
Aleksey plays the 15th centuries most
dangerous assassin welcome to
watchmojo.com I’m Mike Patel and today
we’re talking with creative director Pat
vestigial a-about Assassin’s Creed 2 can
you please tell us about Assassin’s
Creed 2 for those who haven’t heard the
news the first one you play the alt a
year to master assassin during the Third
Crusade and now you’re gonna play Ezio
Auditore da Firenze a young nobleman
from Florence during the Italian
Renaissance we will have to learn to
become an assassin in order to avenge
his family what gameplay changes can
players expect in the sequel first we
got rid of the entire game structure
from the first one so there’s a lot of
surprises a lot more diversity in terms
of missions a lot more different weapon
types instead of only assassinating one
person at a time you can now assassinate
two guys two NPC at the same time it
sounds silly but it’s kind of fun and
then we work hard on the climbing
elements to make it more fluid we have
the swimming ability in the first game
each time you would hit the water we
would die
now you can swim in the first game the
crowd element was more like an obstacle
now it gives player opportunities it’s a
brand new experience really and it’s a
sequel also because everything that you
liked in the first game is back how
historically accurate would you say that
Ubisoft is trying to be to the
characters and the locations we had the
chance to work with the Italian
Renaissance it’s a bit easier for us to
find all the details a lot more
characters that people know about so
they’re not know DaVinci for example
isn’t a game player now go
you’re alive but he’s not the old man
that we used to see because in the game
he’s 25 full of life having fun and
that’s historically accurate no na da da
Vinci was someone who was doing a lot of
practical jokes for example that would
do a lot of parties that’s why he went
to Milan oh he was asked to go there to
throw some party for the Duke and then
the city’s pretty much like they were we
decided that if the building wasn’t
there at the time it couldn’t be in our
game but then the main thing is the
gameplay in the fun factor so sometimes
we had to bend a little bit the rules of
history to make it more fun could you
tell us about the graphic differences
between the first game and the sequel
cities are bigger than they were in the
first game we have Bayon light cycles
but mainly it is different settings it’s
not the technical feature but for us we
had to come up with this total brand-new
world how important has the Assassin’s
Creed franchise become to Ubisoft I
think we created something unique that
people enjoy and want to know more and
will continue because it’s a richer
naver’s there’s so many different
stories we can tell so many gameplay we
can still do no worries we’ll come up
with something else I’m sure
dangerous assassin welcome to
watchmojo.com I’m Mike Patel and today
we’re talking with creative director Pat
vestigial a-about Assassin’s Creed 2 can
you please tell us about Assassin’s
Creed 2 for those who haven’t heard the
news the first one you play the alt a
year to master assassin during the Third
Crusade and now you’re gonna play Ezio
Auditore da Firenze a young nobleman
from Florence during the Italian
Renaissance we will have to learn to
become an assassin in order to avenge
his family what gameplay changes can
players expect in the sequel first we
got rid of the entire game structure
from the first one so there’s a lot of
surprises a lot more diversity in terms
of missions a lot more different weapon
types instead of only assassinating one
person at a time you can now assassinate
two guys two NPC at the same time it
sounds silly but it’s kind of fun and
then we work hard on the climbing
elements to make it more fluid we have
the swimming ability in the first game
each time you would hit the water we
would die
now you can swim in the first game the
crowd element was more like an obstacle
now it gives player opportunities it’s a
brand new experience really and it’s a
sequel also because everything that you
liked in the first game is back how
historically accurate would you say that
Ubisoft is trying to be to the
characters and the locations we had the
chance to work with the Italian
Renaissance it’s a bit easier for us to
find all the details a lot more
characters that people know about so
they’re not know DaVinci for example
isn’t a game player now go
you’re alive but he’s not the old man
that we used to see because in the game
he’s 25 full of life having fun and
that’s historically accurate no na da da
Vinci was someone who was doing a lot of
practical jokes for example that would
do a lot of parties that’s why he went
to Milan oh he was asked to go there to
throw some party for the Duke and then
the city’s pretty much like they were we
decided that if the building wasn’t
there at the time it couldn’t be in our
game but then the main thing is the
gameplay in the fun factor so sometimes
we had to bend a little bit the rules of
history to make it more fun could you
tell us about the graphic differences
between the first game and the sequel
cities are bigger than they were in the
first game we have Bayon light cycles
but mainly it is different settings it’s
not the technical feature but for us we
had to come up with this total brand-new
world how important has the Assassin’s
Creed franchise become to Ubisoft I
think we created something unique that
people enjoy and want to know more and
will continue because it’s a richer
naver’s there’s so many different
stories we can tell so many gameplay we
can still do no worries we’ll come up
with something else I’m sure
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