
now the Metal Gear series follows the
exploits of this sort of really tough
tough warrior guy his name is snake now
snake first made his appearance in the
original NES version of metal gear and
that was really the first game to sort
of introduce the stealth genre of games
now you would sneak around the
environments rather than confront your
enemies straight on and the point of the
game was to avoid being seen now this
was radical at the time because you know
all games involved killing back then if
you were a soldier but it was incredible
about it is it actually took avoiding
the enemies and fleshed it out into a
really really fun game outside of that
what they did is they actually made a
really solid story now the idea was
snake is that he’s a sort of hardened
you know sort of X you know warrior or
you know soldier in the Metal Gear Solid
series and he’s brought back on into
duty because a terrorist group going by
the name of Foxhound which happens to be
his former unit is has a nuclear warhead
and is threatening to launch it so his
old colonel sort of gets him back into
the game out of retirement and hasn’t
sort of go after you know this this
rogue group of terrorists in doing so he
discovers pretty early in that the lean
terrorist looks exactly like him and his
name is liquid snake and your main
character uses the codename Solid Snake
so basically the game had you going
through you know these these incredible
environments sneaking around trying not
to be seen it’s to eventually
confronting you know
you’re cuter counterpart now if you’ve
never played the Metal Gear Solid series
I suggest you block your ears if you
plan on really enjoying this franchise
because I’m about to give out a pretty
big spoiler here one of the incredible
things about Metal Gear Solid one was
that you found out at the end of the
game that all those people you had been
trying to avoid killing as you as you
went throughout the game weird that
clones of you and that all those
soldiers are really the result of
genetic testing that had been done to
create you and that your character saw
the snake in fact was you know a
test-tube baby was created using gene
therapy and certainty experimentation
not only that but the kick main
character discovery said that his father
who had killed in the original Metal
Gear game turns out to not have actually
been his father button but he was
actually a clone of that person and that
the person you were fighting and going
after liquid state was also a clone from
there too so the idea being that if you
really look at the sort of hidden
message that’s in there is that yeah
okay you have this game and then it’s a
sort of violent sort of game but the
object to not kill each other sort of
gives the undertone that really were all
the same and we’re really all you know
in this world maybe even cut from the
same cloth so that when I finished metal
gear solid and sort of realized there
was a sort of grand narrative sort of
lesson about it and that it wasn’t just
about playing this game I really gained
a lot of respect for Hideo Kojima
because what he tried to do is really
for the first time I can ever remember
speak to the gamer directly and say hey
look yes you’re playing this game yes
there’s an objective here but maybe you
should think about some other issues or
maybe I can use this game as a tool to
break that fourth wall and really teach
you about other issues primarily the
purposes and in the needless pneus of
war so really metal gear solid for
anyone remembers playing it not only was
incredible because you face these these
boss characters you actually ended up
respecting and caring for at the end of
the battle you know strangely enough
but at the end of the game you were left
with this sort of feeling that you know
what’s more good for and and and thank
goodness you know I didn’t kill too many
of those people because they were really
me and and really for me that was a
defining moment in gaming
exploits of this sort of really tough
tough warrior guy his name is snake now
snake first made his appearance in the
original NES version of metal gear and
that was really the first game to sort
of introduce the stealth genre of games
now you would sneak around the
environments rather than confront your
enemies straight on and the point of the
game was to avoid being seen now this
was radical at the time because you know
all games involved killing back then if
you were a soldier but it was incredible
about it is it actually took avoiding
the enemies and fleshed it out into a
really really fun game outside of that
what they did is they actually made a
really solid story now the idea was
snake is that he’s a sort of hardened
you know sort of X you know warrior or
you know soldier in the Metal Gear Solid
series and he’s brought back on into
duty because a terrorist group going by
the name of Foxhound which happens to be
his former unit is has a nuclear warhead
and is threatening to launch it so his
old colonel sort of gets him back into
the game out of retirement and hasn’t
sort of go after you know this this
rogue group of terrorists in doing so he
discovers pretty early in that the lean
terrorist looks exactly like him and his
name is liquid snake and your main
character uses the codename Solid Snake
so basically the game had you going
through you know these these incredible
environments sneaking around trying not
to be seen it’s to eventually
confronting you know
you’re cuter counterpart now if you’ve
never played the Metal Gear Solid series
I suggest you block your ears if you
plan on really enjoying this franchise
because I’m about to give out a pretty
big spoiler here one of the incredible
things about Metal Gear Solid one was
that you found out at the end of the
game that all those people you had been
trying to avoid killing as you as you
went throughout the game weird that
clones of you and that all those
soldiers are really the result of
genetic testing that had been done to
create you and that your character saw
the snake in fact was you know a
test-tube baby was created using gene
therapy and certainty experimentation
not only that but the kick main
character discovery said that his father
who had killed in the original Metal
Gear game turns out to not have actually
been his father button but he was
actually a clone of that person and that
the person you were fighting and going
after liquid state was also a clone from
there too so the idea being that if you
really look at the sort of hidden
message that’s in there is that yeah
okay you have this game and then it’s a
sort of violent sort of game but the
object to not kill each other sort of
gives the undertone that really were all
the same and we’re really all you know
in this world maybe even cut from the
same cloth so that when I finished metal
gear solid and sort of realized there
was a sort of grand narrative sort of
lesson about it and that it wasn’t just
about playing this game I really gained
a lot of respect for Hideo Kojima
because what he tried to do is really
for the first time I can ever remember
speak to the gamer directly and say hey
look yes you’re playing this game yes
there’s an objective here but maybe you
should think about some other issues or
maybe I can use this game as a tool to
break that fourth wall and really teach
you about other issues primarily the
purposes and in the needless pneus of
war so really metal gear solid for
anyone remembers playing it not only was
incredible because you face these these
boss characters you actually ended up
respecting and caring for at the end of
the battle you know strangely enough
but at the end of the game you were left
with this sort of feeling that you know
what’s more good for and and and thank
goodness you know I didn’t kill too many
of those people because they were really
me and and really for me that was a
defining moment in gaming
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