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How to Build a Biological Starship | Angelo VERMEULEN | TEDxBrussels


I’m going to take you far far away and

we will talk about my latest research

which is dealing with as you just heard

with deep space what you see here is the

first patented spaceship in history it

was designed and as you can see in 1901

by Frederick Thompson it was actually an

electrically powered mechanical bark

right which was developed for the

pan-american Exhibition in Buffalo New

York

it was a multimedia moon simulation a

trip to the moon people would enter a

large building they would take place in

this spaceship that was actually built

and then through all kinds of devices

for example flapping wings earth was

painted on a canvas and then with using

pulleys the earth would receive the

spaceship would leave earth would fly

through space and would actually land on

the moon then the visitors would be

allowed to get up the spaceship they

would enter a paper mache moon landscape

they would be welcomed by dwarf actors

with witness a show by the man on the

moon and then the whole attraction would

be over it was very successful actually

400,000 people visited this it was a

huge ship and the designers actually

after the exhibition moved it to Coney

Island where they called it where it

became part of the Luna Park because the

spaceship was called Luna and that’s

actually where the name Luna Park comes

from why we’re talking about this why

I’m introducing my talk about

interstellar space with some

construction from the 19th century well

if you look at the design of this

particular spaceship it’s very clear how

difficult it is for our imagination to

think in the future the design of this

particular spaceship is very deeply

rooted into its own time it reflects

technologies from the day such as

ornithopters airships and if we move

further we can see that even in these

examples are always deeply rooted in

their own time you can see on the

left-hand side the USS Enterprise Star

Trek which is a typical symbol of the

Space Age aerodynamic

except you don’t really need

aerodynamics and outer space it’s kind

of vacuum there and then you have the

beautiful star war designs and they’re

very typically seventies angular designs

now when we’re talking about going into

interstellar space

there is one particularly defining

feature of a trip through deep space

through interstellar space the space

between stars it’s unpredictable this is

in big contrast with what you can see

here this is an image scheduled of the

Apollo program this was taken care of in

a very different way basically what they

did is they they got closer and closer

to the moon step-by-step charting and

trying to understand all the different

things that could go wrong kind of

mapping all the contingencies and then

finally they made a trip all the way

down to the surface of the Moon that’s

how most space exploration missions are

being designed now when you go into deep

space you cannot use this trick anymore

it’s too far away far out and you can’t

just go into deep space and then come

back and tune a few things so you need a

different approach there to Bay two ways

you can handle this the first one is

redundancy and redundancy is something

that is used in this fantastic

initiative which is called breakthrough

starshot it was announced last year in

April with the support of Mark

Zuckerberg Stephen Hawking it’s the

first interstellar mission that mankind

is currently developing the very tiny

spacecraft it’s an unmanned mission of

obviously we’re not ready to send people

to different stars they’re very the

concept here is to send very tiny

spacecraft probes to a different star

using light sails and then beaming a

very powerful laser from earth onto the

sails accelerating the craft with a very

to a very high speed let’s say 20% of

the speed of light and then with this

speed those craft could reach the

nearest star in about 20 years which is

not bad and the idea would be that when

the craft passes the star it would be

back photos to earth with the light of

speech so basically in about 25 years we

could have first images of a different

star all the technologies are not in

place yet but like I said they’re

working on it and it’s an example of

redundancy because what they’re planning

to do is they planning to send out a

swar

of these many of these and hopefully one

will arrive now there is another

approach and the other approach is

something that was that came up to me

when I was looking at this this is a

robot without a particular fixed body

foam bought from developed at University

of Pennsylvania a few years ago and what

you can see here is actually a robot

that actually when it’s encountering a

particular physical challenges challenge

it calculates the physical body it needs

to overcome that challenge it will

distribute that its joints that hat it

has at its disposal on the floor it will

connect a joint using Bully urethane

foam to create a body on the fly it will

then calculate a movement scheme to move

the body and it will overcome the

obstacle which I thought it was

incredibly cool this is not even a

polymorphic robot you know like

transformers robots which have a few

configurations this is really a robot I

can take any shape and this gave me the

idea to start thinking about developing

starships that actually evolved over

time that can reshape themselves or code

during the journey a code according to

the different needs of of what’s

happening around them and also the

different things that are changing

inside the spaceship which I will

explain in a bit I’m actually not an

aerospace engineer I’m a biologist as

you as you could just hear and only

recently I’ve jumped into the field of

space systems and my original biological

research was deformities of the teeth of

larvae of non-biting midges our Upton is

for six years very interesting actually

got a PhD in this go figure no wonder I

moved on to other things the thing is it

is really useful because now I’m

actually applying my developmental

biology background into aerospace now

thinking about some of developing space

systems is nothing new for example this

is a very nice example of a proposal

that NASA brought out in the 80s of a

self-replicating lunar Factory it’s

basically an autonomous factory in which

machines would build a system a factory

for example infrastructure and the

machines which self replicates to keep

on produce

seeing more of the infrastructure using

lunar soil now today with all the new

technologies around an especially 3d

printing suddenly the idea of building

things on in space on the fly have

become much more realistic and actually

right now in the international space

station there is a 3d printer created by

made in space that is actually used to

run experiments and I believe that 3d

printing could be a real game-changer in

the future of space travel now when

we’re thinking about a spacecraft the

starship that develops itself over time

it’s traveling at a very high speed

where did the resources come from the

thing is it can’t really stop to find

some stuff and I move on it’s travelling

way too fast it takes too long to to

decelerate so basically what you need to

do is you need to take all your raw

materials on board there’s basically a

bit like this like an embryo like a

chick egg you know the the yolk is

basically the raw material it’s all

self-contained and the raw material over

time develops into this complex thing

which is a small chick so this is the

core concept of what I’m proposing here

took me years to come up with this three

squares anyhow you have a spaceship

which is like an active component there

is raw materials and then there is

constant bootstrapping of growth and

evolution and the groove then you have

lose the growth and evolution are

basically stimulated because in part

because of environmental change is the

interstellar medium in the open space

between stars is not constant they’re

different kinds of challenges such as

radiation impacts of micro meteorites

etc and there’s of course also internal

G changes your populations might grow

and might need more space now what kind

of materials are you going to take on

board shipping materials from Earth and

moving them into space is really

expensive so we came up with the idea

because I’m working on this with many

different people at my university and I

left with all student team we came up

with the idea of using asteroids and

clicking a protostar ship to an asteroid

and then gradually over time during the

journey use the asteroids for resources

and the asteroid could be used for

resources both to develop the ecosystem

and to develop the architecture because

it’s known that asteroids contain both

organic material water

and different types of metals now there

is a difference between growth and

evolution and I need to make the

distinction here growth is the way in

which you’re developing our model is a

repetition of the same systems a

particular system works and then you

don’t need to need to change it

evolution is something else

evolution is like really changing the

morphology of the whole system and this

is how we look at it the spaceship the

starship is traveling and has a sensing

horizon which is a term or a consider

comes from robotics it can sense what’s

coming up if what’s coming up is very

similar to what was already happening

it’ll grow if it’s very different it’ll

start to evolve and this is a kind of

concept that we’ve been developing now

this is all very well but we can’t

really build any starships yet so what

are we going to do with these ideas and

is this a beautiful study of series of

studies done by carl sims in the 90s

that showed me how they could be

explored and what Carl Sims did was he

evolved virtual creatures these are

computer simulations in which virtual

creatures are evolving a body morphology

over time using genetic algorithms it’s

like Darwinism and mathematics

completely combined with each other and

you see an evolution that otherwise you

would never be able to predict and it is

a very interesting technique and so

we’re basically using a very similar

technique and this is the model we’re

currently developing we’re not done yet

take an asteroid we like I said we click

on the protostar ship we move the Astro

to the front it becomes this shield

so it’s an ablative shield if there’s

any impacts in the front you lose a bit

of your asteroid but your starship is

safe and then we define a typology of

modules for our architecture we have

processing we have manufactured we have

storage we have habitation and we have

life-support and there are certain rules

in which these modules can grow and this

is the kind of architectural model that

we’re currently developing and we’re

really interested to see what will

happen if we predefined a particular

interstellar trip with all kinds of

challenges and then to throw one of our

designs into that simulation and see

what happens during the journey it’s

like self developing architecture now

it’s always interesting when you talk

about space too

see how much you can learn from that

exercise for Earth and I think when

we’re dealing with uncertain futures it

makes no sense to regress to static

solutions from the past on the contrary

I really believe we should embrace

ongoing change uncertainty and we should

really try to increase adaptability and

nurture it and in the end I think we

should let evolution be what it always

has been best at an endless stream of

ongoing change thank you [Applause]

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