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Why Game Designers are Better Lovers | Doris Rusch | TEDxDePaulUniversity


when I tell people I’m a game designer I

usually get one of two reactions disgust

or envy disgust because despite their

many excellent TED talks that are out

there that explain how games can better

society a lot of people still think that

games are a waste of time a best or

dangerous at worst and envy because

there is this inexplicable assumption

that making games is the same as playing

games all day I tell my students that’s

not true so luckily I didn’t get that

memo

when I entered the game scene in my late

20s I had no idea what games were gaming

were supposed to be I thought you know

there are so many different kinds of

books and people read them for very

different reasons why shouldn’t the same

be true for games I didn’t grow up

playing games one day when I was 11 I

brought home a Nintendo DS with Donkey

Kong on it and that day I spent blissful

hours jumping over obstacles voiding

enemies rescuing the princess until my

mom who apparently had read the memo

said honey why don’t you go read a book

and so I did in about 500 books later I

received a degree in literature from the

University of Vienna in Austria and then

a few years after that a PhD in

linguistics and interactive systems

language in media in that broad sense

that encompasses movies and books in

music had always been at the core of my

interests because growing up in

different countries I was always the kid

who spoke a different language had a

weird dialect or strange accent and I

realized early on how language could

create a sense of connection and

belonging and how media had a capacity

to extend and even transcend language to

create the shared experience faces so

when I was reintroduced to games

sometimes during my

college career by my then-boyfriend a

decade after Donkey Kong I was in shock

because games are color now and

storylines and characters and when I

realized that mostly I just killed

skeletons in those games all I could see

was opportunity opportunity to create

yet another media language that could we

could use games to explore the human

experience just like really good books

and movies do but with game’s unique

potentials so for the last 10 years I

experimented with how we can use

metaphor to make games about emotions

and I could weigh in a world and I

termed my own term for it I call them

deep games because it was about making

these deep insights into ourselves

through game play now what I didn’t

expect was that the process of designing

games became much more meaningful to me

than a final product

and speaking of envy I realized that

deep game design designing games about

the human experience could make you

better lover because it promotes

connection across three different axis

connection to self connection to system

elements in connection to others and the

feeling of connection is intimately

coupled to the feeling of love this

connection traps us in a state of

rigidity or chaos or a mixture of both

and through my explorations I’ve come to

see the integrative connective power of

love game design over and over again

I’ve seen how game design can promote

love and I’m here today to share with

you how exactly starting with connection

to self so remember that boyfriend that

got me back into games yeah we were

perfect for each other for all the wrong

reasons and we got stuck in a pretty

destructive relationship for about nine

years and as a longtime of horror and

then when I finally got an opportunity

to study and design games at the

Massachusetts Institute of Technology as

a postdoctoral researcher I jumped at it

because yeah awesome but also because I

thought of it as a way out but clearly I

wasn’t quite ready at that time and so

we struggled on for three more years

long-distance him in Austria I in

Cambridge it really sucked and I

spiraled into anxiety and depression but

being a game designer I dealt with it by

making games and I thought if I want to

understand how we can make games about

the human experience I can just as well

start with my own so I set out to design

a game about my own messed up love life

happy times

now the problem about in the world is

that they are intangible they are really

abstract you cannot just look at an

emotion like you look at a physical

thing like a stone and say oh I see what

you are I know what happens when I throw

you through a window I understand your

rules I had no idea what the rules of my

relationship were so I had to figure

that out to make a game about it and I

invented a tool to help you with that

and I called it dialogue with my inner

game designer the inner game designer is

a game savvy

higher self that uses the structural

elements of games to guide self

exploration it understands the games

have gold captured a flag that games

have wind states capture the flag hooray

it understands the games have conflict

the other team does not want you to

capture the flag and it understands that

games can be lost other team got the

flag d’arnot now that might sound pretty

mundane but that’s because capture the

flag does not plumb the depths of the

human heart the game I was trying to

design did and so the dialogue with my

inner game designer proved to be rather

revealing I understood that my goal was

just to be happy again

my conflict was that I viewed the

relationship is both the curse and the

cure the guy was caring

Eric and charming and emotionally

wounded and I love to help and so I

invested all of my energies into making

him happy until I felt empty inside and

now I observe Lee absurdly expected him

to make me happy in return I was never

going to happen so if I stayed I

wouldn’t just lose a game I would lose

myself it will completely consume me so

the only way to win this was to stop

focusing outward to take charge of my

own happiness and to cultivate my

self-love I called the game to bridge

that’s a screen shot because it was

about creating a bridge to myself

through game design but also bridge into

a brighter future that game you don’t

have to play it it didn’t turn out great

but the process of designing it truly

changed my life because it forced me to

connect to myself and it set me on a

path to treat myself like a precious

object trust me that took a lot of

practice but I’m now happily married to

an awesome guy that’s Misha and you have

and I realized that this game design

stuff is actually really powerful and it

is not a profession it is an attitude it

is a way to approach life’s challenges

and I wondered whether what had worked

for me might also work for others and so

I started to collaborate with mental

healthcare professionals and people with

lived experience of mental health issues

like Paul on Ellis whose story I’m going

to share with you shortly and we make

games with each other and we found two

more ways in which game design can

promote integration connection and make

you better lover so that second aspect

is about connection of system elements

system thinking so this is Paul a story

Paul is in her 30s she holds an

administrative position

she has social anxiety she does not care

one bit about games yet we meet for a

one-hour game design session to see how

game design can provide some perspective

on her social anxiety the session is

witnessed by five creative arts

therapists at Columbia College in

Chicago and we start identifying Paula’s

goal it’s the season of Christmas

parties and she says my goal is to at

least not feel worse about myself at the

end of the party than before going there

and the wind state would be to make one

meaningful connection with somebody so

we set up the play space hey there is no

coding yeah that’s another misconception

we take a piece of grid paper a bunch of

index cards there is a table with finger

food and drinks there is a couch in the

corner with a big fat cat apparently

that’s very important to her and there

are groups of people standing around

chatting now obviously to find that one

person we can have a meaningful

connection was you have to go out and

start talking to people that introduces

the conflict

Paula explains I am a boring storyteller

I speak slowly I have a bad memory

people will not want to pay attention to

me a scam designer you get to ask really

dumb questions and so I say why is that

a problem and she says well I will make

me feel like I’m not worth talking to

that’s great because we just identified

the game’s core resource social value in

a game a resource is something that if

you run out you lose ya monopoly if you

run out of money you’re done for in

games about the human experience these

core resources tend to be psychological

or interpersonal things for Paula it all

revolves around social value the feeling

of being worth talking to

and we assign points to this feeling we

say 100 points means she feels really

good about herself she wins introducing

that core resource changes everything

because we stop looking at her social

anxiety is a

rigid state and we start looking at it

as a dynamic system and in systems

everything is connected through rules so

now we can go and investigate how that

resource comes into play across

different Christmas party interactions

that’s our social value meter yeah

that’s what game designers do so we

start with 50 points

Paula gets credit for just going to the

party and if she makes that one

meaningful connection we it would be an

ABI immediate win state but that’s not

very likely that you meet your soulmate

at the first occasion so what happens if

she fails to join an interesting

conversation yep that would be quite a

hit minus 15 points but it is not game

over yet she is still in the race what

if she fails to join a boring

conversation yeah that is not so bad

it’s minus 5 points that’s ok you can

recover a little bit of sitting on the

couch with the cat it’s all good what if

she successfully joins a boring

conversation oh look at this this is

plus 15 points so this seems to be a low

stakes low-risk high-reward kind of

scenario seek out people you find boring

the only surefire way for her to lose to

be drained of that resource to feel like

she’s not worth talking to is if she

sits on the couch alone all night and

chooses not to interact with anybody

then it’s game over in 1 hour and 20

minutes we did the math so there are two

main takeaways for Paula from this

little exercise a there is more than one

way to win system thinking planted the

seed of hope and optimism by putting

things into perspective and B system

thinking erases the boundaries between

me and them if you view yourself as part

of a system you are an element connected

to a bigger hole which means you have

agency and responsibility within that

system

Paula realizes she is

at the mercy of others who assign social

value to her she decides who she engages

with and it is her who assigns points to

the outcomes of these interactions that

is a really empowering realization the

system thinking promotes connection

promotes healthy relationship promotes

love so the last aspect I want to share

with you is how game design can make you

a better lover through promoting

connection to others through deep

non-judgmental listening Ellis is a

dancer and she is recovering from eating

disorder and unlike Paula who met with

me ko designed a game with me for

purposes of self-exploration Alice is my

subject matter expert our goal is to

make a game about eating disorder so

that other people who don’t have it

understand what it’s like and since I

don’t have an eating disorder I don’t

know what I’m talking about I need to

pick her brain we conduct in-depth

interviews while I with her and then I

mind them for rules and metaphors I sit

down I create a prototype

I have Alice play it she takes it apart

I try again and then after a few weeks

of back-and-forth and we call this an

iterative loop

she finally thinks I got it I think how

she got it we call the game perfection

it’s a screen shot because eating

disorder is not about food it is about

creating this perfect sterile in a world

that is devoid of threatening emotions

and all emotions are perceived as

threatening because the point towards

needs the need to feel loved and

accepted if those needs cannot be

satisfied Alice says it doesn’t assert

it rose her entire existence into

question so she feels it’s better not to

have any needs at all and I learn all of

that from her because my only job as a

game designer is to understand and so I

listened and I questioned the

of her perceived reality no more then I

will question the rules of gravity in

the physical world and I have this

epiphany

if emotions really are such a threat if

they endanger your inner life like slugs

consume a precious garden and not eating

is the only way to defend yourself from

that consumption wouldn’t I do the same

wouldn’t you doesn’t it at least make

sense that there is a problem here you

cannot just get over making games with

others about their experiences requires

you to suspend all of your own

assumptions values and beliefs for the

sake of truly understanding somebody

somebody else’s perspective until that

person says these rules capture what

it’s like I feel recognized and that is

also a much better basis for discussing

handling the issue than just brushing

the experience aside and rushing towards

yeah let’s fix this validation is a

fundamental element of strong human

relationships and we need that now more

than ever

not just to make better games but to

make a better world we need the ability

to connect to ourselves to self-reflect

to handle our own before it can

meaningfully deeply and Pathak aliy

engage with those around us we need to

think in systems because everything is

connected

we cannot just build walls and think

that will solve any problems and we need

to listen to accept that our realities

are never an unfiltered truth so let’s

just stop the judgement for a moment

let’s trying to understand first and

when we created a shared experience

space walked in the shoes of the single

parent or a rebellious teenager or the

police offers already immigrant let’s

tinker with those system elements

together and find win states together

I think game design is not a profession

it is a mindset an attitude

and approach to personal and social

problems that emphasizes relationship

integration and connection and the

ability to connect fosters the ability

to love the world needs more love so

let’s all the game designers because

game designers are better lovers thank

you [Applause]

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