
[Music]
turns out there’s still more instances
of player choice not mattering to the
progression of games welcome to
watchmojo.com and today we’re counting
down our list for another top 10 false
choices in video games just take my time
once again we’re looking at scenes and
moments in gaming where the player is
told that their actions affect what will
occur next only percent actions to be
rendered irrelevant to the gameplay or
narrative everything is in place we can
initiate whenever you wish be it a
simple choice of cards or a decision to
spare a life these choices come across
more as misdirection and manipulation
than an offering of actual options just
number 10 cure cancer resolved world
hunger Saint throw for two incredibly
worthwhile options yet definitely no
outcome early in Saints Row for the boss
of the third Street Saints miraculously
becomes president of the United States
and has had time to settle in and make
some questionable decisions so you agree
you have a problem no you did you’re the
communications director fixes shortly
before attending a press conference the
boss is meant by his vice president
Keith David who offers to put one of two
bills up for vote do you want to be the
president who cured cancer or the
president who saw of world hunger
whether the player chooses the bill to
cure cancer or solve world hunger the
choice is never brought up again and
appears to be forgotten by the time the
real action starts speaking of hunger
tell the kitchen is send up a burger
good to us number 9 the Kraft chenko
interrogation call duty black ops 2
letting go of the past is tough for most
but Alex Mason has a very unique problem
in this regard sorry tree huggers died
having been subjected to mental
conditioning in the 1960s Mason is
driven to kill several of his former
captors so when a mission to Afghanistan
has Mason present for the interrogation
of Lev crept chenko one such captor it
falls to the player to either stop or
indulge Mason’s urge to kill if you fail
to stop Mason he kills crept Janko and
his allies turn on him and if Mason
resists his friend woods pulls the
trigger instead and causes their allies
to turn traitor what a stunning
difference that made it’s like the
Bucktown genre – how number nine pick
your ending dave’s ex human revolution
and mankind divided a broadcast I have
to stop it I know please come closer
bursaries that prides itself on letting
players shape the narrative this sure
isn’t a great way of making player
choice matter change never comes without
pain human revolution ends on an open
note with lead character Adam Jensen
being offered a choice between for
potential endings each bearing their own
consequences are you sure this is your
choice that’s all well and good until
mankind divided comes along and opted to
remain ambiguous about which ending was
canon with no direct clues as to the
truth and no option to import ones
ending the result is a feeling of missed
opportunity and disappointment still
humanity’s future remained open
how would the world react to the
sabotage number seven to save Trish or
not to save Trish infamous shall he be
give a hero’s tragedy should be a
compelling and powerful thing yet in the
2009 open-world game infamous there’s a
tangible sense of disempowerment
as the player guides electricity firing
superhuman Cole MacGrath towards a
confrontation with his nemesis Kessler
counting down in the late game mission
Kessler offers Cole the chance to save
either his girlfriend Trish or a group
of doctors from Pauling to their doom
however regardless of the chosen course
of action the overall outcome is the
same
Trish dies and Cole is left embittered
Kessler is gonna pay for this I’m gonna
find that sick bastard all of the good
or evil karma in the world can’t change
how much this event feels like a
frustrating instance of narrative
railroading I saw what Kessler put you
through hell of a thing every minute
that mad dog walks the planet all of our
lives are at risk number six the two
valances king’s quest
during the third episode of King’s Quest
the noble King Graham sets out to climb
a tower and rescue those trapped within
to his surprise
there are not one but two princesses
atop the tower the enthusiastic beasts
and the introverted VIII you’re both
going to have to job the spell is
unbroken crane has disliked which
princess he believes to be his true love
courting the chosen woman as a result
you and grandma V looks happily ever
after as the episodes conclusion reveals
though the choice fundamentally doesn’t
matter both women are named Prince bonus
Graham’s canonical wife and Queen thus
the series history is maintained but at
the cost of player involvement
number five a farewell to arm The
Walking Dead Season one can do this late
in the fourth episode of The Walking
Dead Season one your character Lee
Everett is sadly bitten by a walker and
doomed to eventually turn into one
himself
as his efforts to rescue his young
charge Clementine conflict with this
problem Lee and by extension the player
is made to decide between carrying on
with the infected limb or amputating it
to buy him some time quite the powerful
dilemma to pose it’s made to ring hollow
by Lee inevitably succumbing to the bite
regardless of which choice is made thus
what could have been an interesting
branching off of paths ends up seeming
very false at its core please assist
hurt so goddamn bad
number four freeing Tolan Wing Commander
for the price of freedom
am I your prisoner of war then come
apparently freedom comes kind of cheap
actually well that’s our impression when
Fame star pilot Christopher Blair
happens upon his former commanding
officer Admiral Tolwyn in the captivity
of Blair’s allies always happen after a
tense confrontation Blair’s offered the
chance to either let Tolan go free or
leave him to his fate one undercuts the
potential impact of this decision
however is the fact that Tolwyn will
always escape whether permitted by Blair
or undertaken secretly by Blair’s friend
maniac either way the Admiral will be
freed but I can assure you it was not
authorized by come fetch queue while it
serves its purpose to keep the story
moving this moment feels kind of out of
sync with the games otherwise choice
influenced nature I hope you’re right
Admiral I hope we are on the same side
number three
dropping Hana or let it go until dawn
Oh death turns out no one gets spared
till another year in 2015 until dawn we
were introduced to Hanna and Beth
Washington a pair of sisters staying
with their friends at the Washington
family cabin there’s someone outside the
help unfortunately some stuff happens
and circumstances lead to the sisters
hanging off of a cliff edge with a
mysterious person seemingly trying to
grab them
it’s at that point that Beth as the
player-controlled character can let go
of Hanna and reach for that person’s
hand or release her grip on the cliff
yet the scene will end with both sisters
falling to their presumptive deaths no
matter which choice you made
number two while the game needs to start
fall at four you have been pre-selected
for entrance into the local vault vault
111 anyways in no way out as fallout 4
opens your chosen character either a
male war veteran or his lawyer wife he’s
greeted at the door of their home by a
bulk tech salesman sad salesman wants to
discuss your characters reservation in
vault 111 which leads to the allocation
of special points
AE you making your character wonderful
that’s everything I just gonna walk this
over to the vault congratulations on
being prepared for the future you can
however refused to hear the salesman out
at which point your spouse convinces you
to hear the pitch anyway clearly meant
to ensure that the game will start and
you’ll actually make your character the
apocalypse well he’ll sign me up the
sequence nonetheless feels really
contrived and teases twice without
really committing to it for you and
Shawn no price is too high
number one the pure blood test
Wolfenstein the new order
finis tawny owl boobie well the idea of
feeling tension was really nice while it
lasted
not long after BJ blaskowitz returns to
action in the new order he and his new
companion Anja set off aboard a train to
Berlin
along the way blaskowitz is asked to sit
down by a pair of Nazi officers and
asked to take a test you wish to see
animal test London see you then have to
select from a series of cards with the
threat of death should you choose the
right one because that would prove that
you’re apparently not pure blood there’s
just one tiny issue here no card is
wrong and Vijay gets to walk away
unscathed in almost every scenario
my name’s Edith is a mine owner and his
blue tight banner do you agree with our
list
what false choices in gaming bother you
the most need to get out of here first
if you didn’t see a false choice you
thought should be on this list
be sure to check out our first list on
the topic and for more revelatory top
10s published every day be sure to
subscribe to watchmojo.com
[Applause]
[Music]
turns out there’s still more instances
of player choice not mattering to the
progression of games welcome to
watchmojo.com and today we’re counting
down our list for another top 10 false
choices in video games just take my time
once again we’re looking at scenes and
moments in gaming where the player is
told that their actions affect what will
occur next only percent actions to be
rendered irrelevant to the gameplay or
narrative everything is in place we can
initiate whenever you wish be it a
simple choice of cards or a decision to
spare a life these choices come across
more as misdirection and manipulation
than an offering of actual options just
number 10 cure cancer resolved world
hunger Saint throw for two incredibly
worthwhile options yet definitely no
outcome early in Saints Row for the boss
of the third Street Saints miraculously
becomes president of the United States
and has had time to settle in and make
some questionable decisions so you agree
you have a problem no you did you’re the
communications director fixes shortly
before attending a press conference the
boss is meant by his vice president
Keith David who offers to put one of two
bills up for vote do you want to be the
president who cured cancer or the
president who saw of world hunger
whether the player chooses the bill to
cure cancer or solve world hunger the
choice is never brought up again and
appears to be forgotten by the time the
real action starts speaking of hunger
tell the kitchen is send up a burger
good to us number 9 the Kraft chenko
interrogation call duty black ops 2
letting go of the past is tough for most
but Alex Mason has a very unique problem
in this regard sorry tree huggers died
having been subjected to mental
conditioning in the 1960s Mason is
driven to kill several of his former
captors so when a mission to Afghanistan
has Mason present for the interrogation
of Lev crept chenko one such captor it
falls to the player to either stop or
indulge Mason’s urge to kill if you fail
to stop Mason he kills crept Janko and
his allies turn on him and if Mason
resists his friend woods pulls the
trigger instead and causes their allies
to turn traitor what a stunning
difference that made it’s like the
Bucktown genre – how number nine pick
your ending dave’s ex human revolution
and mankind divided a broadcast I have
to stop it I know please come closer
bursaries that prides itself on letting
players shape the narrative this sure
isn’t a great way of making player
choice matter change never comes without
pain human revolution ends on an open
note with lead character Adam Jensen
being offered a choice between for
potential endings each bearing their own
consequences are you sure this is your
choice that’s all well and good until
mankind divided comes along and opted to
remain ambiguous about which ending was
canon with no direct clues as to the
truth and no option to import ones
ending the result is a feeling of missed
opportunity and disappointment still
humanity’s future remained open
how would the world react to the
sabotage number seven to save Trish or
not to save Trish infamous shall he be
give a hero’s tragedy should be a
compelling and powerful thing yet in the
2009 open-world game infamous there’s a
tangible sense of disempowerment
as the player guides electricity firing
superhuman Cole MacGrath towards a
confrontation with his nemesis Kessler
counting down in the late game mission
Kessler offers Cole the chance to save
either his girlfriend Trish or a group
of doctors from Pauling to their doom
however regardless of the chosen course
of action the overall outcome is the
same
Trish dies and Cole is left embittered
Kessler is gonna pay for this I’m gonna
find that sick bastard all of the good
or evil karma in the world can’t change
how much this event feels like a
frustrating instance of narrative
railroading I saw what Kessler put you
through hell of a thing every minute
that mad dog walks the planet all of our
lives are at risk number six the two
valances king’s quest
during the third episode of King’s Quest
the noble King Graham sets out to climb
a tower and rescue those trapped within
to his surprise
there are not one but two princesses
atop the tower the enthusiastic beasts
and the introverted VIII you’re both
going to have to job the spell is
unbroken crane has disliked which
princess he believes to be his true love
courting the chosen woman as a result
you and grandma V looks happily ever
after as the episodes conclusion reveals
though the choice fundamentally doesn’t
matter both women are named Prince bonus
Graham’s canonical wife and Queen thus
the series history is maintained but at
the cost of player involvement
number five a farewell to arm The
Walking Dead Season one can do this late
in the fourth episode of The Walking
Dead Season one your character Lee
Everett is sadly bitten by a walker and
doomed to eventually turn into one
himself
as his efforts to rescue his young
charge Clementine conflict with this
problem Lee and by extension the player
is made to decide between carrying on
with the infected limb or amputating it
to buy him some time quite the powerful
dilemma to pose it’s made to ring hollow
by Lee inevitably succumbing to the bite
regardless of which choice is made thus
what could have been an interesting
branching off of paths ends up seeming
very false at its core please assist
hurt so goddamn bad
number four freeing Tolan Wing Commander
for the price of freedom
am I your prisoner of war then come
apparently freedom comes kind of cheap
actually well that’s our impression when
Fame star pilot Christopher Blair
happens upon his former commanding
officer Admiral Tolwyn in the captivity
of Blair’s allies always happen after a
tense confrontation Blair’s offered the
chance to either let Tolan go free or
leave him to his fate one undercuts the
potential impact of this decision
however is the fact that Tolwyn will
always escape whether permitted by Blair
or undertaken secretly by Blair’s friend
maniac either way the Admiral will be
freed but I can assure you it was not
authorized by come fetch queue while it
serves its purpose to keep the story
moving this moment feels kind of out of
sync with the games otherwise choice
influenced nature I hope you’re right
Admiral I hope we are on the same side
number three
dropping Hana or let it go until dawn
Oh death turns out no one gets spared
till another year in 2015 until dawn we
were introduced to Hanna and Beth
Washington a pair of sisters staying
with their friends at the Washington
family cabin there’s someone outside the
help unfortunately some stuff happens
and circumstances lead to the sisters
hanging off of a cliff edge with a
mysterious person seemingly trying to
grab them
it’s at that point that Beth as the
player-controlled character can let go
of Hanna and reach for that person’s
hand or release her grip on the cliff
yet the scene will end with both sisters
falling to their presumptive deaths no
matter which choice you made
number two while the game needs to start
fall at four you have been pre-selected
for entrance into the local vault vault
111 anyways in no way out as fallout 4
opens your chosen character either a
male war veteran or his lawyer wife he’s
greeted at the door of their home by a
bulk tech salesman sad salesman wants to
discuss your characters reservation in
vault 111 which leads to the allocation
of special points
AE you making your character wonderful
that’s everything I just gonna walk this
over to the vault congratulations on
being prepared for the future you can
however refused to hear the salesman out
at which point your spouse convinces you
to hear the pitch anyway clearly meant
to ensure that the game will start and
you’ll actually make your character the
apocalypse well he’ll sign me up the
sequence nonetheless feels really
contrived and teases twice without
really committing to it for you and
Shawn no price is too high
number one the pure blood test
Wolfenstein the new order
finis tawny owl boobie well the idea of
feeling tension was really nice while it
lasted
not long after BJ blaskowitz returns to
action in the new order he and his new
companion Anja set off aboard a train to
Berlin
along the way blaskowitz is asked to sit
down by a pair of Nazi officers and
asked to take a test you wish to see
animal test London see you then have to
select from a series of cards with the
threat of death should you choose the
right one because that would prove that
you’re apparently not pure blood there’s
just one tiny issue here no card is
wrong and Vijay gets to walk away
unscathed in almost every scenario
my name’s Edith is a mine owner and his
blue tight banner do you agree with our
list
what false choices in gaming bother you
the most need to get out of here first
if you didn’t see a false choice you
thought should be on this list
be sure to check out our first list on
the topic and for more revelatory top
10s published every day be sure to
subscribe to watchmojo.com
[Applause]
[Music]
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