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Buy or Rent: Gaming Checklist – Game Play


arguably the most important factor when
looking at a game is gameplay gameplay
is sort of a wide sort of field if you
think about it because it’s more than
just you know what do the controls do
but it actually lends towards the idea
of what did the designers of the game
figure the player should have to worry
about now an example of that if it’s a
little confusing is camera movement one
game that comes to mind was mario 64
where mario 64 was one of the first
games that really gave the player to
control of the camera you would use your
analog stick to manipulate mario but you
spend some time adjusting the camera
with you know your c buttons and that
actually became part of the experience
now from there other companies pretty
much took the idea and ran with it so
the point where now usually the right
analog stick in the game is devoted to
camera control now this is arguably a
good and a bad thing it’s a good thing
because the player has the ultimate
control of the vantage point I would
argue though on the same token it’s
maybe a bad thing because i don’t think
the player should really have to worry
too much about camera an example of
camera sort of being executed well is
the game of god of war on the
playstation 2 now god of war could
easily have gone for sort of free
roaming you know player-controlled
camera but because they had a certain
vision about how they wanted the game to
look at any given moment they decided to
fix the camera to certain points the
player would always be treated to a
really nice experience and visual and
put the extra trouble into making sure
that whatever was going on on screen was
always clear
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