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Top 10 Things Wrong With Fallout 76


war never changes but the Fallout series
certainly has welcome to watchmojo.com
picks for the top 10 biggest problems
with fallout 76
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videos for this list we’re taking a look
at the biggest issues complaints and
missteps in the newest installment of
even running at max settings on a PC
equipped with a state-of-the-art
graphics card fallout 76 still only
looks as good if not slightly worse than
fallout 4 and considering fallout 4 came
out back in 2015 and wasn’t an
especially good looking game at the time
that’s a problem we understand that the
added element of multiple users
occupying the same world at once can be
strenuous on a games engine the world of
fallout 76 looks good from far but up
close is far from good while the
landscapes can provide some inspiring
moments actually approaching and
examining these locations from up close
will reveal that the graphics are simply
not up to the standards of the time
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number nine console performance so that
if the bombs do come our way of life
will endure but as the games don’t have
the best reputation with console gamers
thanks to a long history of issues so
why would fallout 76 be any different
this game is a mess on ps4 and Xbox one
with stuttering and framerate drops
being reported by countless console
users even after a huge 47 gigabyte
console only patch meant to clear up
some of these issues the game remains
plagued with stuttering and texture pops
this is still a bethesda game after all
I know there’s a lot you have like a
thousand questions right now only now
it’s online so you can probably imagine
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number eight speed hacks though it’s
recently been fixed with patch 1.14 the
beta and launch version of fallout 76
featured a pretty game-changing exploit
linked to the creation engine like
Skyrim and fallout 4 before its fallout
76 is game speed and physics logic are
tied to the game’s framerate as a result
Bethesda initially locked the framerate
to 60 frames per second but a slight
change in the game file would allow
players to increase their frames per
second and therefore their movement
speed this meant among other things that
players using this trick could attack
faster than anyone else this may have
been a cute trick in single-player games
like Skyrim and fallout 4 but when it
comes to online games any exploit
becomes a game changer that’s right
courtesy of your Uncle Sam these wonders
of the atomic age can be found right in
your own backyard
number 7 nukes made the server crash
will your bomb land on a rival camp of
degenerates a random stranger one major
feature of Fallout 76 is late game is
finding launch code scattered throughout
the world to activate the nukes at the
launch facilities this allows you to
irradiate and change the part of the map
affected by the blast creating a high
level zone full of tougher enemies and
quality loot here’s the problem in a
synchronized attempt to see what would
happen if three nukes were launched at
the same time a group of players were
disappointed to find that the results
were less interesting than they would
have hoped yep the server they were
playing on crashed the fate of this new
world is yours to command with the power
of the atom number 6 level restrictions
on items we get it the game needs to be
balanced and that would be next to
impossible if any player could happen
upon an overpowered weapon at level 10
but there’s something just wrong about
finding a weapon or some armor in a
Fallout game and seeing that you need to
be a certain level to be able to use it
obviously changes needed to be made in
transitioning the franchise from
single-player to online multiplayer but
this change only accentuated the fact
that 76 isn’t the typical Fallout game
and not in a good way we
upon an idea there’s perfect for Fallout
number five PvP not right now I can not
long after fallout 76 was confirmed to
be an online survival RPG comparisons
were being made to games like rust Daisy
and Conan exiles
however while those games encouraged
player versus player combat fallout 76
makes PvP an absolute chore first of all
in order to engage in PvP both players
must accept even if you do manage to
find people who are willing to fight
fallout shooting mechanics were never
meant for competitive multiplayer so the
balancing is all over the place number
four no NPCs but there is one big
difference with this game it’s that each
of those characters is a real person
we can’t believe we’re saying this but
fallout 76 actually made us a miss
preston garvey yes really aside from the
mysterious stranger who will appear to
lend a hand if you have his perk card
there are no friendly NPCs in Fallout 76
this was announced by Todd Howard in an
e3 livestream interview with jiya Healy
the reveal was met with skepticism but
the result is an open world that feels
empty without the many memorable
characters that have made fallout unique
because yes
fallout 76 is entirely online number
no friendly NPCs means no traditional
quest givers which means you’ll learn
about your next objective in one of two
ways
reading a computer terminal or listening
to a hollow tape if that doesn’t
interest you you’re out of luck as
nearly all the quests in fallout 76
require you listen to a disembodied
voice or read a wall of text to learn
about your objective only to arrive at
the next point of interest to find yet
another terminal or hollow tape for you
to read or listen to there’s almost no
variety in the quests and they provide
almost no memorable moments it’s a shame
as previous fallout games were teeming
with interesting and diverse missions
exploring a huge world doing quests
experiencing a story and leveling up
number two enemy AI walking around the
world of West Virginia is dangerous or
at least it seems that way the world is
crawling with enemies but after fighting
a few you’ll soon realize that the enemy
AI is broken plain and simple whether
you’re fighting a low-level mob or a
high-level boss like enemy their AI will
often compel them to stand completely
still while you shoot them dead it
quickly takes away any sense of
satisfaction that comes with defeating
enemies and makes the game world feel
number one the bugs in a note posted to
Twitter by the official Bethesda Game
Studios account on October 22nd the team
behind fallout 76 addressed their fans
directly writing quote unforeseen bugs
and issues always come up and quote were
opening everyone up to all-new
spectacular issues none of us have
encountered while we can admire their
transparency no one could have expected
the sheer number of bugs and issues at
launch from broken quests to one player
becoming unkillable to the
aforementioned speed hacks server
crashes and stunning on consoles fallout
76 is a buggy mess and the letter
suggests the Festa was fully aware of
this and expected people to accept it
and wait for it to be fixed we know this
is new for all of you it’s new for us
it’s a little bit scary and to that end
we’re gonna need your help do you agree
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