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Horizon Zero Dawn Vs. Breath of the Wild: WHICH IS BETTER?


sure comparing apples to oranges is kind
of stupid but which one is better
welcome to watchmojo.com and today we’re
pitting two of 2017 s biggest sandbox
games against each other
Playstations horizon zero dawn versus
Nintendo’s The Legend of Zelda wrath of
the wild so you’re finally awake for
this versus battle we’ll be judging our
contenders on features they both have
been praised for upon their release and
deciding which one is the superior
open-world game before we begin we
publish new videos every day so be sure
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around one story I’m here and wherever
you go
[Music]
in horizon zero dawn players control a
young woman named de LOI after a
massacre of her fellow tribesmen during
her rite of passage to join the tribe de
LOI sets out to track down the killers
and eradicate the threat of cybernetic
beasts while it gets off to a slow start
horizon takes players through a
compelling narrative with intricate
details that add to the world and lore
Aoi is an incredibly well fleshed out
character with clear motivations which
makes it really easy to immerse
ourselves in the story with a few more
twists along the way as well as a
satisfying ending horizon left us
wanting more from developer guerrilla
games
you said war chief Sona is missing even
when the war party was massacred she
wouldn’t give up the chase now breath of
the wild is a more interesting case when
it comes to its story producer Eiji
Aonuma
stated that players can reach the end of
the game without touching any of the
main story players who do touch that
story however will come across some
familiar faces along the way there are
also enough details in the story for
players to piece together what has
happened in Hyrule what breath of the
wild suffers from is its heavy reliance
on using flashbacks to tell its story
especially when explaining character
relationships it shifts the focus from
the present adventure to Link’s stool
down memory lane which isn’t necessarily
a bad thing but it isn’t as interesting
as what’s happening here and now Plus
spoiler alert the ending felt a bit
underwhelming
both games have memorable characters and
moments but when it comes to
storytelling breath of the wild relies
on flashbacks to frequently horizon on
the other hand has more meat to its
narrative bones even if it does start
kinda slow winner horizon round 2
gameplay
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the focus on ranged combat in horizon
zero dawn makes hunting machines
engaging and tense as enemy behavior is
what keeps the combat engaging in the
first place
players can choose to play aggressively
and attack head-on or pick off enemies
one by one while remaining undetected
you can also equip weapons with mods to
enhance effects making your arsenal halt
the deadlier melee combat on the other
hand feels a little underdeveloped don’t
get us wrong we love the different
options in terms of range weaponry but
unfortunately the whole package is just
not as in-depth as it could have been
while horizon nails ranged combat what
breadth of the wild has is variety
you’ve got swords bows axes Spears
claymores in other words there are play
styles aplenty
with the ability to quickly switch
weapons in the middle of combat like
horizon weapons also provide elemental
effects to give you advantages in
certain battles breath of the wild also
has a great physics engine which you can
use to great effect in combat with the
rune abilities you get at the start of
game cutting down trees to use as
bridges or dropping crates on enemy’s
heads has never been so much fun this
round was pretty tough to call but in
the end the point goes to breath of the
wild horizon may have suspenseful range
combat but the melee combat is pretty
lackluster despite the annoying weapon
degradation and we do have to say that
it is frickin annoying we’d still
happily choose a large selection of
weapons and attack styles over a heavy
reliance on ranged combat winner breath
of the wild I do suppose you’ve proven
your value as a warrior a warrior worthy
of my unique ability round 3 graphics to
us we’re left the splendors of creation
for horizon developer guerrilla games
have successfully created one of the
most beautiful games to grace the ps4
while utilizing various texture filters
guerrillas game engine decima has helped
the team develop a richly detailed
environments every camera shot whether
in cinematics order and gameplay is
breathtaking to look at the game looks
absolutely amazing even on the standard
version of the ps4 but should you see it
running on a ps4 pro in 4k albeit of 30
frames per second it is just honest and
in graphical achievement for home
consoles as one of the first games to
launch on the Nintendo switch breadth of
the wild served as a great showcase for
the consoles power and visuals and draw
distance the game itself also displays
some of the most beautiful cel shading
we’ve seen in a Zelda game don’t be
surprised if you catch yourself admiring
and taking in the view of the land
however breadth of the wild suffers from
the on framerate issues which is a shame
really considering how immersive and
beautiful the world is cuz a sudden dips
in frames per second can cut you right
out of the experience Nintendo has since
released patches that fix these dips in
the more intense areas but at time of
writing some infamous areas like The
Lost Woods still have very distracting
drops who is that did I do soft again
both games look spectacular and have
moments and landmarks that make you want
to stop killing things and just admire
the scenery the point still goes to
horizon though because of its stellar
visuals and consistent frame rate had
breadth of the wild spent more time
cooking in development or been on a more
powerful console this might have gone a
different way but for now winner horizon
zero dawn
you’re glad why call it a Sheraton route
for dungeons finishes the job
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the Legend of Zelda has made dungeons
the bread and butter of the franchise
breath of the wild makes things a bit
more interesting while you’ll frequently
come across shrines which act as mini
dungeons most exciting dungeons come in
the form of the divine beasts each
divine beast serves as the equivalent to
a boss fight with their own unique
puzzles and fights once defeated link
can explore inside these divine beasts
and interact with their mechanical parts
to solve more difficult puzzles they’re
tough they’re challenging but damn it is
so rewarding when you find the solution
and head into the final boss fight with
a blight get
not to be out cell dad bye Zelda horizon
zero dawn presented own take on dungeons
called the cauldrons these locations
contain hordes of enemies to fight data
entries and collectibles and more
importantly recovering overrides allows
a lloyd to reprogram a machine to fight
her which is perfect for when you
stumble across tougher enemies however
what the Compton’s lack is diversity
cauldrons all require heavy exploration
some platforming and of course combat
while there may be a few puzzle
scattered in between they don’t give you
a huge amount of satisfaction when you
complete them looks like I’m trying to
get her pipe again it wasn’t easy to
decide the winner of this round what
keeps horizon from taking the victory is
how breadth of the wild implements
interactivity and changes up the formula
with the divine beasts it’s creative and
the difficulty is what makes them so
satisfying when you finish them winner
breath of the wild
[Music]
around five world we are outcasts you by
choice and she well I am a high
matriarch roast
I bless whom I choose and you honors the
world of horizon zero dawn feels alive
as you explore the lands he’ll not only
experience typical of day/night cycles
in different climates at weather but
it’s interesting to see NPCs interacting
with the environment in their own ways
herds of grazers will tear up grass and
fields Watchers will inspect bushes and
rocks and if you’re lucky you might see
fights break out between some of the
more menacing machines it all makes the
world feel really organic no pun
intended
plus as you’re exploring he’ll
occasionally come across ancient ruins
and a data entry or two that expands
upon what that ruin was before it was
decimated adding another layer of
environmental storytelling to the game
hold 4i dentists can the goddess
if you’re looking for a game world with
exceptional interactivity with no
further than breadth of the wild almost
everything in this world is dynamic in
more ways than one this year number of
things you can do with and to the
environment is simply groundbreaking and
at times you can feel like the world
itself is one big puzzle it really feels
like the world was handcrafted to the
finest detail as well considering how
many vantage points the player can find
not only for the view but also to chart
their course in addition breadth of the
wilds weather system can affect your
actions while you’re fighting more
exploring some can be advantageous while
others will prove to be less than
helpful
while horizons world is beautiful to
admire breath of the wilds world is a
game changer for open-world games as a
whole not only for how much the player
can interact with the environment but
also the way in which it encourages
players to explore at their own volition
rather than guiding them using ray
points winner breath of the wild and
that will make this victory all the more
cities the PlayStation brand may have
found its next big property in horizon
zero dawn but Nintendo has won us over
with the Legend of Zelda breath of the
wild revitalizing its own franchise and
open-world games in ways that we could
have never anticipated Zelda takes it
with a final score of three to two I’m
surprised to admit it do you agree with
our verdict check out these other great
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