
now audio is another really important
factor when it comes to gaming now in
the past audio was was sort of judged by
different standards for example back in
the Super Nintendo era games were said
to have good Sam because the music was
catchy or because the sound effects of a
sound tools that were used sounds a
little more realistic or advanced and
other games of the time but with the
advent of CD sound or cd-quality audio
in gaming the sort of playing field was
leveled off so all consoles can
essentially give you know similar audio
experiences so now what games are judged
by is not so much how catchy the music
is but really how how much does that
audio really lend to the experience how
much does it eat and encompassing me in
the world that I’m playing it now some
examples of audio really aiding a gaming
experience is the game luminous for the
PSP illuminance is a music based on a
puzzle game but that’s an example of
just how you turn the sound off of that
game and it really just loses this
effect the music is not only used to
help you sort of keep pace and rhythm
with the game but really does a lot to
bring you into the experience another
example of sound bringing you into the
experience is call of duty to now you
can find this game on the xbox 360 warn
the computer console and that game is
just if you have a sound system and your
neighbors are you know sort of easygoing
take advantage because the game sounds
incredible this is another example of
using the actual positioning of sounds
to help determine where you should
attack and where you should fight
factor when it comes to gaming now in
the past audio was was sort of judged by
different standards for example back in
the Super Nintendo era games were said
to have good Sam because the music was
catchy or because the sound effects of a
sound tools that were used sounds a
little more realistic or advanced and
other games of the time but with the
advent of CD sound or cd-quality audio
in gaming the sort of playing field was
leveled off so all consoles can
essentially give you know similar audio
experiences so now what games are judged
by is not so much how catchy the music
is but really how how much does that
audio really lend to the experience how
much does it eat and encompassing me in
the world that I’m playing it now some
examples of audio really aiding a gaming
experience is the game luminous for the
PSP illuminance is a music based on a
puzzle game but that’s an example of
just how you turn the sound off of that
game and it really just loses this
effect the music is not only used to
help you sort of keep pace and rhythm
with the game but really does a lot to
bring you into the experience another
example of sound bringing you into the
experience is call of duty to now you
can find this game on the xbox 360 warn
the computer console and that game is
just if you have a sound system and your
neighbors are you know sort of easygoing
take advantage because the game sounds
incredible this is another example of
using the actual positioning of sounds
to help determine where you should
attack and where you should fight
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