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Uncharted 3: Drake’s Deception – Interview with Richard Lemarchand, co-Lead Designer


hi I’m Rebecca Braden and welcome to
watchmojo.com and today we’re speaking
with Richard Lamar Shaw the cold lead
designer of uncharted 3 drake’s
Deception let’s start by having you
introduce yourself my name is Richard
lemarchand I was the co lead game
designer on uncharted 3 drake’s
deception which is the new game from the
studio that I work for naughty dog what
exactly does only designer do lots of
very good questions when I asked myself
nearly every day and the answer is a
little bit of a complicated one I mean
on one level a league designer is in
charge of the design team and working
with the other game designers on the
team to make sure that everyone is on
the same page as far as their roles and
responsibilities go but at Naughty Dog
all of the game designers not just the
lead designers also have a strong
production role so we’re in charge of
running around and working with the
programmers artists and animators to
grab all the bits and pieces that we
need to actually put the game together
why don’t you give us a bit of a
character profile and evolution of
nathan drake well i think nathan drake
is kind of unusual as a video game
character and that was a very deliberate
creative choice on our part we made a
choice to make Nate much less powerful
than many other videogame characters are
as you see him running around the world
of the games and you know jumping and
climbing we’ve made him look like like
it’s difficult for him and we hoped that
that would help the player feel as
though they were in his shoes you know
as if as if they could imagine
themselves in that same kind of
situation
and we think that it’s really paid off
we had to do a lot of extra work to make
him look like this ironically it’s
easier to make a video game character
look very competent and super-powered
than it is to make them look kind of
clumsy and faltering so we we do things
like layering extra animations on top of
his core animations to to achieve to
achieve these effects but it’s totally
worth it i mean i think that people do
connect with nathan drake in a very deep
way and and so it’s great because we
achieved our goal so what kind of new
effects and developments have been
applied for uncharted 3 well we as well
as pushing ourselves to do new things
with gameplay and story we love to push
ourselves to do new things with
technology in each one of our games and
we really pulled out all the stops for
uncharted 3 we had a great base of
technology to draw from the course that
we built across the course of
development of the last two games and so
some of the things that we chose to
tackle this time were of course the
desert environment and everything that
implies in terms of sand and the way it
behaves moves and shifts and almost
flows like water sometimes and the way
that the wind will pick up the finest
sand and dust and carried around in
these amazing beautiful swirls across
the vast empty desert fire was one more
thing that we had done a little bit in
the previous two uncharted games but
really embraced wholeheartedly this time
and people will see in our Chateau level
this beautiful derelict french chateau
that eventually catches fire trapping
Drake inside that we have done things
that even we I think doubted that we
could do in terms of getting fire
effects that really look like fire which
of course we all know so well in terms
of its distinctive
complex behavior all right we’ve said
that will keep making the uncharted
games for as long as people want to play
them and so hopefully there’s a rich
future for untried to look forward to
thank you very much well thank you
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