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Top 10 Operators in Rainbow Six: Siege


no matter how you play it there’s sure
to be one to fit your style welcome to
watchmojo.com and today we’re counting
down our picks for the top ten operators
from Rainbow six siege reactivating team
rainbow
before we begin we publish new videos
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more great content for this list we’ll
be taking a look at all the operators
released thus far while most of the
things we’ll be talking about work in
terrorist hunt will mainly be focusing
on the effectiveness of these operators
when playing multiplayer number 10 Mira
that’s a scary time when you’re holed up
in your defensive room as you wait for
the attackers to push on the objective
Mira’s gadgets help to eliminate some of
that stress her bulletproof glass panels
allow friendlies to see out of the room
while the enemies can’t see yet you
decide to get your murder on though you
can just pop open the one-way mirror and
let them have it though that tactic
isn’t always advised as it essentially
creates an opening for the entire
attacking team to fire inside I mean
come on surveillance is more essential
than aggression when defending
number nine glass do you know what in
the part is and a sniper have in common
you’d think a sniper wouldn’t be really
appropriate for the close quarters
combat that takes place in siege but
you’d be surprised at how effective
glass can be his flip scope lets you a
switch to a red dot sight for those more
personal moments and the guns high
damage means that as long as you can
land those shots you’ll be coming out
alive
his scoped thermal sight highlights
enemies in yellow too and coupled with
some smoke grenades he can easily see
what’s happening in a room when others
can’t number eight mute without a doubt
having a mute on your team almost always
helps his signal disruptors do just that
disrupt signals this puts a lot of
attacking operators gadgets out of
business drones can be deactivated
explosive cluster charges will prove
ineffective and your reinforced walls
will stay safe from the likes of
thermite and Habana
has been eliminated if you’re fortunate
in keeping those drones out it may buy
you enough time to adequately prepare
for the incoming attackers easy score
too when you step out of your room and
see a pile of drones out of commission
number seven fuse
this hulking character is equipped with
a cluster charge that penetrates
barricades shooting out a bunch of
explosive pellets destroying everyone
and everything inside the room it’s not
uncommon to see the kill feed show three
kills in one go from fuse sometimes he
can even end a match with a single
charge players that really know how to
play won’t just activate the cluster
charge anywhere and will strike when
they know for sure that someone is in
the room or if it’s the objective room
just make sure you aren’t playing
hostage
number six Jaeger when you’re the only
defensive operator to have an assault
rifle as opposed to a submachine gun
playing aggressively isn’t actually such
a bad idea
while his impressive defense systems can
halt grenades in their tracks he’s most
effective at getting the jump on
attackers his quick speed an assault
rifle allow him to quickly close in on
good view points to take out
unsuspecting attackers making him one of
the best roamers to play just as long as
he get used to his recoil number five
Valkyrie knowing the ins and the outs of
a map is critical to effectively playing
this operator surveillance is her strong
suit and with the ability to deploy up
to three cameras across the map she can
essentially know the position of every
enemy not only that but anyone else
defending with her can jump on her
cameras – which means if you’re
effective no more surprise attacks from
the opposing team she also has the
fastest firing SMG in the game capable
of really tearing up foes left and right
with great weapons and equal speed and
armor she’s also an excellent Romer –
number four rook I trust that the
ceramic trauma plate I’m wearing will
stop at 357 magnum round traveling at
490 meters per second sponging a couple
of extra bullets is sometimes all it
takes for you to come out of a firefight
victorious as rook you can place a
satchel full of armor plates down which
grants an extra 20 percent damage
resistance this obviously comes in handy
for light and speedy operators
they get the armored boost without the
sacrifice of speed the plates will also
protect you from being totally killed
after your health reaches zero unless
you get shot in the head being downed
but not out makes you breathe a bit of a
sigh of relief sometimes as it means
you’ve been granted a second chance and
sometimes that’s really all it takes to
win number three doc I’ve learned from
experience that the place to save lives
is in the field not an office the only
healing operator in the game doc is
equipped with a stim pistol and with
only three shots available in
multiplayer the person playing him
better make him count so while slow doc
has maximum armor meaning that he
probably shouldn’t be played
aggressively his stim pistol can even be
used to revive down friends from afar as
well as be used to self revive which
certainly helps if everyone’s abandoned
you but as long as your team is
communicating Dawn’s healing
capabilities can save a lot of lives
they know many way to save a knife is to
take one number to thermite throw some
c4 into the mix and you’ve got one hell
of a combination there’s nothing quite
like that secure feeling of being tucked
nicely into a corner
surrounded by reinforced walls to cover
your back while you aim at the only
entrance in the room unfortunately those
reinforced walls are still susceptible
to collapse enter thermite an attacking
operator with the ability to destroy
reinforced walls creating entries in
positions which the defenders have
generally decided to ignore
with equal speed and armor and a few
great weapon choices there might is one
of the most balanced operators in the
game number one he Bona call you an echo
Duke Aiona gaku though he Bona will take
some getting used to but once mastered
she’s a devastating operator to go up
against
she’s a 3-speed operator with weapons
that seriously pack a punch as well as
being scarily accurate her launcher
fires pellets that can destroy walls and
while the area of effect isn’t quite as
big as thermite’s
her smaller entry points allow enough
space to get some clean shots in and
when you’re blowing holes in three
reinforced walls while you break in from
somewhere else the enemy will probably
be dead before they figure out what the
heck is going on do you agree with our
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