
over the years many iconic video game
franchises have tried and failed
miserably to enter the third dimension
welcome to watchmojo.com and today we’re
talking about how the Mega Man franchise
found itself trapped in the 8-bit
side-scrolling era known to this day as
rock man in Japan due to his creators
love for music Capcom unleashed the
industry shaking blue bomber all the way
back in nineteen eighty seven for the
Nintendo Entertainment System their
mission was simple to create a new type
of skill based platforming adventure now
decades later Megaman remains the
company’s most important franchise and
the mascot continues to make countless
appearances across various video game
platforms most notably on the DS and PSP
portable consoles ironically Megaman is
probably the one vintage game with the
most potential to properly be converted
to 3d all of his attempts have been
mediocre at best his first and most
famous entry into 3d came in 1997 for
the original PlayStation console
released as megaman legends the game was
later ported to the n64 under the title
of Megaman 64 while initially promising
to blow gamers away the game just
couldn’t hold a candle to its then
competitor Super Mario 64 megaman
legends blocky graphics and water world
inspired plot left much to be desired it
was just too far removed from the
classic story of Mega Man defending the
world from the destructive creations of
the evil genius dr. wily unfazed capcom
released megaman legends two in 2000
long time no see megaman and while
gamers were eager to give them a second
chance the marked shift to the action
RPG genre failed to make good on the
franchise’s potential or rekindle the
flame ignited back in the 80s sadly
Capcom inexplicably gave up with only
two mediocre attempts behind them and
the series slowly began reverting back
to side-scrolling with megaman x8 and
turn-based role-playing game Mega Man X
command mission at the same time they
flooded the market with portable
spin-offs like the Battle Network
franchise basically they committed to
producing as many side-scrolling
adventures as possible for portable
consoles and
word the home machine until 2009 when
they started producing download only
8-bit releases with Mega Man 9 with no
sign of Capcom wishing to continue
experimenting in 3d we’re left wondering
when Mega Man will finally make the leap
and reinvent itself properly
franchises have tried and failed
miserably to enter the third dimension
welcome to watchmojo.com and today we’re
talking about how the Mega Man franchise
found itself trapped in the 8-bit
side-scrolling era known to this day as
rock man in Japan due to his creators
love for music Capcom unleashed the
industry shaking blue bomber all the way
back in nineteen eighty seven for the
Nintendo Entertainment System their
mission was simple to create a new type
of skill based platforming adventure now
decades later Megaman remains the
company’s most important franchise and
the mascot continues to make countless
appearances across various video game
platforms most notably on the DS and PSP
portable consoles ironically Megaman is
probably the one vintage game with the
most potential to properly be converted
to 3d all of his attempts have been
mediocre at best his first and most
famous entry into 3d came in 1997 for
the original PlayStation console
released as megaman legends the game was
later ported to the n64 under the title
of Megaman 64 while initially promising
to blow gamers away the game just
couldn’t hold a candle to its then
competitor Super Mario 64 megaman
legends blocky graphics and water world
inspired plot left much to be desired it
was just too far removed from the
classic story of Mega Man defending the
world from the destructive creations of
the evil genius dr. wily unfazed capcom
released megaman legends two in 2000
long time no see megaman and while
gamers were eager to give them a second
chance the marked shift to the action
RPG genre failed to make good on the
franchise’s potential or rekindle the
flame ignited back in the 80s sadly
Capcom inexplicably gave up with only
two mediocre attempts behind them and
the series slowly began reverting back
to side-scrolling with megaman x8 and
turn-based role-playing game Mega Man X
command mission at the same time they
flooded the market with portable
spin-offs like the Battle Network
franchise basically they committed to
producing as many side-scrolling
adventures as possible for portable
consoles and
word the home machine until 2009 when
they started producing download only
8-bit releases with Mega Man 9 with no
sign of Capcom wishing to continue
experimenting in 3d we’re left wondering
when Mega Man will finally make the leap
and reinvent itself properly
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