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Mario Kart Franchise Retrospective


when traveling across the Mushroom
Kingdom
sometimes it’s better to drive welcome
to watchmojo.com and today we’ll be
taking a look back at the Mario Kart
franchise many people have grown up
playing the mustachioed plumbers
countless adventures yet his exploits
behind the wheel have become just as
recognizable as his core series this is
not only due to attracting a following
through multiplayer mayhem but providing
the first ever go-kart experience on
Nintendo’s consoles one of the
longest-running and best-known spinoff
series ever made Mario Kart debuted in
1992 for the Super Nintendo mario koppel
Onoda is ha-ha-ha home double Knight its
original 16-bit game Super Mario Kart
launched the series only one year after
the release of the incredibly popular
super mario world the game painted
players against each other as they raced
through signature areas from its
predecessor unsurprisingly this method
of supporting Mario’s latest adventures
with a four-wheeled counterpart became
commonplace such as in 1997’s Mario Kart
64 which not only introduced 3d graphics
but also for player played to the series
no matter the installment the games have
always had players select from the most
popular characters from the Mario
universe each with their own speed and
handling traits and of course there were
power-ups
these included star power banana peels
mushrooms and the infamous leader
seeking blue turtle shell certain
characters have always been prone to
receiving one type of item over the
other such as toad constantly collecting
mushroom speed boosts in terms of tracks
Mario Kart has always separated races by
unique Cup challenges these included
such challenges as the mushroom cup
flower cup lightning cup and star cup
along with the mirror and retro cups
these each contains several courses
while difficulty in skill is further
divided by selectable speed of the karts
motors which ranges from 50 CCS up to
150 CCS while there are always new
tracks and retro throwbacks the tracks
in the series are best known for the
regular staples among these are beaches
stadiums Bowser’s Castle and the
death-defying and infinitely frustrating
Rainbow Road despite the light-hearted
settings the races have always been
intense and close due in large part to
Nintendo’s use of rubber banding AI
enemies
this means that they let you catch up if
you’re behind and stay hot on your heels
if you’re out in front meanwhile the
racing series has always supported a
ghost mode so players could race
themselves and a thrilling battle mode
this includes a balloon challenge which
has players try to pop each other’s
three balloons in order to win not just
a staple of each and every one of
Nintendo’s home consoles since the early
90s Mario Kart has regularly appeared on
their portable systems as well as a
result the series has felt the need to
innovate and make drastic changes in
order to keep things fresh these various
gimmicks have ranged from the use of two
passenger vehicles in Mario Kart Double
Dash two motorcycles in Mario Kart Wii
and more recently gliders and submarines
in Mario Kart 7 interestingly this is in
fact the ninth entry of the series if
you count the two Namco led arcade GP
roms an iconic series Mario Kart
continues to lead the way for fun on
Nintendo platforms and other companies
continue to unsuccessfully mimic its
remarkable success in universal appeal
[Music]
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