
[Music]
this video is brought to you by Nintendo
of Canada get ready to play a near
infinite number of side-scrolling 2d
Mario courses anytime anywhere we have
to hand it to these creators so many
hours spend to make such incredible
experiences welcome to watchmojo.com and
today we’ll be counting down our picks
for the top 10 insane Super Mario maker
levels to get you pumped for the launch
of Super Mario maker for the Nintendo
3ds we’re taking a look at 10 of the
craziest Super Mario maker levels ever
created for the original Wii U game
we hope these mind-bending worlds will
inspire you as you set out to create
your own masterpieces in Super Mario
maker for the Nintendo 3ds number 10
zoo escaped life finds away welcome to
Kupa Park sorry I couldn’t resist this
level starts off pretty simple showing
off various mario enemies locked in pins
which you can jump into if you’re
foolish enough it’s fairly peaceful
until you come across magic koopa spin
and then all of a sudden all hell breaks
loose as you start running more and more
enemies start quickly filling the screen
as you try to get away from the chaos
that has unfolded fortunately if you
survive you get a nice relaxing trip off
the island giving you the sense that
this short nightmare is over
[Music]
number 9 winners don’t do shrooms one of
the earliest Super Mario maker levels
that gained notoriety online this one
takes the most basic concept from super
mario brothers and flips it on its head
we all know that if Mario grabs a
mushroom he’ll grow big and can take an
extra hit but here’s the catch there are
gaps littered throughout the level that
are too small for a grown Mario to
squeeze through
[Music]
that means you have to avoid the
mushrooms and that’s easier said than
done as they are everywhere in this
level as a result of this ingenious
reverse thinking feature we’ve also seen
numerous copycat levels that have tried
to use this creative form at number
eight the forbidden switch this level
starts off rather simple a long
Ghosthouse corridor that’s completely
empty leaving the player with an eerie
feeling of what’s going on here then in
a twist reminiscent of the opening
sequence of Super Metroid you find an
important item in this case a piece
which and have to retrace your steps to
take it back to the start only this time
the once empty corridor is now filled
with enemies kind of like you triggered
something that you shouldn’t have almost
as if this house has a life of its own
[Music]
number 7 donut drop dungeon sticking
with Shigeru Miyamoto’s philosophy of
introducing a new mechanic to the player
in a safe environment before allowing
them to explore this stage is built
around the theme of thwomps causing
donut platforms to fall thus giving
Mario split seconds to make use of the
new leverage as you can expect you have
very little time to react as your jumps
need to be incredibly precise to make
some of the rather precarious gaps
there’s also a lot of variety in how the
platforms are used keeping the whole
experience fresh from start to finish
and making you feel like a level that
was actually designed by Nintendo
Oh
number six Table Tennis Mario vs.
computer there are plenty of recreations
in Mario maker of famous levels from
other 2d platformers we’ll get to a few
more in a second but to see pong
recreated in Mario maker is a sight to
behold the premise is fairly
straightforward a shell acts as the ball
with two gold posts on either side and
Mario has to use a block and a
springboard to move his paddle up if
Mario scores four points the shallow
triggers of he block and he moved on to
the harder port but if the computer
scores four goals mario has nowhere to
go and his inevitable demise approaches
whoa who knew the pond could be so dark
[Applause]
[Music]
number five Bowser’s flaming wheel
fortress once again we see how a single
theme can create such a memorable level
and in this case that theme created a
whole new enemy for Mario here we see
multiple fire chains merged together to
create flame wheels for Mario to avoid
with some even shooting player balls at
Mario thanks to the combination in a
place in the lava ball and Bowser jr. on
top of one another play the real star of
the show comes after the halfway point
when we see hundreds of fire chains
slowly merged together into something
terrifying as the stage becomes an
autoscroller and you’re at the mercy of
this thing slowly moving towards you
it’s quite an unforgettable experience
[Music]
number four smb1 one behind the scenes
a rather peculiar way of looking at
gaming most infamous stage the opening
of this level starts off sort of like a
tour of some sort of factory as we see
goombas coming off an assembly line and
going through some interesting
mechanisms before they’re sent off
somewhere else upon reaching the end
however everything starts to make sense
because as the title implies this is
world 1:1 and what we saw earlier where
the enemies being placed in their
starting positions you’ll also get to
play through the stage once you’re done
with the tour now with some brand new
insight on what’s been happening behind
the scenes
[Music]
number three thirty years of NES
[Music]
what better way to highlight the na s is
golden years then with this level by the
former editor-in-chief of Nintendo Power
Chris slate in this nostalgic love
letter
multiple NES classics ranging from
Metroid punch-out Megaman and Kid Icarus
are given some really cool recreations
with Mario villains being standings for
those aforementioned games greatest
villains remove the final area is also a
nice tribute to Mario’s allies in Super
Mario Brothers 2 with the very last spot
being a tribute to Mario himself number
2 super mario vs. mecha bowser Lau
[Music]
if the opening area has giant footsteps
with Godzilla’s theme playing in the
background you know you’re in for a
treat
behold the monstrosity known as mecha
Bala a terrifying mishmash of cannons
playing chain chomps and of course
stiletto heels you can even go inside
this mechanical behemoth navigating the
moving parts to demolish it piece by
piece because of this format that was
illa off has multiple forms so don’t get
too comfortable when you try to take her
down before we get to our pick for the
most insane Mario maker level here are
some honorable mentions number one pit
of panga you break twitch streamer
Pangaea panga has created some Mario
makers most brutally difficult levels
first gained notoriety with his near
impossible P break only to later best
himself in difficulty with you break a
level that took him 11 hours to build
and 39 hours to beat yet yet yet oh my
god we did it more than three million
players have taken up the ultimate
challenge and with a point zero zero
three percent clear rate very few
actually come out on top requiring an
insane amount of trial and error shell
juggling Spin jumping and lots and lots
of luck if you’re going to take on this
stage you better have a lot of free time
on your hands
[Music]
there are so many levels out there that
it’s impossible to get everyone’s
favorite song here so let us know in the
comments what some of the coolest levels
you’ve come across are and for more
creative top 10s published every day be
sure to subscribe to watchmojo.com
[Music]
this video is brought to you by Nintendo
of Canada get ready to play a near
infinite number of side-scrolling 2d
Mario courses anytime anywhere
this video is brought to you by Nintendo
of Canada get ready to play a near
infinite number of side-scrolling 2d
Mario courses anytime anywhere we have
to hand it to these creators so many
hours spend to make such incredible
experiences welcome to watchmojo.com and
today we’ll be counting down our picks
for the top 10 insane Super Mario maker
levels to get you pumped for the launch
of Super Mario maker for the Nintendo
3ds we’re taking a look at 10 of the
craziest Super Mario maker levels ever
created for the original Wii U game
we hope these mind-bending worlds will
inspire you as you set out to create
your own masterpieces in Super Mario
maker for the Nintendo 3ds number 10
zoo escaped life finds away welcome to
Kupa Park sorry I couldn’t resist this
level starts off pretty simple showing
off various mario enemies locked in pins
which you can jump into if you’re
foolish enough it’s fairly peaceful
until you come across magic koopa spin
and then all of a sudden all hell breaks
loose as you start running more and more
enemies start quickly filling the screen
as you try to get away from the chaos
that has unfolded fortunately if you
survive you get a nice relaxing trip off
the island giving you the sense that
this short nightmare is over
[Music]
number 9 winners don’t do shrooms one of
the earliest Super Mario maker levels
that gained notoriety online this one
takes the most basic concept from super
mario brothers and flips it on its head
we all know that if Mario grabs a
mushroom he’ll grow big and can take an
extra hit but here’s the catch there are
gaps littered throughout the level that
are too small for a grown Mario to
squeeze through
[Music]
that means you have to avoid the
mushrooms and that’s easier said than
done as they are everywhere in this
level as a result of this ingenious
reverse thinking feature we’ve also seen
numerous copycat levels that have tried
to use this creative form at number
eight the forbidden switch this level
starts off rather simple a long
Ghosthouse corridor that’s completely
empty leaving the player with an eerie
feeling of what’s going on here then in
a twist reminiscent of the opening
sequence of Super Metroid you find an
important item in this case a piece
which and have to retrace your steps to
take it back to the start only this time
the once empty corridor is now filled
with enemies kind of like you triggered
something that you shouldn’t have almost
as if this house has a life of its own
[Music]
number 7 donut drop dungeon sticking
with Shigeru Miyamoto’s philosophy of
introducing a new mechanic to the player
in a safe environment before allowing
them to explore this stage is built
around the theme of thwomps causing
donut platforms to fall thus giving
Mario split seconds to make use of the
new leverage as you can expect you have
very little time to react as your jumps
need to be incredibly precise to make
some of the rather precarious gaps
there’s also a lot of variety in how the
platforms are used keeping the whole
experience fresh from start to finish
and making you feel like a level that
was actually designed by Nintendo
Oh
number six Table Tennis Mario vs.
computer there are plenty of recreations
in Mario maker of famous levels from
other 2d platformers we’ll get to a few
more in a second but to see pong
recreated in Mario maker is a sight to
behold the premise is fairly
straightforward a shell acts as the ball
with two gold posts on either side and
Mario has to use a block and a
springboard to move his paddle up if
Mario scores four points the shallow
triggers of he block and he moved on to
the harder port but if the computer
scores four goals mario has nowhere to
go and his inevitable demise approaches
whoa who knew the pond could be so dark
[Applause]
[Music]
number five Bowser’s flaming wheel
fortress once again we see how a single
theme can create such a memorable level
and in this case that theme created a
whole new enemy for Mario here we see
multiple fire chains merged together to
create flame wheels for Mario to avoid
with some even shooting player balls at
Mario thanks to the combination in a
place in the lava ball and Bowser jr. on
top of one another play the real star of
the show comes after the halfway point
when we see hundreds of fire chains
slowly merged together into something
terrifying as the stage becomes an
autoscroller and you’re at the mercy of
this thing slowly moving towards you
it’s quite an unforgettable experience
[Music]
number four smb1 one behind the scenes
a rather peculiar way of looking at
gaming most infamous stage the opening
of this level starts off sort of like a
tour of some sort of factory as we see
goombas coming off an assembly line and
going through some interesting
mechanisms before they’re sent off
somewhere else upon reaching the end
however everything starts to make sense
because as the title implies this is
world 1:1 and what we saw earlier where
the enemies being placed in their
starting positions you’ll also get to
play through the stage once you’re done
with the tour now with some brand new
insight on what’s been happening behind
the scenes
[Music]
number three thirty years of NES
[Music]
what better way to highlight the na s is
golden years then with this level by the
former editor-in-chief of Nintendo Power
Chris slate in this nostalgic love
letter
multiple NES classics ranging from
Metroid punch-out Megaman and Kid Icarus
are given some really cool recreations
with Mario villains being standings for
those aforementioned games greatest
villains remove the final area is also a
nice tribute to Mario’s allies in Super
Mario Brothers 2 with the very last spot
being a tribute to Mario himself number
2 super mario vs. mecha bowser Lau
[Music]
if the opening area has giant footsteps
with Godzilla’s theme playing in the
background you know you’re in for a
treat
behold the monstrosity known as mecha
Bala a terrifying mishmash of cannons
playing chain chomps and of course
stiletto heels you can even go inside
this mechanical behemoth navigating the
moving parts to demolish it piece by
piece because of this format that was
illa off has multiple forms so don’t get
too comfortable when you try to take her
down before we get to our pick for the
most insane Mario maker level here are
some honorable mentions number one pit
of panga you break twitch streamer
Pangaea panga has created some Mario
makers most brutally difficult levels
first gained notoriety with his near
impossible P break only to later best
himself in difficulty with you break a
level that took him 11 hours to build
and 39 hours to beat yet yet yet oh my
god we did it more than three million
players have taken up the ultimate
challenge and with a point zero zero
three percent clear rate very few
actually come out on top requiring an
insane amount of trial and error shell
juggling Spin jumping and lots and lots
of luck if you’re going to take on this
stage you better have a lot of free time
on your hands
[Music]
there are so many levels out there that
it’s impossible to get everyone’s
favorite song here so let us know in the
comments what some of the coolest levels
you’ve come across are and for more
creative top 10s published every day be
sure to subscribe to watchmojo.com
[Music]
this video is brought to you by Nintendo
of Canada get ready to play a near
infinite number of side-scrolling 2d
Mario courses anytime anywhere
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