Press "Enter" to skip to content

Why Esports should be in the Olympics in 2024 | Jon Pan | TEDxDenHelder


today is tomato Hassan’s birthday

sumail is probably one of the most

interesting 18 year-olds you’ve never

heard of last year sumail was named by

Time magazine as one of the top 30 most

influential teams the reason sumail was

on that list was because he is one of

the best builder two players in the

world if you’re not familiar with dota 2

it is one of several online video games

where professional teams compete for

fame and fortune

sumail started playing dota 2 when he

was 7 when he was living in Pakistan he

didn’t have his own computer so what he

would do is pile up on a motorbike with

his cousins and his friends to go to the

local internet cafe to play despite

these circumstances

sumo got so good at the game that he was

recruited by a top American eSports team

when he was 15 by the time he was 16 he

became the youngest player to earn more

than 1 million dollars in prize earnings

and a big part of that earnings was for

winning the dota 2 World Championship in

2015 his team won 6.6 million dollars

for winning first place and the future

Olympians of tomorrow will include

eSports players like stumail not because

eSports is a sport of the future but

because eSports is a sport of today

today professional teams are competing

for millions of dollars in front of

millions of fans today professional

eSports tournaments are being played at

marquee stadiums like Madison Square

Garden in New York City Staples Center

in Los Angeles and the bird’s nest in

Beijing today there are more than 30

sports organizations globally involved

with these sports including teams such

as the Philadelphia 76ers

there’s a basketball team in America and

Manchester City a football team in the

English Premier League these sports

organizations and their billionaire team

owners are getting involved with eSports

because they know that there are more

people watching and playing eSports than

ever before meanwhile traditional sports

have been declining on both fronts

somewhere Olympic ratings down 15% the

National Football League regular season

ratings down 9% English Premier League

down 19% not only are people watching

sports less people are playing sports

less in the United States over the past

few years there are millions of fewer

children actively playing team sports

and one reason why people are watching

and playing sports less is because it is

very is becoming very expensive ESPN

which is the top American sports cable

channel is on track to pay 7.3 billion

dollars for rights this year that’s more

than any other company in America

meanwhile they’ve lost 9 million

subscribers since 2013 for sports

participation 38% of families earning

less than 25 thousand participate in

team sports while children from families

earning $100,000 or more 67% of those

families participate another study shows

that up to 10.5% of a family’s gross

income to be spent on sports so for a

typical family earning the medium income

in America they could be spending up to

five point eight thousand dollars

besides financial considerations some

people and institutions believe that

eSports is actually taken away from

sports viewership and participation and

they are right in this study conducted

by News ooh 76 percent of eSports

entities say that the time they spend

watching eSports is taking away from the

time they would spend watching sports

and that makes a lot of sense because

younger generations are growing growing

up in front of computers and other

devices rather than a television and

when we look at digital hours watched

eSports far eclipses traditional sports

when we compare the Super Bowl which is

one of the largest sporting events in

the world with the League of Legends

World Championship which is the biggest

eSports event in the world the numbers

are amazing you know 43 million people

unique viewers watched the League of

Legends Finals compared to less than 5

million for the Super Bowl and it’s not

just about watching main tournaments on

one platform twitch there are over a

hundred million people who tuned in

every month to watch their favorite

players and influencers practice and

play so this image is of a player a

Korean player named faker who is often

often called the Michael Jordan of

eSports his opponents and his fans alike

call him God and last month two hundred

forty five thousand people tuned in to

watch God practice so for context that’s

like saying for your favorite athlete

whether it’s a football player or a

basketball player you will rather watch

him or her practice that compete against

an actual team and that’s part of reason

why the eSports audience continues to

grow because you’re not just watching

matches you’re watching people practice

and just having fun you to estimate said

there are 385 million people who will

watch eSports this year that number will

grow to 589 million by 2020 another

interesting thing about eSports audience

is that not only do they watch they also

play so for league of legends which we

mentioned earlier there are more people

who play League of Legends than amount

of people who live in Germany France or

the United Kingdom it’s clear that

eSports is here and eSports is big

Thomas Bach who is a president of the

International Olympic Committee says he

wants to bring sport to the youth

because they have lot of other options

and he cannot

like that they will come to sports or

come to Olympics mr. buck is right and I

believe the sport that we should take to

youth is eSports but before we get there

there are three hurdles we must overcome

the first hurdle is shelf life when you

think about traditional sports it lasts

forever

you could play soccer forever but

eSports at his core our video games that

are created and maintained by private

game developers however that trend has

begun to change as well historically

game developers would develop a game put

in a box and sell in a store and as a

customer I would go in and pay upfront

enjoy that experience and then come back

next year for the second version however

now games are being developed as a

service so game developers wish to

update them constantly to keep gamers

hooked for a longer period of time and

for Steam which is the largest

distribution platform for online video

games we saw that in 2016 50% of their

top games were created before 2016 one

of these games is counter-strike and the

last image you saw was what it looked

like back in 1999 this is what it looks

like today so there has been a lot of

incremental improvements over the past

18 years

meanwhile counter-strike is one is as

popular as it has ever been

last month there were more than 1

million people who tuned in to watch a

current rec tournament the second hurdle

is organization organization is very

important to the International Olympic

Committee that is why sports such as

snowboarding had to align themselves

with the International Ski Federation

and that’s why sports such as BMX had to

align themselves with the International

Cycling Union well we’ve got a problem

in these sports because there are no

comparable organizations we can belong

to so we have to surf from scratch on

the national front we could look at

South Korea as a model in 2000 self

Korea formed the organization called the

Korean eSports Association

also known as KeSPA KeSPA has really

grown and involved with the Korean

eSports ecosystem so they do a variety

of things first

they preserve competitive integrity they

actively litigate against match fixers

and cheaters and they have the ability

to ban players for life

second they work with game developers to

promote quality of life for Korean

eSports players so in Korea eSports

professional eSports players are

guaranteed minimum salaries and they

have a minimum one year contract

the third thing that Casbah does is they

regulate internet cafes to combat

internet addiction as well as to promote

the amateur Korean eSports scene on the

international front the international

eSports Federation IeSF was formed in

2008 with the goal to make eSports

officially a sport with the Olympics and

they’ve done a lot of work like Tesla

over the past few years there are 46

member countries 22 members between two

member countries recognized eSports as a

sport today and the other 24 are in the

process of doing so last year IeSF

petitioned the International Olympic

Committee to recognize it as the

official organising body for eSports the

third and most interesting hurdle is the

perception that eSports requires little

to no physical activity like many of you

as a sports spectator I grew up thinking

that all athletes need to look something

like this so I was really focused on

just a body but eSports like sports

involves body will and mind and but will

just cover the body first because many

people expect you know athletes to have

muscle and this is one of my former

players Grayson Gilmer Grayson Gilmer

was a former football player in high

school from Texas before he joined our

team as an esports player and as you can

see his biceps are bigger than my head

so you know if muscle or physical

fitness is a criteria for you then we

have that in eSports but I’ll be the

first to admit that not every single

player in eSports

looks like Greyson today but the trend

is going towards more physical fitness

because eSports athletes only care about

one thing they care about winning and

physical fitness helps them accomplish

that finally you know eSports athletes

and just gamers in general are no longer

the Nerds that are hiding around in

their parents basements they look like

this today and I think this is a good

image that conveys what they look like

since we’re talking about the Olympics

it’s also important to feel or to

understand what Olympic athletes think

about eSports athletes Michael Phelps

who has won 23 gold medals calls eSports

athletes quote his fellow athletes and

he believes that the skill training and

devotion required to become an eSports

athlete makes them athletes as well I

agree with Michael Phelps and I saw

firsthand how much work it took to

become an eSports athlete when I had my

own eSports team member I formed ember

with my co-founder back in 2015 with

with the idea that we want to put as

much infrastructure and support behind

the players much like what you would see

in traditional sports organizations so

here’s what we did on the body will and

mind side for body we hired one Swayze

who is a personal trainer in Los Angeles

and Ryan for fun likes to run through

fire and here’s a short clip of what he

helped our team did what they’re doing

is creating a sound body mind and spirit

Billy oh God breaking up the stigma of

classic gamer just eat Cheetos and

drinking Mountain Dew all day so are our

players at first they they doubted the

physical training but when once they

started winning games they incorporated

physical training into their own

routines because they just they just

care about winning for mindin uh for

mine and we’ll we had a combination of

help from Jonathan Carter and Walden

Greene Jonathan Carter on the left he is

a certified instructor

in the United States Army’s master

resilience trainers course resilience is

very important in eSports because the

matches are mentally exhausting Mark

Cuban who is the owner of the Dallas

Mavericks

calls eSports five dimensional chess so

just has how he trained soldiers and

soldiers families to cope with the blow

deployments and to develop resilience he

helped their players are the same

Walden Greene helped us create a high

performance environment because eSports

is not about just clicking your mouse or

your keyboard faster to win eSports is

requires a lot of strategy and more

importantly real-time strategies to to

win so well then focused on that for us

through goal setting as well as player

communication our team trained 9:00 a.m.

often until midnight five or six days a

week and all of this training is why the

United States started offering athletic

visas for certain eSports athletes all

of this training is why Michael Phelps

calls eSports athletes his fellow

athletes and all of this training is why

eSports should be at the Olympics so

what’s next how do we get there the

first step is the International Olympic

Committee should recognize IeSF as

official organising body for eSports

second it would be tremendously helpful

if Floss Angeles was selected as the

host city for the 2024 Olympics and I’m

not just saying that because I’m from

there why Los Angeles has a unique

abundance of infrastructure and talent

for eSports competitions because some of

the top game developers and top eSports

teams are located in Los Angeles also LA

eSports is incredibly popular in

Southern California and having locally

popular youth oriented sports increases

the chances of them being added to the

Olympics which is why we saw Karate

baseball and skateboarding added to

Tokyo Olympics so if you agree with me

is how you can help go to change the org

search for eSports Olympics and saw my

petition with your help we can bring

eSports to the Olympics and to really

leverage this global phenomenon in a

positive way to improve body will and

mind for millions of young people around the world thank you

Please follow and like us: