
2
[Music]
[Music]
I want us to remember when we were
in school the effort we made
to remember at least the first 20
elements of the periodic table
complicated truth
now I change the question who is of
here they remember at least the name of 20
pokemons
what different truth
and is that this same question was asked
my friend kennet during a judge in the
university they asked him what was the
second most used element for the
integrated circuit manufacturing was
the germanium however that in it does not
knew at that moment that I need to zero
in that quiz and obviously it came out very
frustrated
that led him to do the following
Question
because I know by heart all the
pokemones but I do not know or the first
20 elements of the periodic table
and it is that historically we have seen the
the games as an enemy of the
education however today more than ever
we have to rethink this that we
led to produce Sunday-sisters
atomic monsters is an application that
seeks to teach chemistry in a way
much more interactive dynamic for
our students basically what
we do is transform the main
elements taking their characteristics and
peculiarities in characters of a
videogame
and is that the game allows us a great
amount of options for education
since we can transform from
the mechanisms present in it whether
objectives get rewards take to
tutorials and others apply to the
education and most importantly the
education allow us to socialize what
learned is a field of interaction with
others
an example of this is my arianna cousin
who already plays with the application and with
Only 3 years can you tell us
minus the first 5 elements of the
periodic table that incredible truth
and is that if there are teachers here I’m not going
to let lie when I have
curiosity about a topic I’m more open
to learn
I am more open to listen more willing
to apply what has been learned
and this is a great big advantage when
I’m willing to learn something I’m
passionate and when I’m passionate
I learn the different subjects
and that happens a lot on very complex issues
we do not feel that motivation we do not feel
that real laziness of getting to open the
book is not the same as sitting down
play play or sit down to play I do not know the
games that we usually use there
contents generally those that have
what to do with engineering science
technology or mathematics or how are they
knows in English stem so much so that
I will present the following data many
of us when we have made the
high school exam during
school we have to choose one of the
three chemical either physical biology or
chemistry one of the three sciences sorry
Chemistry is the least chosen with a
5.8 percent of choice according to data
of the Ministry of Public Education
now we will ask ourselves what we are
doing to change this that is being
making classes different always
they have given in the same way
Well, a very good example of this is the
colorado university in states
united who through his platform
educational
education makes available the
people different minigames pretty
dynamic
they imagine being able to learn vectors
physicists using a ship on the moon
or imagine being able to learn about genetics
with the growth of microbes
or how are we doing
learning the elements of the table
periodically as if they were characters from
a videogame
Have you ever heard the term
gamification
some and some not because gamification
that is the process where we transform
The main contents or
characteristics of the material we see
for example in school at school
we apply mechanism mechanisms
I play as I mentioned earlier
as rewards tutorials missions and
we apply them in education the
medication comes from the word in
English game or how it translates into game
another example of this in class is
minecraft for education where the
students will have at their disposal
a whole open world with possibilities
where they will be able to learn different
topics like biology geography and up
physical
or as bullying or allowing us
learn different languages through
a very dynamic way as a game
there are also platforms like crisis
Socratic Cabut that gives you the possibility
teachers to apply judgments in
line and get them this way the
results in real time doing
much more dynamic classes and
entertaining
and it is that we have always had the
paradigm that to be able to implement
these solutions in the class we have to
have either a computer
desktop a laptop or a tablet without
However, more than 92 percent of the
Total population in our country has
of at least one mobile device both
so the education ministry
public of the previous year put
disposition of the institutions
educational regulations the use of
mobile devices of the
students giving a great option to
teachers to implement those
solutions in class
and that is that when we play we have to
disposition a lot of ways
so to teach whether they draw
tell stories or even dramatize
However, technology gives us
that possibility a very experience
rewarding that we had was when a
professor in mexico sent us this
photography where he took our
characters and transformed them into figurines
of paper to teach his
students and I want to make them a
invitation, I want to tell you something
never before in history we had
access to so many resources resources
technological educational resource
and I want to invite you
to be part of this educational revolution
we are at the doors of a very future
bright and I want to invite you to
let’s be protagonists and not witnesses
thank you very much
[Applause]
[Music]
ah
[Music]
[Music]
[Music]
[Music]
I want us to remember when we were
in school the effort we made
to remember at least the first 20
elements of the periodic table
complicated truth
now I change the question who is of
here they remember at least the name of 20
pokemons
what different truth
and is that this same question was asked
my friend kennet during a judge in the
university they asked him what was the
second most used element for the
integrated circuit manufacturing was
the germanium however that in it does not
knew at that moment that I need to zero
in that quiz and obviously it came out very
frustrated
that led him to do the following
Question
because I know by heart all the
pokemones but I do not know or the first
20 elements of the periodic table
and it is that historically we have seen the
the games as an enemy of the
education however today more than ever
we have to rethink this that we
led to produce Sunday-sisters
atomic monsters is an application that
seeks to teach chemistry in a way
much more interactive dynamic for
our students basically what
we do is transform the main
elements taking their characteristics and
peculiarities in characters of a
videogame
and is that the game allows us a great
amount of options for education
since we can transform from
the mechanisms present in it whether
objectives get rewards take to
tutorials and others apply to the
education and most importantly the
education allow us to socialize what
learned is a field of interaction with
others
an example of this is my arianna cousin
who already plays with the application and with
Only 3 years can you tell us
minus the first 5 elements of the
periodic table that incredible truth
and is that if there are teachers here I’m not going
to let lie when I have
curiosity about a topic I’m more open
to learn
I am more open to listen more willing
to apply what has been learned
and this is a great big advantage when
I’m willing to learn something I’m
passionate and when I’m passionate
I learn the different subjects
and that happens a lot on very complex issues
we do not feel that motivation we do not feel
that real laziness of getting to open the
book is not the same as sitting down
play play or sit down to play I do not know the
games that we usually use there
contents generally those that have
what to do with engineering science
technology or mathematics or how are they
knows in English stem so much so that
I will present the following data many
of us when we have made the
high school exam during
school we have to choose one of the
three chemical either physical biology or
chemistry one of the three sciences sorry
Chemistry is the least chosen with a
5.8 percent of choice according to data
of the Ministry of Public Education
now we will ask ourselves what we are
doing to change this that is being
making classes different always
they have given in the same way
Well, a very good example of this is the
colorado university in states
united who through his platform
educational
education makes available the
people different minigames pretty
dynamic
they imagine being able to learn vectors
physicists using a ship on the moon
or imagine being able to learn about genetics
with the growth of microbes
or how are we doing
learning the elements of the table
periodically as if they were characters from
a videogame
Have you ever heard the term
gamification
some and some not because gamification
that is the process where we transform
The main contents or
characteristics of the material we see
for example in school at school
we apply mechanism mechanisms
I play as I mentioned earlier
as rewards tutorials missions and
we apply them in education the
medication comes from the word in
English game or how it translates into game
another example of this in class is
minecraft for education where the
students will have at their disposal
a whole open world with possibilities
where they will be able to learn different
topics like biology geography and up
physical
or as bullying or allowing us
learn different languages through
a very dynamic way as a game
there are also platforms like crisis
Socratic Cabut that gives you the possibility
teachers to apply judgments in
line and get them this way the
results in real time doing
much more dynamic classes and
entertaining
and it is that we have always had the
paradigm that to be able to implement
these solutions in the class we have to
have either a computer
desktop a laptop or a tablet without
However, more than 92 percent of the
Total population in our country has
of at least one mobile device both
so the education ministry
public of the previous year put
disposition of the institutions
educational regulations the use of
mobile devices of the
students giving a great option to
teachers to implement those
solutions in class
and that is that when we play we have to
disposition a lot of ways
so to teach whether they draw
tell stories or even dramatize
However, technology gives us
that possibility a very experience
rewarding that we had was when a
professor in mexico sent us this
photography where he took our
characters and transformed them into figurines
of paper to teach his
students and I want to make them a
invitation, I want to tell you something
never before in history we had
access to so many resources resources
technological educational resource
and I want to invite you
to be part of this educational revolution
we are at the doors of a very future
bright and I want to invite you to
let’s be protagonists and not witnesses
thank you very much
[Applause]
[Music]
ah
[Music]
[Music]
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