV remote sports – sports
sports sports sports but it was
information that came out after that
that sparked a backlash with privacy
concerns with the always-on Kinect
preventing the sale of used games a
large price tag and a certain business
measure that we’ll get into a bit later
things were rough this is the beginning
of a new generation of games
entertainment this is the beginning of
truly intelligent TV while they’ve since
reversed many of these controversial
decisions the stigma of thinking that
they could have gotten away with it
definitely affected their launch sales
Xbox is about to become the next water
cooler number four Sega’s Hardware rush
hey you still don’t have a Sega CD
during their rivalry with the SNES Sega
felt that stronger hardware was the way
to go first releasing the Sega CD add-on
which had a few good games but so
poorly then two years later they brought
in the 32x add-on which also sold poorly
just stick it in your Genesis let me see
that again
but if that wasn’t bad enough Sega
rushed the Saturn to market resulting in
a system that was overpriced and
difficult to develop games for Sega
finally got it right with the Dreamcast
but the damage had been done
number three Atari rejects Nintendo’s
deal with the success of the Famicom in
Japan Nintendo was interested in
bringing their system to North America
so in 1983 with the industry on the
verge of collapsing Nintendo approached
Atari to bring the system to North
America but at the 1983 Consumer
Electronics Show when the deal was
supposed to be signed Atari found Donkey
Kong running on the Coleco atom and
since that was an intellectual property
promise to them they broke the deal
so Nintendo went to a de Delon and
created the NES funny how history later
repeated itself when Nintendo similarly
snuffed Sony which led to the birth of
the PlayStation Nintendo Entertainment
System lame power number two always on
DRM while DRM or digital rights
management has been around since the
1980s the most recent trend of always
needing to stay connected to the
Internet has been creeping into games to
the point of making many of them almost
unplayable hit every time I try to login
oh I get an era sure t7 era surety Sheva
Don King Khan log in again
err sure t7 notably the launches of
Diablo 3 and SimCity which used this DRM
were both disasters since overcrowding
of the server’s meant many people
couldn’t even play the game on launch
day work damn it
work damn it work damn it oh what the
hell microsoft also attempted to use
this measure on the Xbox one now you see
why there was a backlash I’d like to
quote now from a statement made by Maxis
which I will read in an insulting
dismissive voice SimCity is made to be
played online and if you can’t get a
stable connection you’re not having a
good experience
before we get to our number one pick
let’s take a look at some dishonorable
mentions hail to the king baby what
about the game Duke was it any good
number one the crash of 1983
no failure could ever top the moment
that almost destroyed video gaming as a
whole between 1983 to 1985 revenue from
video games dropped almost 97 percent
the reasons for this included a lack of
quality control resulting in terrible
games over saturation of systems on the
market and the failures of highly
marketed games such as the 2600 port of
pac-man and ET which had all but
destroyed consumer trust
it wasn’t until Nintendo came into the
market in 1985 to revive the industry
single-handedly that things improved do
you agree with our list which boneheaded
business decision made you facepalm okay
um each boss has a different witness
points as well so we helped develop be
smart for more cataclysmic top 10s
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