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Finding out who we really are | Peter Molyneux | TEDxGuildford


I’m going to talk about computer games

and I’m going to talk about what happens

if you in a computer game if you give

people the ability to be who they want

to be I may want to be a really evil

vicious nasty individual I may and want

to be wonderfully good and that’s what

we’re going to talk about we look a

little bit of data from those games and

a few surprising results I’ve always

been fascinated about Who I am

and as a kid and as a teenager I’d you

know I took IQ tests

I took the hello magazine hot-or-not

test just to find out who the hell I

really was when I was lucky enough to

become in go computer games designer I

remembered this and I thought this one

question you know what in entertainment

so often I’m asked to empathize with a

good guy personally I am thighs with bad

guy

I always think in James Bond movies you

know that poor evil dude who set up his

his base in some volcano I mean the

employment problems he must have to get

staff must be terrible so I always

empathize with those the bad guys I

always thought it was poor that James

Bond came along press one button the

whole base blew up and so I went about

thinking about how we could weave that

into a computer game and I designed a

game called black and white and black

and white allows you the plot to play

the role of a god now what sort of God

are you going to be are you going to be

a wonderful understanding god listening

to all the prayers of your little people

helping save as many lives as you like

or if you’re like me are you going to be

the evilest viciousness horriblest god

if someone asks a prayer of you do

despite I mean yeah who are they to ask

you anything and that’s what this game

allowed you to do the interesting thing

is what it did was it showed and

reflected what sort of player you were

in the visuals of the world so if

someone was playing the

game and there were being good god the

sky would be blue and the landscape

would be green and lush and all the

little tiny people will be happy and if

you’re an evil god the sky will be red

and scary and all the little people

would be really unhappy and sad and this

also went through into this creature you

taught because it wasn’t just the moral

aspects of the world that you were

playing in but it also was fascinating

is if I was able to give a games player

something to look after something to

nurture something that they could teach

what was right or wrong – that would

also be an interesting fact and so you

were able to look after this creature

and teach this creature what was good

and what was bad by the way you played

that means you could make creatures that

went around and killed the little people

or went around say to people now the

interesting thing neither of this

neither of these two scales they’re

really good at the really evil or

anything in between was made that made

it that the game could be one more so it

was completely up to you still could get

to the end of the game of being good or

evil now let’s look at some of the

results from this back in the day this

was in the early 2000s we didn’t have

big analytical data but we could look at

the forums and we could look at the way

people played and some very interesting

things happened 50% of the people who

played black and white did as much good

as they possibly could every challenge

that they were faced they approached him

good every prayer they answered they

posted good only 10% of those people

were evil they did the opposite of the

good and they were unbelievably evil

when it came to the creatures 65% of

people brought their creatures up and

brought them up with all the good morals

even though remember this is a game

remember this is a game which you can

escape into remember this is a game

which you can you can enact out the

fantasies that you want without any

moral

quinces and the real worked so I became

fascinated in this so fascinated when it

came to my next game a game called fable

I thought well let us take that rather

than you being a god I’m playing a god

maybe that was too big a thing to give

people what will do thou in fable is a

person to be just a person a player to

be just a person what sort of person are

you going to be in this world what sort

of hero you’re going to be again are you

going to be a really wonderful hero or

are you going to be a really evil hero

and we’ll have the world react to what

sort of person you are

again was fascinating results again we

morphed and changed and reflected and a

gradual scale what people looks like in

the game depending on how they acted in

the game and again the results were

absolutely fascinating but we also

introduce one new thing there we

introduced this idea of you caring for

something because I wanted to get to the

real root of people’s emotions I had to

give them something to care about on

something to sacrifice so in fable you

had a dog and this dog followed you

around and you could teach this dog what

was right and what was wrong and what to

growl at and what not to trail that and

this dog came this is key

unconditionally loved you it doesn’t

matter how evil you were they

unconditionally loved you and so in the

game where it was really fascinating to

us when we posed this this question at a

final point of the game are you going to

a save your dog your dog is going to die

you can save him or are you going to be

kill your dog have your dog your dog’s

gonna die but you’re going to get a

million gold more wealth in the game

that you can possibly imagine

or are you see going to save 5,000

strangers and that was a real

interesting moral choice that we asked

people now let’s just ask people in this

way

how many people would save their dog and

let 5,000 people die there’s a few yeah

how many people here would take the

million pounds and let the 5,000 people

die well firstly I don’t believe you

but about birds secondly you know it

untold wealth is witnessed right now how

many people just wonderfully save the

5000 people look at you you’re wonderful

people okay let’s have a look at the

results actually if you look at the

character 70% of people just couldn’t

bring themselves to be evil they just

couldn’t bring themselves to be evil and

again that tiny sliver 10% enacted out

their fantasies and and were loud people

remember the game didn’t reward you for

being good or evil this just who you

were but the final choice was where the

interesting start again 65% of people

there millions of people 10 million

people played this at played this game

65 is into those people let 5,000 people

die just to save a dog they could have

just walked who’ve got another dog and

that what we discovered is people will

or that was an evil thing to do in the

game by the way save the dog and that

5,000 people died that was the most evil

thing because such such a selfish thing

true and and you know as I said that was

a fascinating insight so when we went on

to design another game I wondered this

well you know it’s all right about

individuals it’s all right for

individuals to have this moral choice

and what happens when you present this

mortal but what if we present this in to

communities and what we will represent

is into communities that can have a

simple task to do together and so oh oh

I got this one more thing to talk about

by the way there is a cultural

difference between Americans and British

people

let’s have a look at that in America 80%

of people just cannot

they didn’t even experiment with being

evil and 60% only 60% of people saved

the dog in the final choice

look at us British we experimented far

more with our evil now I think that’s

not because we’re intrinsically more

evil I don’t think we are I think we’re

more in touch with our emotions

interesting from the last speakers a lot

of talk about stress and let’s talk

about anxiety an addiction I think the I

would say that the English of freer than

the Americans are more constrained in

their social boundaries let’s move on to

the next the global choice I created

this really weird experiment and this

weird experiment was this I on my mobile

device I let people have this cube and I

simply said to the world inside this

cube is a wonderful mystery all of you

have to work together to tap away a bit

of this cube so every you could tap away

and it would chip away a tiny bit this

cube to get the center of the cube there

needed to be 50 billion taps

as 50 billion things now that’s what I

wonder what I ask myself the question is

curiosity enough are strong enough

motivator to people to get them to do

this well the results were fascinating I

had no idea that actually what people

ended up doing is trying to get to the

middle and working together some people

worked 10 hours a day for three months

every single day tapping up to get to

the what the mystery of what’s inside

the cube but what was more fascinating

was these pictures these pictures

started to appear where people tapped

away the side of the cube in in a

certain picture and these initially it

was penises I think if we put a

whiteboard on the wall and

left it there for anybody to walk past

they probably draw a penis because you

know it’s just who we are but then after

a little while they were these groups of

people it’s unbelievable these groups of

people that would go on every day and

turn the penises into palm trees which

was it are you know a fascinating way of

this society coming together and trying

to solve it we actually had on the side

of this cube just by people tapping away

on the side of this cube we actually had

seven marriage proposals now if you

promote what I don’t have those

marriages still exist or not today but

if you can imagine the tedium of tapping

away something please marry me in the

hope that the thousands of other people

also tapping aren’t going to change your

message into please leave me well then

please marry me that was an enormous

area we had two obituaries and most

incredibly of all we had the retelling

of 9/11 we are some wondrous skyscraper

then someone else tapped away the shapes

of a plane than someone else for touch

people falling out of building that

someone else held captive you know

America will be strong it was an

incredible event and none of this was

expected what people did do is start to

police the cube though these messages

underneath these penises you know you

are better than this it was a

fascinating thing and indeed if you look

at the number of people that played four

more four hours obviously a lot of

people only play for this on an hour but

a lot of people play every single day

just to get to the center of that

mystery and then we come on to my latest

game I’m perhaps the most interesting of

all because I really want to continue

experimenting with what happens if you

give people the ability to experiment

with their morality on the trail you’re

exploring this vast continent all

together and everyone you see is another

person exploring it what happens when

for example on the picture on the on the

Left what happens if you walk you along

and you collapse what are the people who

are walking behind you gonna do

and we found some fascinating results

which I’ll show you in a second so

you’re collapsing and there’s someone

coming behind you they can steal your

stuff or are they going to help you out

fascinating results and the last thing

we are also experimented what happens if

you put people together in a community

and allow them to share resources will

they be greedy and selfish or will they

share things together and and try and

come together as a as a community and

what we found was that a lot of people

steal once but only ones a little bit

experiment this is less about good or

evil it’s more about sharing some people

often steal and some people never feel

very few people from relatively 15%

never steal the concept of stealing from

someone who’s claps on the side is not

there and then if we look at players

cooperating 42% cooperate together in

these towns it’s a fascinating insight

two individuals and two groups of people

so in conclusion I believe and this is

wonderful thing people are

overwhelmingly good in fact as a games

designer there depressingly good no

matter how much I empty my steam vicious

and evil and stealing things and robbing

things of being vicious many many people

the vast majority of people never even

will go down that Evon that is a truly

fascinating thing culture is a big

influence or moral compass if you look

at those results if we had time I drew

the results from other countries around

the world

Germany they experiment a lot with their

inner evil self compared to the UK

compared to America it’s a truly

interesting insight and I also believe

if we continue giving people the ability

to play around with watches morally

right and morally wrong in a safe

environment what together amazing

results can come of that thank you all

very much indeed [Applause]

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