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Working in the Gaming Industry – Character Texture Process


hello again this is chris with
watchmojo.com now my interview with javi
Jo he had a lot to say about what’s
involved in actually conceptualising a
character and then eventually executing
the character that will be used in game
let’s have a listen and see exactly
what’s involved in this process working
in games you really have to do something
that someone else would want you might
think it’s negative it’s pretty positive
because you you learn to to really push
yourself further and really trying to to
understand somebody outside idea and
really trying to add as well I mean when
we give it to the animator it’s in you
know the basic T stands T stands doesn’t
add a lot of emotion so it’s a lot about
the gear to lot about the appearance the
colors what exactly is ZBrush zbrush is
basically a pretty sculpting program
almost like drawing and sculpting at the
same time because you use the tablet but
you used to pushing the material you
when I do work in it it really feels
like clay I can really have fun with it
so before essentially you’d you know
you’re working with polygons to do that
sort of level of works you’d have two
basic points that you’re making
triangles and those shapes and those
vertices points would eventually create
a character you’d have to build around
that we’re now you’re taking a lump of
clay literally in a sense conceptual
ball of clay and you are molding and
shaping that so it gives it a certain
organic pneus that maybe even have the
ability to work with before that’s
mostly for the high resolution could we
still we still you know push polygons
around for the low res there’s still a
bit of that involved which is ok but not
what he used to be which is really
exciting if you ever looked at a game
and once you’ve made the finish
character and then seen it represented
in game and really found there was a big
difference in the compromises that had
to be made versus what your original
vision was it is different from the high
resolution but it’s getting closer I
mean once in a while you find that the
game is just getting too heavy that
happens all the time so very often they
have to cut the textures to some degree
and that’s where you’re going to see
some changes is still the same character
still at the same details but not as
crisp so really for me the final product
is the high res which isn’t true the
final product is the little red
but the hybrids can be used for
marketing the cinematics very often even
now free printing you can actually print
collectibles statues and making
prototypes of figurines
you
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