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Top 10 Games With the Freakiest Character Faces


nothing unsettles is quite like a
virtual face stuck deep in the uncanny
valley welcome to watchmojo.com and
today we’ll be counting down our picks
for the top 10 games with the freakiest
character faces before we begin we
publish new content every day so be sure
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our latest videos at this list we take a
look at games with facial designs or
animation that evokes feelings of
uneasiness fear or downright repulsion
this may occur through an attempt to
great unrivaled realism or by trying an
unusual art style as long as it makes
you feel vaguely queasy he’ll consider
it
[Music]
number said rock band graphical prowess
may not be the main draw for a
peripheral based rhythm game but you
would still expect the virtual
incarnations of huge groups or your
customized character to be a little less
creepy than they are as your drums strum
or sing to Metallica or kiss you might
not truly appreciate the unsettling
nature of the weirdly smooth or overly
caricatured facial features however once
you watch someone else play it won’t be
able to unsee eyebrows that have a mind
of their own it’s gone slightly better
as this series has grown but it still
frequently delves into the uncanny
valley just look at that browse on John
number nine Shenmue at the start of the
millennium facial realism in gaming
seemed a long way off as great games
like Deus Ex remained at best
blocky then came this forty-seven
million dollar open-world title that
included over 300 unique character
models and a degree of detail that may
well have intimidated and unsettled
sixth generation gamers every sailor
shed for shop keeper Rio comes across
looks like they had their face stretched
and comfortably over a robot angular
head as the technology of the day
couldn’t quite match sake as
groundbreaking and fishing um I’m
looking for a place where sailors hang
out number eight dishonored Arkane
Studios artistic team wanted to create a
dug politically incorrect tone for this
steampunk stealth title and a
disconcerting anatomical design hugely
contribution at design feel they
corrupted or distorted illustrations and
mug shots from the Edwardian era while
they also consulted an expert in British
Anatomy producing a realistic yet
somehow cartoony facial aesthetic
remember to every man his choice to
every man his fate each social class
within the play gripped dunwall has its
own distinct proportions each and
nerving as the next whether it’s the
latest lung rat-like features or the
thick stealth faces of city guards you
won’t be wanting to maintain eye contact
with anyone for very long I suspect you
are going to kill the high overseer that
wretched man number 7 Xenoblade
Chronicles X anime in general can
frequently inhabit a place within the
uncanny valley but its expressive
over-the-top animation usually means
you’re not given time to focus on any
in this enormous
ARPG however cutscenes and conversations
are so static that characters typically
oversized eyes begin to stare right into
your soul to compound the problem facial
animation is nearly non-existent
lip-sync is completely off and your
created character is awkwardly silent
while engaging any other of Mirrors
inhabitants at best it’s just a little
cringy at worst it seems unbearably
inhuman number 6 Metal Gear Solid today
of Kojima’s stealth title is widely
regarded as one of the greatest games
ever yet it certainly didn’t earn that
accolade through any grand breakthroughs
in facial design in fact it’s an eerie
lack of facial features the ends metal
gears fished through the game a place on
special-operations sparks happened when
snake whose face is based on Christopher
Walken he people understandably couldn’t
tell speaks to other characters his mask
doesn’t move instead his blockhead and
invisible eyes simply jig awkwardly
around on the screen
oddly other graphics in the game are
pretty good for a ps1 titled leaving you
wondering how every face ended up like
Tom Cruise’s mask in Vanilla Sky I’m
just a man who’s good at what he does
killing there’s no winning or losing for
a mercenary number five right to hell
retribution you have to wonder if you
Tenex the developers of this famously
broken third-person adventure tangle
have ever actually seen real human
beings before such is their
misunderstanding of basica motive this
is an especially uncomfortable issue
during the notorious fully clothed sex
scenes where Jake and his numerous
conquests flit between solar stairs
warping Deb eNOS anguish hello I don’t
ever recall seeing a woman fixing a
truck before it also doesn’t help that
characters speak as though they’re
aliens hiding among us using a brand of
English that’s technically correct but
completely wrong in everyday speech
don’t get us tied on the hair design
either who knows how those wigs stay
number four Nancy Drew stay tuned for
danger if Nancy Drew is really such an
adept amateur sleuth should she not be a
little concerned that normal people are
gradually turning into horrifying 3d wax
wigs in a change from the hand-drawn
animation of the first game hello
gorgeous where have you been all my life
in this point-and-click series perfectly
smooth 3d models robotically interact
with you and their nightmarish heads of
Photoshop onto family pictures of real
people giving us a reference point for
just how off these creations are why
this change in design approach was
implemented is likely the real mystery
here as this relatively lighthearted
investigation is accidentally
transformed into something rather more
sinister wait the celebrity number 3 la
noir rock star always nailed the
atmosphere of wherever or whenever that
latest game takes place and for this
detective title revolutionary motion
scan technology captures the faces that
could believably inhabits 1940s la this
technology is central to the games
interrogation mechanic and you have to
closely examine subtly shifty and
unsettling expressions by suspects that
come scarily close to the real thing
what exactly happened here mr. Jacob
there’s also something particularly
creepy about seeing act as we recognized
from TV recreated from 32 points of
reference as our brains will quickly
pick up small discrepancies in design if
this was what we were capable of six
years ago who knows how long it’ll be
until man is indistinguishable from AI
part of being a physician core learning
to be patient number two Mass Effect
Andromeda 3 patch they say you get what
you pay for and this third-person sci-fi
sequel proves that old adage undeniably
true its five-year development cycle
costs a paltry forty million dollars
resulting in facial animation that
attempts to be hyper realistic but ends
up belonging in
mid-2000s the neural implant is
functioning properly
although patches have addressed many
blatant issues and glitches at the time
of release gamers had a field day with
derby oddly smooth places that pulled
expressions utterly contrary to what the
situation demanded reaping you out and
removing you from the action if these
were cyborgs characters we praised
Bioware for capturing subtle inhuman
giveaways but there’s definitely nothing
deliberate about the disturbing
number one the Elder Scrolls for
Oblivion there must be some contagious
condition going around Cyrodiil as the
face of every resident seems dreadfully
swollen we often like to call out
uncanny faces for being bizarrely blocky
but these chubby cheeked characters take
the top spot for their concerning
absence of defined features unless
they’re an elf with eyebrows halfway up
their forehead I didn’t really think
this would work it was certainly a
memorable improvement over morrowind
bethesda implemented their radiant AI
system to enhance NPC personality but
the Bolivians plasticine monks will
always linger longest in the dark
recesses of your mind at the start of
the seventh generation we thought this
could be the pinnacle of gaming realism
for all our sakes thank God we were
wrong you can call me helada the outlaw
because I’m on the lam do you agree with
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