
that’s one small step for man one giant
leap for gamers everywhere welcome to
watchmojo.com it will be counting down
the top five facts about the videogame
no man’s sky we had the idea of making a
game that felt true to the kind of
sci-fi books that we’ve grown up with
number five the scale of the game is
unprecedented
imagine the biggest open-world RPG
you’ve ever played it doesn’t even come
close to the astronomical size of no
man’s sky attempting to replicate the
incomprehensible magnitude of our own
universe there are around 18 billion
billion planets scattered throughout the
game let’s put that into perspective it
would take realistically over a trillion
years of play time to explore everything
if everyone on earth could discover 500
planets per minute it would still take
ten years before every planet had been
seen it’s so big
virtually no one will ever share the
same planet meaning that despite being
an MMO the experience will feel very
much like a single-player campaign it’s
so big there are planets that no one
will ever discover imagine a house with
a room that no one will ever find or an
album with a track somehow so hidden
that no one ever hears it it almost
makes no man’s sky sound like some
conceptual art piece number four there
are no load screens according to those
who have already played the game after
the initial startup there are no load
screens as you explore and amass as
galaxies everything from entire solar
systems to alien flora and wildlife
appear right before your eyes in a fluid
transition no gently rotating 3d objects
or long elevator rides to halt the
gameplay I can’t be the only one
those times we used to chat in the
elevators back on the Citadel the game’s
creator Sean Murray says he was inspired
by the immersive worlds of sci-fi novels
the one that really grabbed me was
doomed that can actually remember
reading it and just being hungry you
know because I had forgotten to eat
basically wanted to give that same
riveting experience to gamers and being
interrupted by some load screen every
time you decided to land on any of the
quintillions of different planets would
break that experience of course with a
game of this size there’s bound to be
things that go wrong which is why the
developers have sent virtual probes out
into the universe searching for any
signs of trouble whatsoever just another
testament to how friggin huge no man’s
sky really is number three
creator Sean Murray turned down a
meeting with Kanye West Kanye might
think he’s the center of the universe he
wasn’t the top priority for one of the
game’s creator Sean Murray Kanye was at
e3 that year and we got a message that
he he had said he wanted to see the game
what could be more important than a
meeting with Kanye buzz about their
upcoming game kind of made hello games
the belle of the ball at e3 and so on
one particular day the team had booked
meetings with Elon Musk and Stephen
Spielberg at their requests while
hanging around with Jesus may have been
pretty cool or at least really
interesting the fact that hello games
got to chat about AI with Elon Musk and
offer advice to Spielberg about his next
film release definitely warrants
skipping out uneasy and we’ve got Elon
Musk to me and Steven Spielberg so you
know we can’t take that Kanye meeting
gun number two the creators were victims
of two floods when you think on such an
ambitious project you’re bound to run
into a few obstacles but what befell the
developers might as well be considered a
curse in what could have meant the end
for no man’s sky which had just been
announced earlier that year
hello Games Home Office in Guildford
England was flooded on Christmas Eve
2013 while this had a huge impact on the
team and might have crippled other
Studios hello’s team promised that it
wouldn’t mean game over the second flood
they experienced was a figurative one
but it could have been even more
damaging less than a month before their
June 2016 release date NMS confirmed the
rumors that
they’d be delaying the release until
August according to Sean Murray the
delay resulted in death threats from
angry fans a video game writer from
otaku also reported getting a death
threat just for writing about the delay
patience is obviously not everyone’s
virtue number one the game was made by
13 people you might think that a game of
this scale would have a country’s worth
of developers behind it but in fact it
all began with only four developers in a
spare room after parting with criterion
games and putting together the
announcement trailer what was originally
titled project skyscraper began to gain
more and more traction with the viewing
public picking up new team members along
the way after the flood hello games
expanded and solidified its roster of 13
members there’s a beautiful irony in the
fact that a group so small could create
something so astonishingly huge maybe
it’s not a fair comparison given how
different the two games are in many ways
but consider star citizen the space
simulator from industry veteran Chris
Roberts it raised over a hundred and ten
million dollars in crowdfunding and in
2015 had 320 people working on the game
and it still doesn’t even have a release
date no death threats to Chris Roberts
though so do you think this game will
live up to the hype or is it just an
astronomical boondoggle for 18
quintillion top tens and gently rotating
top 5s published every day be sure to
subscribe to watchmojo.com we’ve had so
much positivity about the game you know
I could just never see that we’re here
where people really get behind something
in such a big way and that’s massively
massively meaningful to us and really
fuels you
you
leap for gamers everywhere welcome to
watchmojo.com it will be counting down
the top five facts about the videogame
no man’s sky we had the idea of making a
game that felt true to the kind of
sci-fi books that we’ve grown up with
number five the scale of the game is
unprecedented
imagine the biggest open-world RPG
you’ve ever played it doesn’t even come
close to the astronomical size of no
man’s sky attempting to replicate the
incomprehensible magnitude of our own
universe there are around 18 billion
billion planets scattered throughout the
game let’s put that into perspective it
would take realistically over a trillion
years of play time to explore everything
if everyone on earth could discover 500
planets per minute it would still take
ten years before every planet had been
seen it’s so big
virtually no one will ever share the
same planet meaning that despite being
an MMO the experience will feel very
much like a single-player campaign it’s
so big there are planets that no one
will ever discover imagine a house with
a room that no one will ever find or an
album with a track somehow so hidden
that no one ever hears it it almost
makes no man’s sky sound like some
conceptual art piece number four there
are no load screens according to those
who have already played the game after
the initial startup there are no load
screens as you explore and amass as
galaxies everything from entire solar
systems to alien flora and wildlife
appear right before your eyes in a fluid
transition no gently rotating 3d objects
or long elevator rides to halt the
gameplay I can’t be the only one
those times we used to chat in the
elevators back on the Citadel the game’s
creator Sean Murray says he was inspired
by the immersive worlds of sci-fi novels
the one that really grabbed me was
doomed that can actually remember
reading it and just being hungry you
know because I had forgotten to eat
basically wanted to give that same
riveting experience to gamers and being
interrupted by some load screen every
time you decided to land on any of the
quintillions of different planets would
break that experience of course with a
game of this size there’s bound to be
things that go wrong which is why the
developers have sent virtual probes out
into the universe searching for any
signs of trouble whatsoever just another
testament to how friggin huge no man’s
sky really is number three
creator Sean Murray turned down a
meeting with Kanye West Kanye might
think he’s the center of the universe he
wasn’t the top priority for one of the
game’s creator Sean Murray Kanye was at
e3 that year and we got a message that
he he had said he wanted to see the game
what could be more important than a
meeting with Kanye buzz about their
upcoming game kind of made hello games
the belle of the ball at e3 and so on
one particular day the team had booked
meetings with Elon Musk and Stephen
Spielberg at their requests while
hanging around with Jesus may have been
pretty cool or at least really
interesting the fact that hello games
got to chat about AI with Elon Musk and
offer advice to Spielberg about his next
film release definitely warrants
skipping out uneasy and we’ve got Elon
Musk to me and Steven Spielberg so you
know we can’t take that Kanye meeting
gun number two the creators were victims
of two floods when you think on such an
ambitious project you’re bound to run
into a few obstacles but what befell the
developers might as well be considered a
curse in what could have meant the end
for no man’s sky which had just been
announced earlier that year
hello Games Home Office in Guildford
England was flooded on Christmas Eve
2013 while this had a huge impact on the
team and might have crippled other
Studios hello’s team promised that it
wouldn’t mean game over the second flood
they experienced was a figurative one
but it could have been even more
damaging less than a month before their
June 2016 release date NMS confirmed the
rumors that
they’d be delaying the release until
August according to Sean Murray the
delay resulted in death threats from
angry fans a video game writer from
otaku also reported getting a death
threat just for writing about the delay
patience is obviously not everyone’s
virtue number one the game was made by
13 people you might think that a game of
this scale would have a country’s worth
of developers behind it but in fact it
all began with only four developers in a
spare room after parting with criterion
games and putting together the
announcement trailer what was originally
titled project skyscraper began to gain
more and more traction with the viewing
public picking up new team members along
the way after the flood hello games
expanded and solidified its roster of 13
members there’s a beautiful irony in the
fact that a group so small could create
something so astonishingly huge maybe
it’s not a fair comparison given how
different the two games are in many ways
but consider star citizen the space
simulator from industry veteran Chris
Roberts it raised over a hundred and ten
million dollars in crowdfunding and in
2015 had 320 people working on the game
and it still doesn’t even have a release
date no death threats to Chris Roberts
though so do you think this game will
live up to the hype or is it just an
astronomical boondoggle for 18
quintillion top tens and gently rotating
top 5s published every day be sure to
subscribe to watchmojo.com we’ve had so
much positivity about the game you know
I could just never see that we’re here
where people really get behind something
in such a big way and that’s massively
massively meaningful to us and really
fuels you
you
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