
similar creators similar gameplay
different games welcome to watchmojo.com
and today we’ll be counting down our
picks for the top ten spiritual
successor video games for this list
we’re looking at video games that aren’t
direct continuations of their
predecessors to be considered a
spiritual successor the games need to
have some form of development connection
such as previous team members
development teams or publishers working
on both projects I still don’t get why
they had you drag me out here for these
things also while there have indeed been
a large wave of Kickstarter campaigns
for spiritual successors we’re only
looking at games that have been
officially released number 10 command &
Conquer successor to dune to Westwood
Studios major breakthrough occurred in
1992 with their realtime strategy
adaptation of Frank Herbert’s massive
sci-fi universe the game laid the
foundations for the RTS genre in the
coming years introducing elements like a
world map and basing unit construction
report acknowledged report yes over now
three years later Westwood upped the
ante with what many consider to be the
perfection of the RTS genre Construction
complete command & Conquer refined the
groundwork laid by its predecessor while
creating its own unique world and
mythology centering on the resource
Imperium and the terrorist leader came
oh and congratulations on your promotion
number 9 Dragon Age Origins successor to
baldur’s gate series
long before Bioware immersed themselves
in science fiction they released a
fantasy RPG set in the world of Dungeons
& Dragons baldur’s gate was immediately
acclaimed for its deep gameplay and the
fact that it basically rescued RPGs on
the PC I he does that no 11 years later
Bioware returns to fantasy with their
own unique creation something they could
experiment with freely our love and our
family is more than you hoped for the
developers prior knowledge of high
fantasy universes and their unrivaled
talents and game design ensured that
Dragon Age would be the modern
equivalent of the game that put them on
the map
you don’t say he’s really good boss
remember
number 8 Paper Mario successor to Super
Mario RPG
Nintendo’s mascot is famous for his
Jarah hopping and one of his most
beloved non platforming outings is the
Super Nintendo classic developed by
Squaresoft
but after square parted ways with
Nintendo they gave their signature
franchise to intelligent systems to keep
Mario’s role-playing legacy alive
beyond its distinctive papercraft visual
style the n64 RPG expanded on its
predecessors defining element RPG
gameplay with button timed attacks and
its signature humor number 7 crisis
successor to Far Cry the visual Wizards
at Crytek hit the gaming scene in 2004
with a gorgeous first-person shooter
where players battled mercenaries and
mutants in a dense tropical setting
while Crytek had no involvement with the
eventual sequels by Ubisoft they
followed it up in 2007 with another FPS
which many claimed to be the best
looking game of all time at least up
until that point how can you be sure I’m
not but it’s all we’ve got to go on
besides high graphical fidelity both
games came to be defined by their lush
jungle settings something that the later
Far Cry games could not capture as
perfectly
number six
Bayonetta successor to Devil May Cry
director Hideki Kamiya blew everyone’s
minds when he and Capcom released the
legendary hack and slash game about the
demon hunter Dante after Capcom went
behind him and his team’s back to create
a Devil May Cry sequel
Kamiya didn’t return to the realm of 3d
hack-and-slash until 2009 with the help
of a sexy witch a Mia’s creations share
similar combat systems in gameplay and
he even managed to exceed the
ridiculousness of his first outing with
the complete insanity that occurs in
Bayonetta
not to mention Dante and bayonetta’s
personalities are so similar you’d swear
they were separated at birth throwing
cheap coal number five Dark Souls
successor to Demon Souls atlases
punishingly difficult 2009 action RPG
was such an unexpected success that the
publisher actually had to reprint the
game months after its release but rather
than follow it out by continuing the
original story Atlas and developer from
software supplied a change in setting
and mythology for the follow-up a move
which allowed their new franchise to go
multi-platform since Sony had a lock on
Demon Souls
both games feature very similar concepts
in game play and most importantly are
both brutally tough interestingly from
software went back to the console
exclusive route for their follow-up game
blood-borne
number four Assassin’s Creed successor
to the Prince of Persia series when
Ubisoft rebooted the dormant Prince of
Persia franchise in 2003 with the sands
of time its design and action adventure
gameplay led to people calling it one of
the greatest games of its generation
after its success
Ubisoft Montreal went to work on
developing a spin-off based on an
assassin
the spin-off eventually became its own
game sharing several gameplay mechanics
with a conceptual cousin but moving its
story into the conflict between the
assassins and the Knights Templar make
humble your heart child but I swear I’ll
tear it from you with my own hands
number three fallout successor to
wasteland
war war never changes and neither do
post apocalyptic RPGs apparently
interplay put out an RPG set in post
nuclear war United States in 1988 and it
became an instant classic in the genre
but in 1997 their inability to obtain
the right from EA prompted the
development of a game with a similar
concept but it is considered to be
superior in every way
fallout retains the style of its
precursor but also improved on it in
regards to gameplay proving that right
tissues don’t have to keep a strong idea
down and frankly I think are the only
hope we have
number two Perfect Dark successor to
Goldeneye double-oh-seven it was a
console FPS based on a movie that had
come out two years before so it
shouldn’t have worked rare managed a
miracle with Goldeneye delivering both a
legendary shooter and multiplayer
experience despite Nintendo losing the
James Bond license to be a rare followed
Goldeneye with another beloved FPS three
years later company using a modified
version of the Goldeneye engine the
story of Joanna dark became a must-own
for an n64 gamers with someone even
saying it eclipses tits licensed
predecessor still some team members did
leave rare during perfect darts
development to form free radical design
and they released their own spiritual
successor time splitters
before we reveal our top pick here are a
few honorable mentions
number one Bioshock successor to System
Shock 2 oh the wonders and terrors of
isolation in 1999 the rational games
released a first-person RPG way ahead of
its time set in a cyberpunk universe
with the player battling a malevolent
day I remember
legatus my will that guy did you hear it
took a rational eight years to properly
follow it up but it was well worth the
wait the 2007 FPS masterpiece perfected
system shocks concepts and though they
did reduce some role-playing elements
they created an unforgettable setting an
atmosphere with the underwater city of
Rapture so take your pick Atlas or show
Dan shit was that a spoiler I know you
wanna be look the audience mine in the
world right now you with her list you
think you’re cleverer than everybody but
you’re just like the rest of them what’s
your favorite spiritual successor video
game for more top 10s we won’t lose the
rights to be sure to subscribe to
watchmojo.com it be you overestimated
your influence
you
different games welcome to watchmojo.com
and today we’ll be counting down our
picks for the top ten spiritual
successor video games for this list
we’re looking at video games that aren’t
direct continuations of their
predecessors to be considered a
spiritual successor the games need to
have some form of development connection
such as previous team members
development teams or publishers working
on both projects I still don’t get why
they had you drag me out here for these
things also while there have indeed been
a large wave of Kickstarter campaigns
for spiritual successors we’re only
looking at games that have been
officially released number 10 command &
Conquer successor to dune to Westwood
Studios major breakthrough occurred in
1992 with their realtime strategy
adaptation of Frank Herbert’s massive
sci-fi universe the game laid the
foundations for the RTS genre in the
coming years introducing elements like a
world map and basing unit construction
report acknowledged report yes over now
three years later Westwood upped the
ante with what many consider to be the
perfection of the RTS genre Construction
complete command & Conquer refined the
groundwork laid by its predecessor while
creating its own unique world and
mythology centering on the resource
Imperium and the terrorist leader came
oh and congratulations on your promotion
number 9 Dragon Age Origins successor to
baldur’s gate series
long before Bioware immersed themselves
in science fiction they released a
fantasy RPG set in the world of Dungeons
& Dragons baldur’s gate was immediately
acclaimed for its deep gameplay and the
fact that it basically rescued RPGs on
the PC I he does that no 11 years later
Bioware returns to fantasy with their
own unique creation something they could
experiment with freely our love and our
family is more than you hoped for the
developers prior knowledge of high
fantasy universes and their unrivaled
talents and game design ensured that
Dragon Age would be the modern
equivalent of the game that put them on
the map
you don’t say he’s really good boss
remember
number 8 Paper Mario successor to Super
Mario RPG
Nintendo’s mascot is famous for his
Jarah hopping and one of his most
beloved non platforming outings is the
Super Nintendo classic developed by
Squaresoft
but after square parted ways with
Nintendo they gave their signature
franchise to intelligent systems to keep
Mario’s role-playing legacy alive
beyond its distinctive papercraft visual
style the n64 RPG expanded on its
predecessors defining element RPG
gameplay with button timed attacks and
its signature humor number 7 crisis
successor to Far Cry the visual Wizards
at Crytek hit the gaming scene in 2004
with a gorgeous first-person shooter
where players battled mercenaries and
mutants in a dense tropical setting
while Crytek had no involvement with the
eventual sequels by Ubisoft they
followed it up in 2007 with another FPS
which many claimed to be the best
looking game of all time at least up
until that point how can you be sure I’m
not but it’s all we’ve got to go on
besides high graphical fidelity both
games came to be defined by their lush
jungle settings something that the later
Far Cry games could not capture as
perfectly
number six
Bayonetta successor to Devil May Cry
director Hideki Kamiya blew everyone’s
minds when he and Capcom released the
legendary hack and slash game about the
demon hunter Dante after Capcom went
behind him and his team’s back to create
a Devil May Cry sequel
Kamiya didn’t return to the realm of 3d
hack-and-slash until 2009 with the help
of a sexy witch a Mia’s creations share
similar combat systems in gameplay and
he even managed to exceed the
ridiculousness of his first outing with
the complete insanity that occurs in
Bayonetta
not to mention Dante and bayonetta’s
personalities are so similar you’d swear
they were separated at birth throwing
cheap coal number five Dark Souls
successor to Demon Souls atlases
punishingly difficult 2009 action RPG
was such an unexpected success that the
publisher actually had to reprint the
game months after its release but rather
than follow it out by continuing the
original story Atlas and developer from
software supplied a change in setting
and mythology for the follow-up a move
which allowed their new franchise to go
multi-platform since Sony had a lock on
Demon Souls
both games feature very similar concepts
in game play and most importantly are
both brutally tough interestingly from
software went back to the console
exclusive route for their follow-up game
blood-borne
number four Assassin’s Creed successor
to the Prince of Persia series when
Ubisoft rebooted the dormant Prince of
Persia franchise in 2003 with the sands
of time its design and action adventure
gameplay led to people calling it one of
the greatest games of its generation
after its success
Ubisoft Montreal went to work on
developing a spin-off based on an
assassin
the spin-off eventually became its own
game sharing several gameplay mechanics
with a conceptual cousin but moving its
story into the conflict between the
assassins and the Knights Templar make
humble your heart child but I swear I’ll
tear it from you with my own hands
number three fallout successor to
wasteland
war war never changes and neither do
post apocalyptic RPGs apparently
interplay put out an RPG set in post
nuclear war United States in 1988 and it
became an instant classic in the genre
but in 1997 their inability to obtain
the right from EA prompted the
development of a game with a similar
concept but it is considered to be
superior in every way
fallout retains the style of its
precursor but also improved on it in
regards to gameplay proving that right
tissues don’t have to keep a strong idea
down and frankly I think are the only
hope we have
number two Perfect Dark successor to
Goldeneye double-oh-seven it was a
console FPS based on a movie that had
come out two years before so it
shouldn’t have worked rare managed a
miracle with Goldeneye delivering both a
legendary shooter and multiplayer
experience despite Nintendo losing the
James Bond license to be a rare followed
Goldeneye with another beloved FPS three
years later company using a modified
version of the Goldeneye engine the
story of Joanna dark became a must-own
for an n64 gamers with someone even
saying it eclipses tits licensed
predecessor still some team members did
leave rare during perfect darts
development to form free radical design
and they released their own spiritual
successor time splitters
before we reveal our top pick here are a
few honorable mentions
number one Bioshock successor to System
Shock 2 oh the wonders and terrors of
isolation in 1999 the rational games
released a first-person RPG way ahead of
its time set in a cyberpunk universe
with the player battling a malevolent
day I remember
legatus my will that guy did you hear it
took a rational eight years to properly
follow it up but it was well worth the
wait the 2007 FPS masterpiece perfected
system shocks concepts and though they
did reduce some role-playing elements
they created an unforgettable setting an
atmosphere with the underwater city of
Rapture so take your pick Atlas or show
Dan shit was that a spoiler I know you
wanna be look the audience mine in the
world right now you with her list you
think you’re cleverer than everybody but
you’re just like the rest of them what’s
your favorite spiritual successor video
game for more top 10s we won’t lose the
rights to be sure to subscribe to
watchmojo.com it be you overestimated
your influence
you
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