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Top 10 Annoying Sections in Video Games


I hate this part
welcome to watchmojo.com and today we’re
counting down our picks for the top 10
annoying sections in videogames what do
you want for this list we’re looking at
sections in video games that drove us
nuts whether it was due to the level
design or game mechanics we aren’t
focusing on specific sections or levels
in a single game instead doing an
overall sweep of those sections that
annoy us every time three two one fire
number 10 platforming sections in non
platforming games at one time
platforming games were the most popular
genre so it’s understandable that key
elements of that genre would weave their
way into other games there are however
some games that really don’t need
platforming sections and we’re mainly
talking about first-person shooters we
can understand the need to hop over a
Ledge or something but when we are
jumping onto small platforms and can
barely see our feet things get a bit
frustrating this is probably made worse
by the fact that most real 3d
platformers allow you to correct your
trajectory mid jump whereas shooters and
RPGs rarely incorporate this feature
number nine filler fetch quests I want
you to carry out this task what you see
them in almost every RPG an NPC will
stand around waiting for you the hero to
show up so they can give you a difficult
task of retrieving their lost necklace
their lost pet or the ever-so-popular
collection of rare herbs you find some
ion and a good login site maybe Herot
can get our troops their weapons these
types of quests are pretty much there to
stretch out the game games like Skyrim
or Dragon Age boasts tons of side quests
but most of them equate to hey I know
you’re supposed to save the world today
but could you run a quick errand for me
cuz I’m lazy also anyone who’s played
monster hunter will know what I mean
when I say egg quests who
number eight sewer levels welcome to the
sewers punk the guy you’re replacing he
had that same tough guys mark on his
face that you do sewers are dark dank
smelly places so why would we want to
experience this in any form these types
of levels have you traversing maze-like
environments often pushing switches to
open up new sections while fighting off
the standard bats rats and other rodents
sewer levels are also a chance for game
designers to abuse their copy paste
button since most of these levels tend
to look really same as a result these
sections often mirror their real-life
counterparts and end up being pretty
shitty number 7 vehicle sections you
need to get to your next destination
fast or the bad guys are getting away so
how would you go about getting there or
catching up how about we go for a nice
Drive she’s not getting away there’s
nothing wrong with driving unless the
drive is boring and you don’t know what
you’re doing we were all too happy
killing bad guys the old-fashioned way
but now we have to get used to a new set
of controls and parade down what appears
to be a linear corridor made to look
like a regular Street Plus now that
you’ve learned to drive in that fancy
new tank or whatever say goodbye because
you’ll never see it again
number six stealth sections sneaking
around is fun if you’re Solid Snake Sam
Fisher or a ninja but when we have an
arsenal of devastating weapons in our
hands stealth is the last thing on our
mind stealth based missions can be fun
if it’s offered as one way of beating a
level not the only way perhaps it is
time to try out on new pirate disguise
but most of the time in these types of
missions if you’re spotted you pretty
much have to start over high you just if
you’ve spent the whole game charging
headlong into every room guns blazing
this sort of thing ends up being less of
a break from the action and more of a
genuine deal-breaker ah
number five life force doors earning its
name from jet force Gemini life force
doors are obstacles that block your path
until you kill all the enemies in the
area waves and enemies will attack you
all at once usually in a small enclosed
area making it sometimes difficult to
pull off the attacks what are they what
is their purpose what makes these
sections all the more annoying is when
you have to defeat the enemies using a
certain power or attack to be able for
it to count we want to kill the bad guys
because we want to not because we have
to
also where’s the logic in this from the
bad guys perspective let’s make sure he
can kill everyone I throw at him before
opening the next door so he can get to
me seems legit do we need to go over my
lesson again number eight time limit
sections we understand that sometimes
you need to make decisions fast in video
games but that still doesn’t mean we’d
like to be put on the spot making us
hurry only makes us nervous and prone to
rage quit when we don’t finish a section
in a certain amount of time usually this
involves a game over and we have to do
the whole thing over again then there
are some games that have the whole
premise based around a time limit
although some of these games do this
right
like Majora’s Mask others do not yes
we’re talking about you lightning are
you all right I’m fine just reminiscing
number three escort missions trying to
keep yourself alive in a game is one
thing but when you add an idiot into the
mix who can’t fight for themselves it’s
a whole new ball game pointing out a
certain blonde girl and a bevy of
infected villagers as our main offender
these missions often have you escorting
a character through innumerable hazards
without getting them killed Leon what’s
gonna happen to us the only problem is
their AI is usually moronic and we
constantly have to save them from
themselves essentially
even if they can technically fight for
themselves they usually prove to be
ineffectual in combat number two water
levels to most children of the 80s and
90s these levels were the worst water
levels are extremely annoying not
because of their inherent difficulty but
because of the physics of the water
itself you did it now we can swim in
peace you will normally find yourself
swimming around which sorta sounds fun
but combine that with the slow pace
disorienting camera and in some cases an
air meter and you have a recipe for
disaster
pop quiz how do you ruin something as
timeless as the Ninja Turtles water
levels dude water levels before we
reluctantly trek through our top pick
let’s take a look at some honorable
mentions or in this case dishonorable
mentions
number one QuickTime events
this seemed like such a good idea the
first time we saw it
QuickTime events are there to keep you
on your feet by having you press the
right button or sequence of buttons to
interact with the game if done right
don’t be shy music unfortunately they
aren’t always used correctly or are
placed in areas where they shouldn’t be
for example you could be watching and
enjoying a cutscene and out of nowhere
you get hit with a QuickTime event that
you can’t react fast enough to and then
you’re dead these did work way back in
the 80s for Dragon’s Lair but nowadays
they’re essentially used to make you
feel like you’re playing a cutscene but
you’re not it’s like watching a movie
where you have to keep unpause it every
two seconds or it’ll restart on you do
you agree with our list what video game
sections annoy you the most nothing
comes to mind love sorry form or not so
annoying top 10s published every day be
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