
for those who grew up with a Nintendo 64
these two games were likely your go-to
3d platformer on your shiny new
Christmas present
welcome to watchmojo.com and today we’re
squaring off the two biggest 3d
platforming jaggernots on the n64
Nintendo’s Super Mario 64 vs rares banjo
kazooie round one legacy Super Mario 64
was the premiere launch title for the
n64 and is considered a major revolution
in 3d gaming thanks to its sprawling
world’s innovative camera controls for
its time and for being the first console
game to employ full 3d analog movement
[Music]
it was also the best-selling game on the
system with over 11 million units sold
there was a super mario 64 to plan for
the 64 double D however when that
expansion failed the project was
cancelled with the next 3d Mario
platformer being the successful but
divisive Super Mario Sunshine on the
Gamecube now now boys don’t touch that
stuff though we did much later get the
incredible Super Mario Galaxy games on
the Wii
Banjo Kazooie came to us from UK
developers rare whose previous successes
at the time include Donkey Kong Country
and Goldeneye below 7 releasing two
years after Mario 64 the game also
became a critical and commercial success
and while it didn’t share the same
revolutionary praise as Mario it is
still considered one of rares best works
[Music]
that game got a direct sequel with
banjo-tooie
two years later another stellar hit by
rare however in 2002 rare was purchased
by Microsoft and with that change in
management came a change in attitude
into thinking that 3d platformers were
dead meaning the last we saw of the duo
was in this monstrosity of course the
successful Kickstarter of the spiritual
successor yooka laylee said otherwise
and we can only predict that this was
something like Microsoft’s reaction when
they saw the newly formed play tonic it
got 1 million in crowdfunding in less
than a day you idiots you morons
that’s an insult to morons
still this one is kind of obvious banjo
kazooie’s last great game was back in
2000 while Mario continues to be one of
the biggest names in gaming today so one
point to Mario and a big ole middle
finger to Microsoft will you be
releasing good games again no hey
Goodell winner Mario 64 round 2 movement
and power-ups
for his 3d debut mario came with a
surprising amount of acrobatic maneuvers
ranging 4 backflips long jumps
somersaults what stomp triple jumps
climbing and crawling all of these moves
are available to the player right from
the start but explaining how to do them
is a bit problematic for casual players
as there’s no tutorial aside from the
odd signpost banjos moveset has quite a
few similarities to Mario’s though with
a bird on his back he has a bit more
variety on top of backflips and bot
stomps because we can hover for a few
extra feet which is very useful for
tricky jumps not to mention she can’t
shoot eggs walk-up steep slopes and
barge enemies with her beak most of
these moves can’t be used until taught
by the mole bottles and while a tutorial
teaching the basic moves can be skipped
the more advanced ones cannot the
power-ups for both games are where
things get vastly different and hard to
compare so let’s focus on what is
featured in both games flight mario has
a winged cap that can be found in any
red question mark block the controls for
the winged cap however aren’t exactly
smooth sailing as mario has to build up
momentum in order to gain altitude which
can be very cumbersome
[Music]
compare this to banjo kazooie where you
only need to press the a button to gain
height and it’s easy to see why this
game makes you feel more like Superman
hmm there is one last feature that banjo
kazooie has that mario has no equivalent
for and that is of course the animal
transformations provided by the shaman
mumbo jumbo each one allowing for the
duo to explore previously unreachable
areas and expanding the gameplay variety
so in the end while both games have
their own fair share of pros and cons
that cancel each other out banjo kazooie
ends up taking this round mostly thanks
to Mambo winner banjo kazooie round 3
enemies and bosses being a Mario title
most of Bowser’s trademark minions are
up to get Mario in droves you’ve got
your standard goombahs koopa troopas
boos piranha plants the bombs and many
other recurring enemies that you’ll see
throughout your adventure as for the
bosses they’re rather infrequent and go
down rather easily with just three hits
and honestly they’re not that memorable
tiles are on the other hand is a bit
more noteworthy since you played him
three times in the game though his
battles are pathetically easy as they
merely involve swinging him by his tail
into some bombs scattered around the
arena banjo kazooie foes on the other
hand have a more unique variety to them
as every world has unique set of enemies
that match the theme of the area for
example you may have giant ants in the
giant anthill then walking tombstones in
a cemetery mario has these unique
enemies as well but they’re nowhere near
the variety we see here
[Music]
Banjos bosses just like Mario’s a rather
infrequent to end rather easy to take
down except for the one battle that
matters
the final battle against the witch
gruntilda this boss fight is incredibly
challenging but oh so rewarding thanks
to the various phases and the absolute
satisfaction of knocking the witch off
of her castle and burying her under the
rubble of said castle banjo kazooie
easily takes this round winner banjo
kazooie round four collectibles both
games have very similar progression
systems where the player must collect
some important trinkets for mario 64
there are a hundred and twenty stars to
collect with a minimum of 70 needed to
beat the game these stars are in turn
used to unlock certain doors in the hub
world
[Music]
well collecting 100 coins in each level
will also grant you a bonus star and
while this process can get a bit tedious
it’s not as important unless you’re
going for 100% completion
[Music]
Banjo Kazooie has two important trinkets
jigsaw pieces and musical notes jigsaw
pieces are used to access the games
levels with a hundred in total of which
94 are needed to finish the game and the
musical notes are used to unlock certain
doors in the hub world to progress
further however there is a frustrating
roadblock that can really annoy players
the collected musical notes aren’t saved
instead the game simply keeps a tally of
the number of notes you’ve collected on
that run this means that if you die or
leave the world you have to start the
process all over again
since collecting 100 coins isn’t as
important or annoying as collecting 100
notes Super Mario 64 takes this round to
equalize the score winner Mario 64 round
5 levels
[Music]
both games are built around a hub world
that is used to access their uniquely
designed levels Super Mario 64 has 15 of
these levels with 6 stars hidden in each
stage the first few stars are pretty
straightforward to find since the start
of each stage normally gives a hint to
what the player is looking for and it’s
generally as simple as getting from
point A to point B that being said the
aesthetics of these levels have not aged
well and most of the worlds use very
basic geometric shapes as platforms that
look rather ugly by today’s standards
[Music]
banjo kazooie on the other hand has only
nine worlds but the trade-off is that
they’re bigger than Mario 64’s worlds
and have more jigsaw pieces to collect
within plus the game places a stronger
emphasis on exploration as opposed to a
B traversal and the game allows for
Banjo and Kazooie to stay in the world
for as long as they need to find all the
jiggies as opposed to Mario 64 which
ejects the player from the world
whenever they found a star it’s also
abundantly clear that rare poured a lot
of attention to detail when creating
each of these worlds thanks to each
level being multi-layered with loads of
NPCs to meet and chat with
so in the end it’s a question of
quantity versus quality as both games
drive to hit different styles of
gameplay it’s a close one to call but in
the end of this final round the winner
of the faceoff is banjo kazooie super
Mario’s impact on gaming as a whole
cannot be overstated enough as we said
in the first round
however iconography and sales figures
don’t determine the quality of a game
banjo kazooie’s attention to detail and
variety and gameplay was more than
enough for it to be considered the
better title do you agree with our
choice uh-huh let us know which game you
preferred and for more great videos
published every day be sure to subscribe
to watchmojo.com
[Music]
these two games were likely your go-to
3d platformer on your shiny new
Christmas present
welcome to watchmojo.com and today we’re
squaring off the two biggest 3d
platforming jaggernots on the n64
Nintendo’s Super Mario 64 vs rares banjo
kazooie round one legacy Super Mario 64
was the premiere launch title for the
n64 and is considered a major revolution
in 3d gaming thanks to its sprawling
world’s innovative camera controls for
its time and for being the first console
game to employ full 3d analog movement
[Music]
it was also the best-selling game on the
system with over 11 million units sold
there was a super mario 64 to plan for
the 64 double D however when that
expansion failed the project was
cancelled with the next 3d Mario
platformer being the successful but
divisive Super Mario Sunshine on the
Gamecube now now boys don’t touch that
stuff though we did much later get the
incredible Super Mario Galaxy games on
the Wii
Banjo Kazooie came to us from UK
developers rare whose previous successes
at the time include Donkey Kong Country
and Goldeneye below 7 releasing two
years after Mario 64 the game also
became a critical and commercial success
and while it didn’t share the same
revolutionary praise as Mario it is
still considered one of rares best works
[Music]
that game got a direct sequel with
banjo-tooie
two years later another stellar hit by
rare however in 2002 rare was purchased
by Microsoft and with that change in
management came a change in attitude
into thinking that 3d platformers were
dead meaning the last we saw of the duo
was in this monstrosity of course the
successful Kickstarter of the spiritual
successor yooka laylee said otherwise
and we can only predict that this was
something like Microsoft’s reaction when
they saw the newly formed play tonic it
got 1 million in crowdfunding in less
than a day you idiots you morons
that’s an insult to morons
still this one is kind of obvious banjo
kazooie’s last great game was back in
2000 while Mario continues to be one of
the biggest names in gaming today so one
point to Mario and a big ole middle
finger to Microsoft will you be
releasing good games again no hey
Goodell winner Mario 64 round 2 movement
and power-ups
for his 3d debut mario came with a
surprising amount of acrobatic maneuvers
ranging 4 backflips long jumps
somersaults what stomp triple jumps
climbing and crawling all of these moves
are available to the player right from
the start but explaining how to do them
is a bit problematic for casual players
as there’s no tutorial aside from the
odd signpost banjos moveset has quite a
few similarities to Mario’s though with
a bird on his back he has a bit more
variety on top of backflips and bot
stomps because we can hover for a few
extra feet which is very useful for
tricky jumps not to mention she can’t
shoot eggs walk-up steep slopes and
barge enemies with her beak most of
these moves can’t be used until taught
by the mole bottles and while a tutorial
teaching the basic moves can be skipped
the more advanced ones cannot the
power-ups for both games are where
things get vastly different and hard to
compare so let’s focus on what is
featured in both games flight mario has
a winged cap that can be found in any
red question mark block the controls for
the winged cap however aren’t exactly
smooth sailing as mario has to build up
momentum in order to gain altitude which
can be very cumbersome
[Music]
compare this to banjo kazooie where you
only need to press the a button to gain
height and it’s easy to see why this
game makes you feel more like Superman
hmm there is one last feature that banjo
kazooie has that mario has no equivalent
for and that is of course the animal
transformations provided by the shaman
mumbo jumbo each one allowing for the
duo to explore previously unreachable
areas and expanding the gameplay variety
so in the end while both games have
their own fair share of pros and cons
that cancel each other out banjo kazooie
ends up taking this round mostly thanks
to Mambo winner banjo kazooie round 3
enemies and bosses being a Mario title
most of Bowser’s trademark minions are
up to get Mario in droves you’ve got
your standard goombahs koopa troopas
boos piranha plants the bombs and many
other recurring enemies that you’ll see
throughout your adventure as for the
bosses they’re rather infrequent and go
down rather easily with just three hits
and honestly they’re not that memorable
tiles are on the other hand is a bit
more noteworthy since you played him
three times in the game though his
battles are pathetically easy as they
merely involve swinging him by his tail
into some bombs scattered around the
arena banjo kazooie foes on the other
hand have a more unique variety to them
as every world has unique set of enemies
that match the theme of the area for
example you may have giant ants in the
giant anthill then walking tombstones in
a cemetery mario has these unique
enemies as well but they’re nowhere near
the variety we see here
[Music]
Banjos bosses just like Mario’s a rather
infrequent to end rather easy to take
down except for the one battle that
matters
the final battle against the witch
gruntilda this boss fight is incredibly
challenging but oh so rewarding thanks
to the various phases and the absolute
satisfaction of knocking the witch off
of her castle and burying her under the
rubble of said castle banjo kazooie
easily takes this round winner banjo
kazooie round four collectibles both
games have very similar progression
systems where the player must collect
some important trinkets for mario 64
there are a hundred and twenty stars to
collect with a minimum of 70 needed to
beat the game these stars are in turn
used to unlock certain doors in the hub
world
[Music]
well collecting 100 coins in each level
will also grant you a bonus star and
while this process can get a bit tedious
it’s not as important unless you’re
going for 100% completion
[Music]
Banjo Kazooie has two important trinkets
jigsaw pieces and musical notes jigsaw
pieces are used to access the games
levels with a hundred in total of which
94 are needed to finish the game and the
musical notes are used to unlock certain
doors in the hub world to progress
further however there is a frustrating
roadblock that can really annoy players
the collected musical notes aren’t saved
instead the game simply keeps a tally of
the number of notes you’ve collected on
that run this means that if you die or
leave the world you have to start the
process all over again
since collecting 100 coins isn’t as
important or annoying as collecting 100
notes Super Mario 64 takes this round to
equalize the score winner Mario 64 round
5 levels
[Music]
both games are built around a hub world
that is used to access their uniquely
designed levels Super Mario 64 has 15 of
these levels with 6 stars hidden in each
stage the first few stars are pretty
straightforward to find since the start
of each stage normally gives a hint to
what the player is looking for and it’s
generally as simple as getting from
point A to point B that being said the
aesthetics of these levels have not aged
well and most of the worlds use very
basic geometric shapes as platforms that
look rather ugly by today’s standards
[Music]
banjo kazooie on the other hand has only
nine worlds but the trade-off is that
they’re bigger than Mario 64’s worlds
and have more jigsaw pieces to collect
within plus the game places a stronger
emphasis on exploration as opposed to a
B traversal and the game allows for
Banjo and Kazooie to stay in the world
for as long as they need to find all the
jiggies as opposed to Mario 64 which
ejects the player from the world
whenever they found a star it’s also
abundantly clear that rare poured a lot
of attention to detail when creating
each of these worlds thanks to each
level being multi-layered with loads of
NPCs to meet and chat with
so in the end it’s a question of
quantity versus quality as both games
drive to hit different styles of
gameplay it’s a close one to call but in
the end of this final round the winner
of the faceoff is banjo kazooie super
Mario’s impact on gaming as a whole
cannot be overstated enough as we said
in the first round
however iconography and sales figures
don’t determine the quality of a game
banjo kazooie’s attention to detail and
variety and gameplay was more than
enough for it to be considered the
better title do you agree with our
choice uh-huh let us know which game you
preferred and for more great videos
published every day be sure to subscribe
to watchmojo.com
[Music]
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