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How Virtual Reality Changes the Story… and the Audience | Max Planck | TEDxGatewayArch


I

[Music]

you

why is it that when you read a great

story in a book you’re just as excited

to go see that same narrative in a movie

I remember reading Jurassic Park I loved

that book and I loved seeing it in the

movie as a movie and I’m not the only

one millions of people knew what was

going to happen and they still went to

the theater and we did this for the Lord

of the Rings series we did it for the

Harry Potter series all the comic book

movies that come out there based on a

narrative you could already read over

the course of my professional career

I’ve gotten to work with a lot of great

storytellers and what I find interesting

is that with each story you tell you

don’t necessarily need a new narrative

you just need to tell a story in a new

way and it’s because as audience members

we all experience story differently

where we’ll find meaning and where we

won’t and so someone who relates to a

love story told as a movie maybe get

something completely different out of it

as a book so you don’t necessarily need

a new narrative you just need to tell

story in a new way and you do it well

and with each telling there’s a chance

that’s at its core why we tell stories

and so we can share our ideas and our

perspectives our passion so that maybe

the audience can take something with

them let me tell you my favorite story

if I were to tell you a story of a young

man a dreamer who’s growing up on the

outskirts of civilization in the boonies

and because of an unexpected event he

gets spurred on an adventure to find he

was destined for something greater it’s

a pretty generic story and one you’ve

seen heard and read many times before

but what if that story was told using

technology that made it feel knew that

was Star Wars Star Wars was a story you

had heard before was a narrative we all

knew but it wouldn’t when it was told

with technology that was magical it

became this memorable and inspiring

experience that has shaped generations

including mine this is a story from

sixth grade and it says something about

me that in my sixth grade glamour shot I

had my first computer so from a young

age I loved technology and I loved great

stories like Star Wars and Jurassic Park

my favorite was Back to the Future and

so what I’m interested in is finding new

ways of telling stories through new

technology when I graduated college with

a degree in computer science I was

fortunate enough to work at Pixar and

over the course of 10 years I got to

work with these amazing artists and

engineers working on these beautiful

films and working at one of the best

companies you could work for but my

favorite story comes before my time

there back before anyone knew what Pixar

was and it was win a small handful of

artists and engineers we’re working on

this 90-second short about a lamp and

it’s ball that short was called luxo jr.

and when it premiered for the first time

in front of an audience in 1985 within

30 seconds the audience was already

standing on their feet and going nuts

and it was a 90 second story it’s a

story about a parent watching a curious

kid at play and it’s a story we’ve seen

before but when this story was told with

these believable computer-animated lamps

that were jumping and acting and ammo

ting it made history and would change

the entire film industry

when i worked at pixar i got to work on

these amazing projects these timeless

widely loved films they were

fundamentally based on narratives you

had heard before like the story of a

hotshot from the city who finds his

heart in the country or the story of a

lovable nerd who just wants the hot new

girl to like him and finally the story

of an old man with the help of some

friends finally completing his bucket

list and what made these stories great

was that they weren’t necessarily new

narratives but they were told in these

fantastic settings with appealing

characters and using dazzling technology

about three years ago I was looking for

our generations leap forward a new

technology that would revolutionize the

way we tell stories and on March 18th

2014 I found what I was looking for that

was the day that the second developer

kit for the oculus rift came out to the

public and within the first 10 seconds

of trying it I was convinced it blew my

mind and this was something that was

going to change my life I had tried

virtual reality back in the early 90s

when he had to go to an arcade he wore

this big device and you were sick within

five minutes this version was so much

better it was lighter it tracked you in

a smooth way and you could bring it home

and had an amazing feature that

convinced me this was the future you

could now move around as well as look

around in a virtual space and if you

haven’t tried virtual reality immersive

virtual reality that you can move around

in if you haven’t experienced immersive

virtual reality it’s an experience

that’s too hard to describe but for

those of you who haven’t tried it when

you do you still know you have this

device on your face and you still know

you’re looking into a screen but it’s

uncanny how a large part of your mind

all the way down to the lizard part

is convinced that you’re in this reality

that doesn’t actually exist and it works

because as you move around in a virtual

world sorry in the real world the

virtual world presented to you moves and

sounds in the same way you’ve always

gotten feedback through your eyes and

ears and the best way to create these

virtual worlds is by using computer game

technology but the cool thing about VR

is that the way you interact with these

gaming systems is the same way you’ve

always interacted with the real world

everyone knows how to move and look

around and so here was our idea what if

we use computer game technology I was

fortunate enough to join oculus and

create a small group of artists and

engineers dedicated to making immersive

virtual reality we called ourselves

oculus story studio and our mission was

to figure out this this new medium to

figure out the language and the tools

I’m going to talk a little bit about

that our first experience was called

lost and a premiered at the Sundance

Film Festival in 2015 it’s about a

mysterious creature you meet in this

moonlit forest and you soon find out

he’s just this lost puppy looking for

something and at the end you meet his

master who’s the 60-foot tall robot it

crashes through the forest looms over

you and then you find out he’s just

looking for his missing hand lost is a

story that takes about five minutes I

can describe it to you in a few

sentences and it’s deeply inspired by

one of my favorite childhood films the

1999 classic The Iron Giant I love that

film

but when we started showing it to the

audience they were saying they’ve never

seen anything like this before this

feeling of this huge robot towering over

them was a feeling they’d never had

before and we call that feeling presence

and this is the magic of dr this is that

thing I was talking about that you feel

in your lizard brain and when you get it

right this is the defining

characteristic of virtual reality for a

second project we wanted to make the

audience laughs and even more

importantly we wanted to introduce them

to an animated character that they feel

present with the result of that was

Henry a 13 minute short that premiered

in late 2015 in Hollywood and Henry is

the story of this cute hedgehog who just

wants another animal friend to hug him

on his birthday but he’s got a spiky

body and so when he makes his birthday

wish it has some unintended and what we

were hoping would be laugh out loud

moments it didn’t work out that way we

were starting to play around with the

fact that we knew where you were in this

virtual world and so we started

tailoring moments like that one we found

the most successful way to have Henry

connect with you was havin glance at the

audience to share moments of happiness

sadness and surprised when he just

looked at the screen you need to keep in

mind he’s not looking at a camera he’s

looking at you the audience member that

feels present in his home and who could

be standing or sitting or even leaning

forward he’s a character acting in real

time so he can change how his neck turns

and where his eyes are looking and you

feel like he sees you an animated

character we feel like we found a new

technique a new word in our language

that we call look at and similar to how

you would use a close-up in film it’s a

way we can create

action between the audience and the

characters a lot of the humor and Henry

comes from moments like this oops yeah

we thought it was pretty funny but

actually what started happening was

because of these look at moments the

silly moments got overshadowed by this

new feeling our audience had for for

this cute character that was standing in

front of them and just wanted another

animal friend to hug and so the audience

felt like they were in the space of his

sadness and they were in that moment of

joy when his wish does finally come true

so as a result we didn’t get as many

laughs as we wanted but we did get more

tears than we were expecting for a third

project we wanted to show that this was

a medium that had range and we could

explore a lot of different topics and

feelings we wanted to try to tell a

story dealing with loss grief and how

you deal with it so for a third project

we wanted to tell the story of a young

girl who’s dealing with a profound loss

in her life and who is a budding artist

herself and our director wanted to put

you inside of her imagination as she was

dealing with this and he felt like the

best way to do that was to have her

imagination draw in around you we just

finished dear Angelica and it’s going to

premiere at the Sundance Film Festival

this coming january and i’m really proud

of this project and what my team did

because it’s unlike anything you can

experience than any other medium when we

started working on dear Angelica we had

this brilliant artist wesley all’s Brook

and she was doing these amazing 2d

illustrations and we tried to take them

and bring them into a virtual space and

it didn’t feel right it felt flat

because she was working in a flat format

and we were trying to make it work in a

3ds

bass and then we had a breakthrough when

indigo keela’s our resident mad

scientist made a tool taking advantage

of new technology where we can track

your hands just as accurately as we can

track your head and with this tool

Wesley can now draw in 3d space all

around her and we can record the order

and the timing of those strokes and use

that to orchestrate a story that draws

in around you to feel present inside

these drawings that draw in around you

and these things have depth you can

actually look around them and even put

your head inside of them it’s really

amazing so you’re now all caught up to

present day and throughout this talk

I’ve been using the word audience and

right now I don’t think that word works

anymore an audience implies that you

simply observe and listen and in a VR

story you participate participant that

doesn’t feel right that feels too

sterile like you’re in a lab experiment

we didn’t like user because a user that

doesn’t feel right you don’t use a story

and a player that’s what you use for

games and puzzles my favorite word is

visitor and I really like this word

because it captures how you feel like

you’re invited into the story and it

implies how the storyteller needs to be

mindful of how they host you in the

worlds they create and how they

introduce you to the characters in whose

stories you’re entering these are the

early days of this medium we’re still

figuring out how to use presence we’re

still figuring out the techniques and

the words like look at and we’re finding

that the audience is actually a visitor

or even having to build new tools like

quill but it’s undeniable that this

feeling of being transported to a

different place in the comfort of your

living room is magical despite the fact

this is what early film audiences saw

this was a blockbuster in the early

1900s to go to your local theater and

see a vaudeville act something you could

have seen in real life but it was this

technical marvel of projected light to

go to a theater and see some spectacle

when my mother saw lost for the first

time she’s actually in the audience it

was also the first time she saw a

virtual reality so i have to admit she

was a bit overwhelmed i’ll use

overwhelmed within the first 30 seconds

she actually began covering her eyes

trying to cover her eyes right she has a

headset on and looking away and it was

just hard for her to took to realize

that she was just in her living room and

then she was in this forest at the same

time but after she got that out of her

system got the novelty shock off she

knew what was going to happen and she

found awe and wonder the second time it

took decades of those vaudeville acts of

seeing the directors tinkering and

experimenting until the audience was

shown a coherent feature-length film

that resembled the movies we watch today

but until that time happened the

audience still showed up for the

experiments that’s where we’re at now

with VR we need the time to develop the

language and the tools so we can show

you a coherent feature-length story in

VR but until that time happens the

experience is so new the novelty is

enough what really excites me about VR

and why I hope to be working on this for

the rest of my career so we have decades

of tinkering and experimenting ahead of

us but what we can do now the way we can

host people in places they could not

experience in any other medium or even

in reality itself is really exciting it

means I can put you in stories

where you feel present in your favorite

childhood movies or where you feel

present inside a story where you meet an

animated character for the very first

time or I can put you in a story where

you feel present inside someone’s

imagination as it draws in around you

this is why I’ve fallen in love with VR

it’s not because it’s a medium that will

unlock new types of narrative it’s

because this is a medium where I can

give the visitor an experience they’ve

never had before and this is why I love

doing it I love giving something new to

an audience and I can’t wait until you

all experience what it’s like to visit a story

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