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Top 10 Indie Game Cliches We’re Sick Of


please tell us some more about your

pixel art Metroidvania roguelike genre

deconstruction welcome to watchmojo.com

and today we’re counting down our picks

for the top 10 indie game cliches before

we begin we publish new videos every day

so be sure to subscribe for more great

content for this list we’ll be looking

at the most notable indie game tropes

and cliches and poking fun at them a

little bit we’re not saying these

cliches are inherently bad or that they

make the games we mentioned bad by

extension in fact most of the games

we’ll use as examples are actually

really really good

anyway here we go but Stanley didn’t

want to go back to the office he wanted

to wonder about and get even further off

track number 10 synth soundtrack

you don’t know what it is with Cynthia

indie game developers but they certainly

seem to love it actually I totally know

what it is it’s because of the ages many

games have incorporated a synth wave

sound in recent years including hotline

Miami fury and defragmented and while we

certainly love us some badass eighties

if the game isn’t incorporating synth

wave it will undoubtedly beat chip tune

that gloriously retro 8-bit sound from

the 80s and 90s which is made from

synthesizers the emergence of this type

of music is probably due to both its low

cost and the retro appeal of the games

it appears in so indie games and

synthesizers basically go together like

[Music]

to go with their synth wave chiptune

soundtracks any developers absolutely

love writing big stories and characters

usually as it means to be artistic these

fake plot elements come in a variety of

factors some games have fake characters

with unclear motivations and

relationships like rate sometimes entire

stories are left open to interpretation

like an inside journey while we’ve loved

a little bit of interpretation

you can almost guarantee that an indie

game believes some form of its story

even complete or intentionally unclear

[Music]

a berate minimal instructions it seems

like indie game developers have taken a

page from the from software design book

when it comes to instructions the fewer

the better in many indie titles the

player is simply plopped into the game

with no idea what to do where to go who

you are or even kind of play

the devs here are simply saying here you

go figure it out for yourself which is

both relief and sometimes a bit of an

obstacle some upcoming games like fan

are considering this approach but the

key is striking the right balance and

communicating the game mechanics to the

player in ways that feel natural which

we gotta say a lot of indie games do

quite well west-northwest so there’s two

philosophies I’m going to do it now or

do we do it way later number seven

breaking the fourth wall if the story is

in Fager confusing it will break the

conventions of its genre in a way that

just basically screams I’m so clever I

totally watch Rick and Morty while we

aren’t knocking these gifted writers you

can only subvert expectations so much

before the subversions themselves become

cliche undertale is a prime example of

this convention as it plays with RPG

tropes and other games like the Stanley

parable break the fourth wall and

experiment with the conventions of games

as a storytelling medium while this

trope is not as common to some of the

others on this list it’s beginning to

crop up more and more now it’s time to

start subverting those subversions come

to think of it I don’t know what that

means

no jokes no games outside of this room I

might be more tolerant of those things

but now we’re in the number six pastel

indie games can be fun and innocent

little experiences it stands to reason

then that they enjoy some fun colors

many indie games love to use the pastel

color scheme with colors ranging from

light green to a few games like braids

use a lot of greens yellows and blues

while other titles like fast employ a

wider variety of colors but mostly in a

pastel scheme while it’s certainly true

that not every indie game does this

there’s no denying that many of them

love to use the childish bright innocent

colors it gives them that cute charisma

they’re usually known for

number five highbrow writing

a lot of indie games features

storytelling flourishes that somewhat

label as you know pretentious and as a

result we got a lot of games with

extremely high brow writing leading to

online discussions about what the game

quote means Jonathan Blow the creator of

games like braid and the witness has

become the poster boy for this sort of

thing however he’s totally not the only

one

games like loved also employ this sort

of thing to similar effect we’re not

saying that intelligent and

thought-provoking writing in games is a

bad thing these are all great games and

interesting stories but they contribute

to the reputation that indie games have

for taking themselves have been too

number four spiritual succession ah back

and functioning normally it would appear

what on earth has happened it’s chaos

everywhere how to market your indie game

say it’s like ex meets ex and then throw

around the word spiritual successor

these are the games that are clearly

inspired by extremely popular old

franchises and tow the line between

inspiration and copying but that are

made for about a tenth of the budget

mighty number 9 was a failed spiritual

successor to Mega Man by people who

worked on the franchise torchlight is

basically a love letter to RPGs like

Diablo and come on there’s an entire

genre known as Metroidvania for crying

out loud what do you think they were

inspired by number three flavors of the

week I got shot by a guy in a tree Nora

hold on hold on popular games come and

go and with them you can be sure that a

million clones will sprout out to leech

off their popularity and goodwill unlike

our last entry which focus on the

influence of older games that might not

be so popular anymore these games are

just basically ripoffs once minecraft

shot to stardom there were a million

games in its wake with more or less the

exact same thing heck we even made a top

10 about it look it up right now top 10

minecraft clones

anyway while they are noticeably easier

on our wallets than the real thing

indie games are supposed to be about

innovation be on the lookout for a wave

of play around knowns battlegrounds copy

hats to start rearing their ugly heads

oh wait that’s already happening isn’t

number two a Kickstarter campaign with

most indie games comes a Kickstarter

campaign and as we’ve learned throughout

the years a lot of those come to nothing

and end up being massive disappointments

to all involved Kickstarter for the few

who are – where is a website in which

fans can give the developer money in

exchange for exclusive goods and

services it’s a great way for legitimate

developers to earn some money and have

their dream financed but many campaigns

don’t go anywhere and the developers

just kind of take the money and run

nowadays it’s all but unheard of for an

independent game to come as a surprise

they all go to Kickstarter or some other

form of crowdfunding Kickstarter is a

perfect framework to do this kind of

we get it developing video games is

expensive and for independent companies

or individual fella person it just costs

way too much to produce a triple a

worthy graphical experience as a result

a large amount of indie games have retro

style graphics usually a nice style of

eight or 16-bit many games like braid

and spelunky have adopted these

side-scrolling gameplay and graphics of

old and titles like to the moon and

hotline Miami employ the old-school

top-down perspective to keep an

authentic nostalgic experience if you

want to relive the pixelated classic

games of old with a modern twist the

indie market definitely has you covered

do you agree with our picks check out

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