
[Music]
Goodnight
well as Roberto said I have a
little more than 11 years to dedicate myself to
videogame development and today I would like
share with you basically two
topics one is a perspective a little bit
different about generalizations that you
have to do about video games
based on a few of the millions
of video games have occurred to the
date and the second is to tell them about a
video game that deals with the subject of
climatic change that was developed
here in costa rica
then how many of you have read
or heard this kind of comments
in fact how many of you share
this opinion that video games
violence encourage aggression in the
young boys
of course there are violent video games and
one of the examples that first that
comes to mind is what they call the
strong presumptions truth that are
games in the first person and not what
which makes literally shoot are is
Spanish would be a shooter at first
person
no doubt that but they are violent but
what do you think for example of going to
see the movie a movie like kill bill
or hostel how many of you have seen
one or both of those movies that do not
they consider that to see that type of cinema
violence also incites attitudes
more aggressive
of course I’m playing dirty because
I’m taking as an example two
extremely violent movies and
making a generalization based on
those two movies
that is basically what has come
making video games
in fact the mix mar lights would like
be it also as an example was is a
sport
I do not know if some justify this
practice but it’s a sport is
extremely violent that can be seen in
television almost any night in the
cable where the participants can
even die as was the case with this
fighter
now if there are many studies that
show that playing very often
violent games entails truth
more aggressive attitudes and also the
fact that they diminish empathy and
true that iu and let’s say it and
sensitize 1 to aggression
that’s proven but more than 20 years
of studies it has been already demonstrated
there are no demonstrations that playing
videogames lead to attitudes
criminals since literally the fact
to play three people jules make me
then with a rifle and shot against
another person that has not been now
course it is not because it is clearly
other means of entertainment too
they really want they can be very
violent but I think that the
videogames are made to this criticism
very often for two reasons one that is
a more recent entertainment
to start base that about 30 40 years and
second that has been extremely successful
but it is not bad of many
consolation of fools
obviously in the case of videogames
the videogames receive a rating
they receive different classifications
independent organizations in the case
from the United States the ies ‘ la vie the
entertainment software rating board e
interesting of the 1,491 games that oa
who received diesel rating and the
last year only 11
percent received the rating
of machu that are of course in that
category k in the neighborhoods more
violent but they are only 11%
I like this phrase a lot, said
miyamoto shigeru miyamoto that is the
designer of game designers
best known true of nintendo where
has developed games like mario zelda
very cute he said videogames save
for you that they serve saving camp nou
it is definitely a generalization
that now you are now that I imagine
that you have heard in which
to play games is to waste time
I do not know how many of you share
this opinion of yes that of 26 by
percent of adults in the united states
that playing video games is a waste
of time but yes play videogames
just to entertain is a
waste of time because the truth is that
read fantasy novels then it is
a waste of time and we should
read only scientific books and books
of history for example the reality is
that there is a very large very large
range of videogame genres
this graphic illustrates in four
housing in four dimensions which
that action with his strategy was and what
which is conflict with your exploration
then there are video games that range from
casual games he calls now that they are
true videogames that are almost for no
think of video games
of course the famous juniors are a
combination of action and conflict but
there you can see the different
musical genres and games
there is audio games that do not have
video that does not play with sounds in
360 spaces with closed eyes
because if not
can not play very well so there is a
lot of genres and every day
appear more now video games what
that what really sets it apart from
other forms of entertainment is the
interactivity interactivity ago
that the players have to
think they have to act really like
answer then see the difference in the
in the in the body language truth of this
these and these people
Of course, if I ask you what is
doing each one the problem is that
the controls reveal that they are
they are making each group but it is
interesting brain activity
this is the brain a tomography of the
brain a person who is
passively watching television and
this is the brain of a person who
is interactively playing as
can see the amount and the areas
which are activated and the level of
activation of these areas is very
different
then left him with the question follows
thinking it’s a waste of time
I hope it does not turn out that at
world we are invested 3,000 million
hours per week playing video games
so I hope they are not a
waste of time
then the impact this is clear that
we have to do something now to achieve
that we all look for how to start
mitigate this problem because I have already done
it’s not even about stopping it
which is to mitigate it as much as possible from there
the idea of making a videogame came up
about climate change because
definitely not a minor issue the
people do not want to be told about change
climate
we are all very comfortable as we live
We made future problems
generations for or we feel from
from powerless to two frustrated and true
impotent
there are many feelings that come to me
at the top many people think
not those problems the governments and the
ongs but the reality is that it is not like that
then to again transmit this
message
we decided well let’s make a game that
play
assuming that we are in 2050 the
game is developed within a
middle class apartment and it has adequate
for that future was where he the
temperature is going to be much higher in
all windows spaces will be
much more reduced
the lighting is practically
artificial and then the character
Main game is this girl amy and
you play like in me and you have me like
school task make a collage of
Photos
then the mechanics of the game do not look
photos and can interact with mom
the father and the grandfather who are giving him
tracks to emi to look for the
photographs but also when jimmy
find the photographs you can
ask their parents for information
will see and then understand what the
world now compared to the world
that she is the only world that is going to
know true within 30 years the
cases then when you are already
a picture for example of a polar bear law
is grandpa what is this
things will be different in that
so we do not worry about
floods and heavy rains with
old lakes rivers disappearing
let’s say droughts
but it seemed very far
[Music]
we did not think what would happen in our
own land and our home
we have to change
with our people and our planet by
our future
this project has actually been a
collaboration with the set up of the center
of audiovisual technologies and has
counted with the support of a franc fund
German culture and the embassies of
France and Germany in our country
in fact the original idea of making a
video game about climate change and
came the ambassador of france makes like
four years
the game has also been an example of
what is collaboration between different
private and public institutions
true and has also generated a
community around the topic and even
led to true activism to people
who were previously apathetic as
You can see on the facebook page
and italy the most important thing is that everything
this has helped to transmit the
fundamental message of the game that is that
if we all make a small change
let’s achieve together a huge change
on climate change
this is your brain in video games
new and truly see the areas that
they are active in your brain
I’m going to make an analogy with wine and
the wine
there are definitely very bad uses of
came just as video games can be
abuse any of the two but the
wine is proven that if one takes in
adequate amounts and of course the
appropriate ages is rather
beneficial to health
Well the studies have concluded that the
video games help in many areas
cognitive
for example what is attention by
course what is
indeed the thought and even the
view which seems surprising that no
think that being so long at
in front of a screen rather affect
negatively the view so I
I dare to tell you that if any of
you do not see videogames there is someone
I do not dare say it ‘s because he has not
gender tested videogame
what is for you because many times
we just try to play the
same types of games or video games
that our children play or that they play
that our friends play vega and good
you can also your templates
agreement with me was small I have
given so that the win after
we arrived at the time that rather
when I win is that the young CD to that
It has been a bit dramatic but there
this new one is one is simply a
graph a diagram that shows the
different types of video games and
some examples of in each of those
genders
then I invite you to dare to
approve other types of video games and
I hope you take advantage of your time looking
and playing a good video game
thank you very much
[Applause]
[Music]
and
Goodnight
well as Roberto said I have a
little more than 11 years to dedicate myself to
videogame development and today I would like
share with you basically two
topics one is a perspective a little bit
different about generalizations that you
have to do about video games
based on a few of the millions
of video games have occurred to the
date and the second is to tell them about a
video game that deals with the subject of
climatic change that was developed
here in costa rica
then how many of you have read
or heard this kind of comments
in fact how many of you share
this opinion that video games
violence encourage aggression in the
young boys
of course there are violent video games and
one of the examples that first that
comes to mind is what they call the
strong presumptions truth that are
games in the first person and not what
which makes literally shoot are is
Spanish would be a shooter at first
person
no doubt that but they are violent but
what do you think for example of going to
see the movie a movie like kill bill
or hostel how many of you have seen
one or both of those movies that do not
they consider that to see that type of cinema
violence also incites attitudes
more aggressive
of course I’m playing dirty because
I’m taking as an example two
extremely violent movies and
making a generalization based on
those two movies
that is basically what has come
making video games
in fact the mix mar lights would like
be it also as an example was is a
sport
I do not know if some justify this
practice but it’s a sport is
extremely violent that can be seen in
television almost any night in the
cable where the participants can
even die as was the case with this
fighter
now if there are many studies that
show that playing very often
violent games entails truth
more aggressive attitudes and also the
fact that they diminish empathy and
true that iu and let’s say it and
sensitize 1 to aggression
that’s proven but more than 20 years
of studies it has been already demonstrated
there are no demonstrations that playing
videogames lead to attitudes
criminals since literally the fact
to play three people jules make me
then with a rifle and shot against
another person that has not been now
course it is not because it is clearly
other means of entertainment too
they really want they can be very
violent but I think that the
videogames are made to this criticism
very often for two reasons one that is
a more recent entertainment
to start base that about 30 40 years and
second that has been extremely successful
but it is not bad of many
consolation of fools
obviously in the case of videogames
the videogames receive a rating
they receive different classifications
independent organizations in the case
from the United States the ies ‘ la vie the
entertainment software rating board e
interesting of the 1,491 games that oa
who received diesel rating and the
last year only 11
percent received the rating
of machu that are of course in that
category k in the neighborhoods more
violent but they are only 11%
I like this phrase a lot, said
miyamoto shigeru miyamoto that is the
designer of game designers
best known true of nintendo where
has developed games like mario zelda
very cute he said videogames save
for you that they serve saving camp nou
it is definitely a generalization
that now you are now that I imagine
that you have heard in which
to play games is to waste time
I do not know how many of you share
this opinion of yes that of 26 by
percent of adults in the united states
that playing video games is a waste
of time but yes play videogames
just to entertain is a
waste of time because the truth is that
read fantasy novels then it is
a waste of time and we should
read only scientific books and books
of history for example the reality is
that there is a very large very large
range of videogame genres
this graphic illustrates in four
housing in four dimensions which
that action with his strategy was and what
which is conflict with your exploration
then there are video games that range from
casual games he calls now that they are
true videogames that are almost for no
think of video games
of course the famous juniors are a
combination of action and conflict but
there you can see the different
musical genres and games
there is audio games that do not have
video that does not play with sounds in
360 spaces with closed eyes
because if not
can not play very well so there is a
lot of genres and every day
appear more now video games what
that what really sets it apart from
other forms of entertainment is the
interactivity interactivity ago
that the players have to
think they have to act really like
answer then see the difference in the
in the in the body language truth of this
these and these people
Of course, if I ask you what is
doing each one the problem is that
the controls reveal that they are
they are making each group but it is
interesting brain activity
this is the brain a tomography of the
brain a person who is
passively watching television and
this is the brain of a person who
is interactively playing as
can see the amount and the areas
which are activated and the level of
activation of these areas is very
different
then left him with the question follows
thinking it’s a waste of time
I hope it does not turn out that at
world we are invested 3,000 million
hours per week playing video games
so I hope they are not a
waste of time
then the impact this is clear that
we have to do something now to achieve
that we all look for how to start
mitigate this problem because I have already done
it’s not even about stopping it
which is to mitigate it as much as possible from there
the idea of making a videogame came up
about climate change because
definitely not a minor issue the
people do not want to be told about change
climate
we are all very comfortable as we live
We made future problems
generations for or we feel from
from powerless to two frustrated and true
impotent
there are many feelings that come to me
at the top many people think
not those problems the governments and the
ongs but the reality is that it is not like that
then to again transmit this
message
we decided well let’s make a game that
play
assuming that we are in 2050 the
game is developed within a
middle class apartment and it has adequate
for that future was where he the
temperature is going to be much higher in
all windows spaces will be
much more reduced
the lighting is practically
artificial and then the character
Main game is this girl amy and
you play like in me and you have me like
school task make a collage of
Photos
then the mechanics of the game do not look
photos and can interact with mom
the father and the grandfather who are giving him
tracks to emi to look for the
photographs but also when jimmy
find the photographs you can
ask their parents for information
will see and then understand what the
world now compared to the world
that she is the only world that is going to
know true within 30 years the
cases then when you are already
a picture for example of a polar bear law
is grandpa what is this
things will be different in that
so we do not worry about
floods and heavy rains with
old lakes rivers disappearing
let’s say droughts
but it seemed very far
[Music]
we did not think what would happen in our
own land and our home
we have to change
with our people and our planet by
our future
this project has actually been a
collaboration with the set up of the center
of audiovisual technologies and has
counted with the support of a franc fund
German culture and the embassies of
France and Germany in our country
in fact the original idea of making a
video game about climate change and
came the ambassador of france makes like
four years
the game has also been an example of
what is collaboration between different
private and public institutions
true and has also generated a
community around the topic and even
led to true activism to people
who were previously apathetic as
You can see on the facebook page
and italy the most important thing is that everything
this has helped to transmit the
fundamental message of the game that is that
if we all make a small change
let’s achieve together a huge change
on climate change
this is your brain in video games
new and truly see the areas that
they are active in your brain
I’m going to make an analogy with wine and
the wine
there are definitely very bad uses of
came just as video games can be
abuse any of the two but the
wine is proven that if one takes in
adequate amounts and of course the
appropriate ages is rather
beneficial to health
Well the studies have concluded that the
video games help in many areas
cognitive
for example what is attention by
course what is
indeed the thought and even the
view which seems surprising that no
think that being so long at
in front of a screen rather affect
negatively the view so I
I dare to tell you that if any of
you do not see videogames there is someone
I do not dare say it ‘s because he has not
gender tested videogame
what is for you because many times
we just try to play the
same types of games or video games
that our children play or that they play
that our friends play vega and good
you can also your templates
agreement with me was small I have
given so that the win after
we arrived at the time that rather
when I win is that the young CD to that
It has been a bit dramatic but there
this new one is one is simply a
graph a diagram that shows the
different types of video games and
some examples of in each of those
genders
then I invite you to dare to
approve other types of video games and
I hope you take advantage of your time looking
and playing a good video game
thank you very much
[Applause]
[Music]
and
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