
every so often fun is elevated to the
next level welcome to watchmojo.com and
today we’ll be counting down the top 10
features and innovations that changed
gaming for this list we’ll be focusing
on the innovations that change the face
of gaming for better or for worse you
may not like some of these features but
you can’t deny their significance
I can’t tank of anymore number 10 game
saves kicking off our list is the
feature that directly shaped deep game
narratives early games were mostly ports
of arcade titles and thus were designed
to suck quarters and end in a single
setting this ended in 1987 when Nintendo
put a battery inside their Legend of
Zelda game cartridge powered by a ram
chip it’s stored player progress making
gaming worlds bigger and more complex in
ways that passwords never could do
number nine touchscreen this innovation
was planned for Sega’s never released
successor to the game gear but shelved
due to the high cost of the technology
in the early 90s instead the first
console to use it effectively was Tiger
Electronics is game comm in 1997 before
it caught mainstream attention in 2004
with the Nintendo DS and becoming a
standard feature with the introduction
of smartphones and the iPhone in 2007
while it may not see a lot of love in
the hardcore market touch controls have
redefined mobile gaming and have flipped
the portable market on its head the
world you wish for Nintendo DS products
rated E for Everyone
number 8 motion controls while hardcore
purists may look down on motion controls
as a gimmick and they’re partially right
when used correctly they push the
envelope of creative game design to new
and exciting places long before the Sony
I toy Wii or Kinect motion features
actually appeared back in the days of
the Atari 2600 and Commodore 64 with a
peripheral called the stick by data soft
and corporate while that was way ahead
of its time
Nintendo’s we made waggle a standard
feature
broadening the gaming market
demographics to include every member of
your family whether you like it or not
number seven analog sticks ah the n64 a
system both stuck in the past and at the
forefront of innovation at the same time
this is the turning point where the
eight directions allowed by joysticks
and directional pads were replaced by
full 360 degree movements this allowed
you to change the speed of your motion
without having to hold down a button
allowing for subtle movements and
precise control it’s still easier to aim
with a mouse but what are you going to
do number six ESRB ratings and mature
games it may seem like a no-brainer
today but back in the early 90s games
weren’t rated so why do we consider
restrictions a win well in an effort to
keep violent content out of young hands
mature games were once shunned and the
market was focused on games for children
once ratings arrived game production
ramped up for mature audiences and large
numbers of mature games were allowed to
exist and be marketed
you think I’m kidding I think you’re
batshit crazy that’s what I think
number 5 online gaming for consoles
playing with friends over the internet
on consoles is not as old as you’d think
although the Xbox and the popular Halo 2
broke ground it only really took off
with the seventh generation of consoles
meaning the Xbox 360 and ps3 pc gamers
had been doing this for over a decade
already but bringing internet
multiplayer to the home consoles
eventually created a huge shift in game
design turning the singular focus of
hundreds of games into a collective
experience
number four 3d graphics there’s nothing
like crisp 2d but it was the
introduction of 3d space beginning with
simple polygons in titles such as
tempest in battlezone that really pushed
the boundaries 3d graphics may seem like
a non feature these days but allowing
players to explore three dimensions
quite literally had an exponential
effect on the potential for creative
game design no more what platformers
dominate the market it was time for the
first-person shooter to shine
number three portable gaming and
smartphones Nintendo’s Game Boy brought
portable gaming to the masses even if it
didn’t have color now many years down
the road portable consoles are being
pushed out of their own game by
smartphones shifting portable gaming
from an exclusive and expensive market
and squarely at young adults to an
extremely affordable market to anyone
with two thumbs and a verizon contract
be Dundas now number 2 home consoles and
interchangeable media so you may not
like touchscreens wiimotes
or iphone games but we bet you love your
home console way back when arcades were
the only place to play while each
machine was only limited to one title
home consoles eventually grew past this
limitation and provided the opportunity
to swap games having to buy the console
and game meant there was no reason for
games to remain punishingly difficult
order suckers so games became a longer
and more complex developing into greater
experiences rather than thinly veiled
business models number one arcades was
there any doubt while arcades have all
but disappeared in North America these
are the places where much of the love of
gaming was formed and gaming as a whole
found acceptance since their debut in
1970 many experiences that became
standard at home happened in arcades
first including racing full-motion video
light gun shooters music games and dance
games without arcades pushing cutting
edge technology and experiences there
would have never been a demand to bring
gaming back home some guys agree with
our list what do you consider to be the
greatest gaming win for more
entertaining top 10s be sure to
subscribe to watchmojo.com
next level welcome to watchmojo.com and
today we’ll be counting down the top 10
features and innovations that changed
gaming for this list we’ll be focusing
on the innovations that change the face
of gaming for better or for worse you
may not like some of these features but
you can’t deny their significance
I can’t tank of anymore number 10 game
saves kicking off our list is the
feature that directly shaped deep game
narratives early games were mostly ports
of arcade titles and thus were designed
to suck quarters and end in a single
setting this ended in 1987 when Nintendo
put a battery inside their Legend of
Zelda game cartridge powered by a ram
chip it’s stored player progress making
gaming worlds bigger and more complex in
ways that passwords never could do
number nine touchscreen this innovation
was planned for Sega’s never released
successor to the game gear but shelved
due to the high cost of the technology
in the early 90s instead the first
console to use it effectively was Tiger
Electronics is game comm in 1997 before
it caught mainstream attention in 2004
with the Nintendo DS and becoming a
standard feature with the introduction
of smartphones and the iPhone in 2007
while it may not see a lot of love in
the hardcore market touch controls have
redefined mobile gaming and have flipped
the portable market on its head the
world you wish for Nintendo DS products
rated E for Everyone
number 8 motion controls while hardcore
purists may look down on motion controls
as a gimmick and they’re partially right
when used correctly they push the
envelope of creative game design to new
and exciting places long before the Sony
I toy Wii or Kinect motion features
actually appeared back in the days of
the Atari 2600 and Commodore 64 with a
peripheral called the stick by data soft
and corporate while that was way ahead
of its time
Nintendo’s we made waggle a standard
feature
broadening the gaming market
demographics to include every member of
your family whether you like it or not
number seven analog sticks ah the n64 a
system both stuck in the past and at the
forefront of innovation at the same time
this is the turning point where the
eight directions allowed by joysticks
and directional pads were replaced by
full 360 degree movements this allowed
you to change the speed of your motion
without having to hold down a button
allowing for subtle movements and
precise control it’s still easier to aim
with a mouse but what are you going to
do number six ESRB ratings and mature
games it may seem like a no-brainer
today but back in the early 90s games
weren’t rated so why do we consider
restrictions a win well in an effort to
keep violent content out of young hands
mature games were once shunned and the
market was focused on games for children
once ratings arrived game production
ramped up for mature audiences and large
numbers of mature games were allowed to
exist and be marketed
you think I’m kidding I think you’re
batshit crazy that’s what I think
number 5 online gaming for consoles
playing with friends over the internet
on consoles is not as old as you’d think
although the Xbox and the popular Halo 2
broke ground it only really took off
with the seventh generation of consoles
meaning the Xbox 360 and ps3 pc gamers
had been doing this for over a decade
already but bringing internet
multiplayer to the home consoles
eventually created a huge shift in game
design turning the singular focus of
hundreds of games into a collective
experience
number four 3d graphics there’s nothing
like crisp 2d but it was the
introduction of 3d space beginning with
simple polygons in titles such as
tempest in battlezone that really pushed
the boundaries 3d graphics may seem like
a non feature these days but allowing
players to explore three dimensions
quite literally had an exponential
effect on the potential for creative
game design no more what platformers
dominate the market it was time for the
first-person shooter to shine
number three portable gaming and
smartphones Nintendo’s Game Boy brought
portable gaming to the masses even if it
didn’t have color now many years down
the road portable consoles are being
pushed out of their own game by
smartphones shifting portable gaming
from an exclusive and expensive market
and squarely at young adults to an
extremely affordable market to anyone
with two thumbs and a verizon contract
be Dundas now number 2 home consoles and
interchangeable media so you may not
like touchscreens wiimotes
or iphone games but we bet you love your
home console way back when arcades were
the only place to play while each
machine was only limited to one title
home consoles eventually grew past this
limitation and provided the opportunity
to swap games having to buy the console
and game meant there was no reason for
games to remain punishingly difficult
order suckers so games became a longer
and more complex developing into greater
experiences rather than thinly veiled
business models number one arcades was
there any doubt while arcades have all
but disappeared in North America these
are the places where much of the love of
gaming was formed and gaming as a whole
found acceptance since their debut in
1970 many experiences that became
standard at home happened in arcades
first including racing full-motion video
light gun shooters music games and dance
games without arcades pushing cutting
edge technology and experiences there
would have never been a demand to bring
gaming back home some guys agree with
our list what do you consider to be the
greatest gaming win for more
entertaining top 10s be sure to
subscribe to watchmojo.com
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