
now one of the things that makes Gears
of War stand out is its innovative
gameplay let’s have a look at how that
works now gears of wars gameplay is
unique because most shooters basically
have you just shooting right and go out
there you see an enemy and it’s really a
question of who can pump more bullets
into the other guy first but years of
war really puts a spin on that dynamic
with the inclusion of something referred
to as pop and stop gameplay now pop and
soft gameplay is the notion of basically
giving strategy to a game that normally
wouldn’t lend itself to strategy quickly
be the designer one of the main
designers at epic who basically is
responsible for a lot of the feeling and
a lot of the grit you find in their
games basically what a record is saying
that he wanted to design a strategic
shooter for people who don’t have
patience so that’s where Gears of War
placing really really nicely now in
pretty much every situation you find
yourself sort of in a chess board like
sort of layout where you have different
points of cover and you’re really not
going to get anywhere in this game if
you just pop out and start pumping
bullets into people one of the most
essential things is to take cover taking
aim at your enemies and sort of shoot
from there because as you can see here
in this example if I pop out I’ll be
ripped apart by that machine gun so it’s
really my best interest to stay ducked
behind cover and pop out when I see
opportunities so the notion that the
best defense is a good offense is never
held more true than in the game gears of
war you often find yourself pinned down
under cover and just taking fire but one
of the best ways to sort of turn the
tables and really take out the enemy is
to jump right towards them and though it
would seem sort of counterintuitive to
have a game based around cover to
incorporate an aggressive aspect it
tends to work very nicely in Gears of
War
of War stand out is its innovative
gameplay let’s have a look at how that
works now gears of wars gameplay is
unique because most shooters basically
have you just shooting right and go out
there you see an enemy and it’s really a
question of who can pump more bullets
into the other guy first but years of
war really puts a spin on that dynamic
with the inclusion of something referred
to as pop and stop gameplay now pop and
soft gameplay is the notion of basically
giving strategy to a game that normally
wouldn’t lend itself to strategy quickly
be the designer one of the main
designers at epic who basically is
responsible for a lot of the feeling and
a lot of the grit you find in their
games basically what a record is saying
that he wanted to design a strategic
shooter for people who don’t have
patience so that’s where Gears of War
placing really really nicely now in
pretty much every situation you find
yourself sort of in a chess board like
sort of layout where you have different
points of cover and you’re really not
going to get anywhere in this game if
you just pop out and start pumping
bullets into people one of the most
essential things is to take cover taking
aim at your enemies and sort of shoot
from there because as you can see here
in this example if I pop out I’ll be
ripped apart by that machine gun so it’s
really my best interest to stay ducked
behind cover and pop out when I see
opportunities so the notion that the
best defense is a good offense is never
held more true than in the game gears of
war you often find yourself pinned down
under cover and just taking fire but one
of the best ways to sort of turn the
tables and really take out the enemy is
to jump right towards them and though it
would seem sort of counterintuitive to
have a game based around cover to
incorporate an aggressive aspect it
tends to work very nicely in Gears of
War
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