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Top 10 Video Game Logics That Don’t Make Sense


we love videogames but sometimes even
we’re a little confused by their logic
feels like there’s something loose in
here a key welcome to watchmojo.com and
today we’ll be counting down our picks
for the top 10 pieces of video game
logic that don’t make sense
the yellow liquid + the green liquid
equals the blue liquid whatever that
goes for this list we’re drawing
attention to the cliches and elements of
video games that have endured for quite
some time yet when examined closely are
bizarre at best and utterly nonsensical
at worst Oh
what happened we won’t be fixating
entirely on the logic of a particular
series or game but rather logic that
applies to a wide range of games I’ll
tell you whatever I can no I I don’t
know how much help it’ll be number 10
weightless Armour one doesn’t have to
wonder why this is unbelievable many a
role-playing game grants the player
access to a wide range of weapons powers
and equippable items as a means of
empowering them in theory does make
sense except that empower in this
context means retaining the ability to
jump run and perform other feats of
agility while wearing hundred-pound
armor you are not wearing two antiemetic
power armor you’ll take care of me and
I’ll take care of you what’s more there
is little indication that armor causes
any strain on a game character’s body
whatsoever while we get the sentiment
out of a power fantasy it’s still
bizarre
number nine from no hair to plenty
i’ma make you gorgeous let’s do this
apparently hair salons use magic spells
or it’s just questionable design
regardless sandbox games tend to let the
players customize their characters down
to the hairstyle the logical problem
with this is simple with more elaborate
haircuts like Mohawks or afros where is
the extra hair coming from this leap in
thinking also has an impact on immersion
developers aiming for realism like grand
theft auto developer Rockstar have to
account for every moment where
suspension of disbelief is at risk
mabye beautiful no breach unbreakable
doors ever wondered why burly or
combative characters just to break doors
down well it’s an active design choice
obviously you know I could break you
down I just don’t feel like wooden doors
are universally made to be impenetrable
via brute force even if you’re playing
as a muscle-bound soldier or a sword
wielding warrior hey whatever I didn’t
want to go
anyway instead the player must find an
alternate route around the door or find
a key or any other obscure solution
rarely does a game take the
straightforward path of having you teach
the door thing or two
number seven unlimited reserves limited
drops for all the setup enemies are sure
stingy about ammunition I recommend this
gamers know this scenario well it’s the
end of a fierce battle with your
character running low on rounds or
assorted ammo all of your foes have been
down leaving their weapons and supplies
for the taking you run over to claim the
goods for yourself and surprise surprise
you yet little more than a few bullets
for your trouble kids got a mouth
captain named sergeant Luke oh and he’s
got a point worse yet said foes have
unlimited ammo for the duration of the
fight thinking this both an insult and
an eyebrow raising leap in logic number
six selective ignorance
it’s amazing what people will shrug off
over the course of a game I’m sorry what
are you hoping for a confession iconic
heroes are something of a given in video
games from the robe clad assassins of
assassin’s creed to the vigilante Corvo
skull mask and dishonored of course if
anyone finds out what we’re up to
watch will break in with swords drawn
yet they’re truly awe-inspiring visual
design comes at a cost
subtlety hide in plain sight let the
people mask you such that you become one
with the crowd these characters stick
out like a sore thumb in crowds but for
whatever reason the average civilian
isn’t gaping in surprise or running in
terror instead people just go about
their everyday business not paying any
mind to the guy with the mask running
across the rooftops or a wanted man so
everyone knows things
this is Tarrant number 5 water the
deadliest of all creations
we understand lava and acid but water
yes somehow water became the de facto
instant death substance and games with
characters dropping dead instantly the
second they venture too far into its
depths what makes this more of a
quizzical design decision is that it’s
contrary to the survival capabilities of
many in-game heroes acts outlaw john
marston of Red Dead Redemption for
example can survive multiple gunshots to
the chest but if he steps in water nope
that’s completely unreasonable the
concept of a human drowning isn’t that
far-fetched but why does Frogger croak
the second he gets wet number four Luke
to your heart’s content stealing is fun
is what we would say if we were
role-playing game heroes apparently many
classic RPGs put the player in the shoes
of an allegedly noble hero sent to do
good and inspire the masses I don’t want
to talk about it I’m in enough trouble
already
but since new equipment isn’t cheap and
rewards from battles can be hit or miss
it’s time to hit up the local homes for
goods who are you what are you doing in
here you can’t just come barging into
someone’s home players can simply enter
people’s homes and loot their belongings
without consequence potentially leaving
families in an impoverished state yep
definitely feeling heroic right now
number three bad touch one of the most
timeless elements this is nevertheless
intriguing if you’ve played a classic
platforming game such as 1985 Super
Mario Brothers you may be familiar with
the one hit death mechanic it goes like
this
if your character is so much as lightly
brush as an enemy they instantly die
other games have obviously expanded on
this by making your character take
damage if they come into contact with a
phone nice effort but that doesn’t
explain why physical contact immediately
equates to pain and potential death
number two inventory restrictions it’s
astounding what game developers will
decide to limit and what they’ll keep
open miscellaneous antique vases take
the inventory system of many games it
dictates that a player can pick up and
carry countless large or heavy items at
once yet in terms of ammunition said
player cannot retrieve and use more than
a set amount for instance in the
first-person shooter Doom the player is
limited to holding 50 shotgun rounds at
a time it’s weird that some games will
allow you to carry over 10 weapons
without a trace on your person and not a
lot of extra ammo
it’s much too heavy to carry before we
unveil our top pick here are a few
honorable mentions oh man they had this
sort of thing when I was
number one the healing power of food we
were perplexed enough by defibrillators
acting as the cure to mortal injury but
in video games its food that has the
most bizarre role as it stands consuming
food in a game heals your character of
any and all ailments what’s more
distracting however is that it can heal
a character at any given time whether
you’re in pitched combat or experiencing
a lull period food instantly improves
their health why this became the go-to
cliche for healing items we’ll never
quite know do you agree with our list
getting any mojo vibes will what piece
of video game logic makes you scratch
your head in confusion for more
intuitive top 10s published every day be
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I trust Walker just don’t agree with
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