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Stuck In 2D: Bomberman


over the years many iconic video game
franchises have tried and failed
miserably to enter the third dimension
welcome to watchmojo.com and today we’re
taking a look at the bomberman
franchises attempts to break from its
8-bit past
that’s far enough Bomberman of all the
video game mascots roaming the wild
Bomberman is arguably one of the most
beloved the white bomber made his debut
in 1983 when he popped up on several
computers in Japan since then the simple
franchise bred sequels like rabbits
developer Hudson soft eventually came
under pressure to cross the void into
the third dimension but they faced an
uphill challenge in converting the video
game equivalent of chess while
simultaneously satisfying its ever
maturing fanbase this led us to perhaps
the most half-hearted weird and just
terrible attempt to modernize a video
game series in recent memory that’s
right we’re talking about 2006 s
Bomberman act 0 for the Xbox 360 not
only did the game take the series into
HD territory but it somehow managed to
abandon the charm and character design
of its namesake at first glance fans
instantly felt betrayed by its cyberpunk
aesthetic lack of frantic twitch
gameplay an old-school inspired layout
with annoying rotating camera ironically
act zero was unfairly shafted for
following the original game’s backstory
unless you read the manual that came
with your old cartridge version of the
game back in the day you probably didn’t
know that Bomberman was originally
conceived as a robot act zero wasn’t
Hudson’s first attempt to introduce the
franchise to 3d bomber Man’s first taste
of bittersweet three-dimensionality was
1997 s Bomberman 64 for the n64 console
while this game was well received by a
willing public future games quickly
degenerated into early childhood follow
ups Bomberman generation and Bomberman
jetters you must stop the gigantic
rocket engines in order to protect
planet Bomber these games bred content
from fans despite retaining the original
art design one can’t help but wonder why
they increasingly sought to limit the
focus on strategic multiplayer in fact
bomberman hero shocked gamers by
presenting them with own
a single-player campaign on top of being
overly cute what Hudson soft failed to
realize time and time again is that
their strategy game may not need a full
fledged 3d adventure with cinematic
backstory don’t get us wrong
Bomberman has the potential to evolve if
done right however we don’t see a need
for him to be anything more than a fixed
camera action arcade game
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