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Top 10 Freaky Audiologs in Video Games


sometimes it’s what you don’t get dizzy
and gets dia NATO so hungry I’ve
searched for food but the only thing I
found are other people’s annoying
useless audio dogs welcome to
watchmojo.com and today we’ll be
counting down our picks for the top 10
video games with scary audio logs
looking for the fireflies they’ve all
left I’m dead soon while audio logs have
been the butt end of jokes in the modern
landscape of gaming when done properly
they’re an excellent tool for providing
backstory character depth and in this
case fear I was loyal to you and you
keep bastards left me twisting in the
wind for this list we’re focusing on
those games that constantly have us
looking over our shoulder with their
exceptional use of unsettling and creepy
audio logs supervisors second engineer
Dallas reporting this will be my last
report number 10 The Last of Us
apparently there’s no way to extricate
the parasite without eliminating the
hosts zombies are a polarizing trope in
horror games and up until Naughty Dog’s
masterpiece they were something that
fans were sure they wanted to stay dead
well what am I supposed to do I am sure
you will figure that out heavily
focusing on the human experience of the
Apocalypse Wow there wasn’t too many of
them these audio logs do an excellent
job of covering up almost every human
emotion from the fear of a lab tech who
knows he’s gonna turn to the despair of
a doctor coming to terms with the fact
that she can’t save everyone
these logs terrified us by hitting us
with a healthy dose of reality which was
much scarier than any zombie could ever
hope to be
I just want this sound man
number 9 fallout series why the hell
would he come all the way out here
that’s been a little nuts for some time
now like this desolate landscapes and
harsh environments are nothing compared
to the most dangerous enemy in
Bethesda’s post-apocalyptic franchise
your fellow man probably shoulda killed
all those people it seems like everyone
shows their sadistic true colors in
their struggle for survival and the
audio logs you find scattered throughout
your quest do an excellent job of
driving that point home where they’re
describing the fear of the first-hand
experiences with the bloodthirsty
scavengers or regret and not being able
to help the victims
the harsh reality of the situation is
always on full display while it may have
gotten lonely out there in the wasteland
thinking back to all the audio logs we
found has convinced that sometimes alone
is better maybe I shouldn’t have waited
so damn long to start tracking it trails
gone cold
therefore wanderer these guys are number
8 the swapper is where we develop the
device in your hands we looked at the
way the watches communicate and built a
delivery system for it harmless on the
surface these logs hit us with a few too
many existential questions for our
liking listening to the worries of the
crew members who had swapped one too
many times and ended up losing track of
the original copy immediately had us
regretting all the times we carelessly
watched our copies dissolve into nothing
and die after completing each level
scaling up to full-blown paranoia the
more we swapped we grew suspicious of
ourselves our clothes and everything
else we interacted with extremely
effective at making us fear the core
mechanic of the game these recordings
still have us lying in bed awake at
night but the swapper has taught us that
the mind is some fundamental part of the
universe which is not a physical number
7 soma furthering our deepening identity
crisis frictional games is source of
technophobia had us uneasy right from
the get-go we like to think that we’re
all special and unique individuals but
once we learned up the possibility to
upload entire lives to a hard drive we
were all terrified of the possible real
world future a continuous flow of
thought and perception keeps an unbroken
chain of continuity that we know as our
Sun each tiny piece of the puzzle
continued to throw uncomfortable
psychologically draining questions at us
forcing us to think about all the
possible implications of this haunting
digital centric world forcing us to come
to terms with our own morality soma had
ascared not only of the lurking depths
of the abyss but of our own computers as
well
number six doom three this place does
funny things with your eyes and
perception of time before spending some
time with the audio logs left behind by
the research team it was hard to imagine
that anything could scare us after
mowing down hundreds of the monstrous
demons from hell describing being lost
and alone after encounters with the
monsters in grotesque detail these logs
accomplished the impressive task of
making us fear creatures we’ve killed a
hundred times over they could only be
described as demons I have never seen
such a big thing move so quickly all the
weapons in the world couldn’t keep us
feeling safe after realizing just how
creepy each enemy really was something
as simple as a few lines of dialogue put
our imaginations into overdrive and had
us hesitating to turn down each hallway
no matter how many bullets we had left
I’m not sure how much longer I thank you
I’m shooting at shadows here in every
moment I feel them creeping closer
toward me number 5 alien isolation every
doors locked and he sure as hell
couldn’t fit through the air vent
without a fight we don’t know what to do
with its vast emptiness and crushing
loneliness space was scary enough
without these countless hair-raising
crew locks oh yeah also there’s a
xenomorph whatever
thrown in for good measure regardless
there enough fuel to kick-start any
amount of nightmares
whether detailing the synthetics or the
skulking alien these various logs which
described attacks massacres and the
abduction of dead bodies amongst many
other Horrors did a good job of making
us not want to explore the ship and kept
us on our toes even when the xenomorph
was nowhere to be seen since it has a
containment breach synthetic safety
procedures are getting bypassed left and
right alone in the hallways of the
spacecraft we never felt safe after
hearing about the big baddie stocking
through the vents and it kept us looking
over our shoulder the whole way through
escape there’s some boys but because of
what they consider vents one by one
number 4 Batman Arkham Asylum the Batman
universe has had decades to build up the
different villains and give them each a
distinct personality but even with such
an established pedigree the asylum
interview tapes still made our skin
crawl
good try but the answer to all three is
a fade true it crawls on all fours but
cob its legs and it can only wiggle on
two limbs each one hammers home just how
ruthless and psychopathic each inmate
actually is and they do a good job of
driving home the bleakness of Batman’s
new home at Arkham the world’s greatest
detective may be on the case but
listening to the recordings of the
serial killers Oz or the sadistic
Riddler while knowing they’re on the
loose was enough to threaten us at every
moment just a little time pouring
through these tapes quickly shows you
that these are not the villains you know
from your childhood comics got a few
more surprises in store
compared to face your fear
number three system shocked you the
change is upon me pioneering almost
every use of audio logs that followed
each entry in this classic of the genre
tells of a parasitic alien faction
called the many that takes control of
its hosts sentient and self-aware their
incessant attempts to have us draw in
them more thankfully undermined
constantly by hearing the endless logs
of fellow crew members being brutally
killed or turned by the alien group I’m
holding my guts inside of me with both
hands relentlessly creepy they had just
enough details to keep us guessing as we
scoured the von braun for a way to
escape never letting us get comfortable
System Shock 2 audio logs are a rare
breed that continues to have us sleeping
with one eye open every time we think
about him voice number 2 Bioshock free
enterprise is the foundation upon which
our society has been established it
should come as no surprise that the
spiritual successor to System Shock
would feature some bone-chilling audio
logs as well didn’t came and sat in my
lap I pushed it off I thought get away
from me beautiful and creepy all at once
the early design city of Rapture holds
many secrets waiting to be uncovered
through the various collectible logs
scattered throughout the Art Deco
stylings and just a couple of minutes
spent with them or enough to point us
toward the culprits behind the city’s
failure to have them make the user
vulnerable to mental suggestion through
pheromones would we not be able to
effectively control the actions of the
citizens of rapture our character has
exclusive access to some of the most
horrific acts possible routinely
performed by the awful people calling
Andrew Ryan City home dark and
disturbing hearing these tapes had us
quickly going from worried about the
splicers and little sisters to instead
fearing running into the suddenly more
fearsome people we had heard so much
about
as my scalpel I have been a transformer
but is there not something better
number one dead space at least if I
don’t have any limbs I won’t be able to
kill anyone when I’m infected doing
things a little differently than other
sci-fi horror Titans these audio logs
throw subtlety to the wind and let you
know exactly why you should be afraid
down to every last gruesome detail we
thought Necromorphs were creepy enough
but hearing the resolve of a soldier to
dismember all of his own limbs so that
he wouldn’t pose a threat once he came
back added a new more terrifying depth
to the entire experience as we started
to wonder who the people were behind
each monster these collectible logs are
filled with fear hopelessness and
looming dread that ate at our minds the
entire time and Stan – some of the
finest examples of scary audio logs in
gaming and we’re nothing compared with
what came after our friends our
co-workers started coming back do you
agree with our list that any one way to
be sure you have any other games with
terrifying audio logs
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