
I thought gaming was bad for you
gamification shows us that ice can be
further from the truth what is
gamification gamification is simply
harnessing typical elements from games
like competition over following and
applying them to real life scenarios
through gamification where it was
tackled many real-world problems by
simulating these conditions in a virtual
environment there are numerous benefits
associated with this which I’ll now
present to you students however your
parents or teachers have ever said that
video games rot your brain or ruin your
eyes well think again it’s exactly the
opposite and I have proof
studies have shown that play around 15
hours a week of games actually helps to
improve eyesight and find objects easier
when in clutter it’s a common
misconception that certain games eg
those centered on warfare can make
individuals lash out and pay violently
and whilst this may be true for some
individuals who already have a violent
predisposition these games have also
been proven to help social behavior in
children because of the aspect of
warning so all these rumors you’re told
should be taken with a pinch of salt my
next example shows how gaming can save
countless lives packs the galvanic an HR
manager in the US witnessed a flipped
over car on the motorway his instincts
took over he quickly rushed to help the
injured passengers I was able to get
them to safety
miraculously he was able to stop extreme
bleeding and treat other various
injuries later
Paxton called the makers of the game
America’s Army within it he saw the
characters do this kind of thing but in
a military situation and Paxton said I
received no prior medical training and
because of the training and
presentations within America’s Army I
was able to help and possibly save the
injured man now if that doesn’t show how
game we can change the world then what
will there’s so many positive outcomes
from gaming and I believe they outweigh
the negatives imagine if we could
provide these games to people in
deprived areas we could change their
lives we could create games that
each people had to build a shelter last
to know if they could see me clean water
and just like packs and garlic we could
teach people skills which they could
apply to real-life situations
years ago it would been unheard of these
gave me in the classroom but now it’s
used as a teaching tool all over the
world educational games are probably one
of the most useful types of game
gamification this shows that these games
in question may be found upon now but in
the future they may be essential to how
we survive according to a study
conducted by the University of Colorado
on the impact of games on adult learners
adults in gamified elearning experiences
it’s called 40% higher in skill based
knowledge assessments 11% higher in
terms of a factual knowledge and had a
nine percent increase in retention rate
this not only shows that game helps
adults to acquire knowledge and skills
more effectively but also helps them to
retain information better and commit it
to long term memory
features there’s also been evidence that
gaming has outstanding health benefits
including the aiding of dementia
patients these games help dementia
patients to slow down their cognitive
decline and bright colors and movements
help to stimulate the brain their games
are january slower than the ones we see
today this leads me to virtual reality
virtual reality is not a type of gaming
but enhancing the gaming experience to
make it more realistic VR is a three
dimensional image that could be
interacted with from controls or special
type of gaming equipment many games have
already been developed tell with
education and many VR are many large
companies and developing their own VR
set which can help so many industries
raging for poverty travel Facebook
created the oculus rift to take
technology to a new level and make
social networking as lifelike as
possible imagine sitting on opposite
sides of the worlds from your parents
and being able to have dinner with them
just by putting on a headset thanks to
the oculus rift place you in the same
virtual room there will always be the
question will these games
supports life would you all be immersed
in virtue
or people walking around in the real
world I agree that spending endless
hours in front of screens with no human
interaction or exercise it’s not good at
all
but if gaming takes place in a healthy
and balanced environment which one can
enjoy for pleasure or use for business
education on a health surely this can’t
be bocce thank you [Applause]
gamification shows us that ice can be
further from the truth what is
gamification gamification is simply
harnessing typical elements from games
like competition over following and
applying them to real life scenarios
through gamification where it was
tackled many real-world problems by
simulating these conditions in a virtual
environment there are numerous benefits
associated with this which I’ll now
present to you students however your
parents or teachers have ever said that
video games rot your brain or ruin your
eyes well think again it’s exactly the
opposite and I have proof
studies have shown that play around 15
hours a week of games actually helps to
improve eyesight and find objects easier
when in clutter it’s a common
misconception that certain games eg
those centered on warfare can make
individuals lash out and pay violently
and whilst this may be true for some
individuals who already have a violent
predisposition these games have also
been proven to help social behavior in
children because of the aspect of
warning so all these rumors you’re told
should be taken with a pinch of salt my
next example shows how gaming can save
countless lives packs the galvanic an HR
manager in the US witnessed a flipped
over car on the motorway his instincts
took over he quickly rushed to help the
injured passengers I was able to get
them to safety
miraculously he was able to stop extreme
bleeding and treat other various
injuries later
Paxton called the makers of the game
America’s Army within it he saw the
characters do this kind of thing but in
a military situation and Paxton said I
received no prior medical training and
because of the training and
presentations within America’s Army I
was able to help and possibly save the
injured man now if that doesn’t show how
game we can change the world then what
will there’s so many positive outcomes
from gaming and I believe they outweigh
the negatives imagine if we could
provide these games to people in
deprived areas we could change their
lives we could create games that
each people had to build a shelter last
to know if they could see me clean water
and just like packs and garlic we could
teach people skills which they could
apply to real-life situations
years ago it would been unheard of these
gave me in the classroom but now it’s
used as a teaching tool all over the
world educational games are probably one
of the most useful types of game
gamification this shows that these games
in question may be found upon now but in
the future they may be essential to how
we survive according to a study
conducted by the University of Colorado
on the impact of games on adult learners
adults in gamified elearning experiences
it’s called 40% higher in skill based
knowledge assessments 11% higher in
terms of a factual knowledge and had a
nine percent increase in retention rate
this not only shows that game helps
adults to acquire knowledge and skills
more effectively but also helps them to
retain information better and commit it
to long term memory
features there’s also been evidence that
gaming has outstanding health benefits
including the aiding of dementia
patients these games help dementia
patients to slow down their cognitive
decline and bright colors and movements
help to stimulate the brain their games
are january slower than the ones we see
today this leads me to virtual reality
virtual reality is not a type of gaming
but enhancing the gaming experience to
make it more realistic VR is a three
dimensional image that could be
interacted with from controls or special
type of gaming equipment many games have
already been developed tell with
education and many VR are many large
companies and developing their own VR
set which can help so many industries
raging for poverty travel Facebook
created the oculus rift to take
technology to a new level and make
social networking as lifelike as
possible imagine sitting on opposite
sides of the worlds from your parents
and being able to have dinner with them
just by putting on a headset thanks to
the oculus rift place you in the same
virtual room there will always be the
question will these games
supports life would you all be immersed
in virtue
or people walking around in the real
world I agree that spending endless
hours in front of screens with no human
interaction or exercise it’s not good at
all
but if gaming takes place in a healthy
and balanced environment which one can
enjoy for pleasure or use for business
education on a health surely this can’t
be bocce thank you [Applause]
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