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Discovering Space | Shane Scranton & Nate Beatty | TEDxMiddlebury


well thank you all for coming out is

this coming through how’s your mic sound

all right great so yeah I’m Shane Nate

we’re going to talk about virtual

reality which also happens to be the

thing sitting on my head we thought it

would be a good way to introduce the

technology and here we are this was

about a year ago for both of us both

total nerds I was studying architecture

at Middlebury I graduated and decided to

go into consulting this is me playing

with three different computers at once

figuring out how to do renderings for

architects and designers generally

working with 3d for people in New

England Nate state physics and math and

and in this consulting job we were doing

a lot of visualizations right so this is

a 3d model that I made for Connor homes

we photoshopped it into a photo and then

they use that to sell clients on

projects Nate was doing a lot of the

backend stuff I was doing more the

front-end design and we worked together

a lot on that on that company and then

about a year ago as well I finally got

my hands on this and I’ll let Nate sort

of walk through the technology of the

oculus rift thanks Jay so this is the

oculus rift and just by way of

introduction it is a pretty goofy

looking piece of hardware right now this

is a development kit right so this is

really early and it’s a prototype and we

were able to get our hands on one you

can go online and order them but they’re

pretty limited this is the second

iteration of what will ultimately be a

much sleeker looking device right but

essentially what this is is its

technology that’s being developed for

gamers there’s a screen right in the

front here and a couple of lenses and

there’s some sensors on the inside that

are fairly inexpensive to track your

much right so as you look through the

you put this on it’s cute i feel like a

flight attendant and you put it so you

put this on and you can actually see

what’s on the screen through the lenses

and the lenses warp the image on the

screen

so that as the image is projected on the

back of your retinas it provides a full

field of view image into a into another

world right so you can completely be

immersed in some other place and again

it tracks your head motion as you look

around so they had a pretty successful

Kickstarter campaign and and really it

really took off as you can see ten times

what their goal was and the reason being

I think because the price point is very

low and ultimately the technology is

pretty accessible to the masses so

that’s what makes this device different

than virtual reality that’s come before

it the oculus is selling right now for

$350 love headsets from the 90s or

around forty thousand dollars so it’s a

big price drop and the main reason it

took off besides being immersive was

gamers got really excited about it their

Kickstarter video I mean I think right

up there right said step into the game

there’s a big market for gamers and

people got really excited about it

facebook bought oculus rift for two

billion dollars in April so there was a

lot of press around at than two so

anyway I was doing 3d work doing

consulting work Nate and I were working

together and we saw right at the bottom

here it said the first truly immersive

experience and I thought oh I’m already

working in 3d let’s see if I can get one

of my 3d files into the oculus rift so i

got my development kit it was even an

earlier one than that and this is a

model of the house I grew up in and I

that’s I guess the perk of having a son

who does remodeling my dad was doing

renovation and I bottled up the house

and I thought let’s see if I can make a

little video game out of the oculus rift

and out of this model and walk through

it so this was the first file I ever

made for a virtual reality walkthrough

and you can see it’s tracking my head

movement as I look through the space

it’s the inside of my house it’s

untextured the lighting is pretty bad

it’s all pixelated like everything is

essentially horrible about it except for

the fact that when I was in the goggles

walking through the space I really felt

like I was standing in my house and I

couldn’t believe it like we were we were

we were holding these goggles up to my

face and I felt like I was

I remember my parents tried it on after

that I said oh it’s snowing out and it’s

not snowing out it’s a white plane that

goes into nothing but the reason they

said that is it feels like you’re there

and the model is unfinished but at the

end of the day you get a sense of scale

you get a sense of space so that was

pretty much the job everything moment we

can believe that you could get this from

a 3d model and then the question was

like is this a company and is someone

else doing this and like what what does

this mean for our industry so we kept

making more files I like this video

because you’ll see my head actually

moving and you’ll see the camera

tracking with with the movement but this

is how I we got this in here because

this is a lab and by Hall that we were

made for a demo what the question was at

this point was who’s doing it in the

industry right we’re in architecture and

three modeling is there someone taking

3d files and putting them into the

oculus rift and even more than that this

process is inherently horrible right now

to get from a 3d file like the one I

showed originally in my house into the

oculus rift there’s a really a lot of

time commitment you have to import and

export and you essentially have to make

a video game out of each file and that

kind of sucks it’s really really time

consuming and it’s finicky and it

generally breaks your computer so we

were thinking how do we exit how do we

expedite this how do we automate this

and we saw a need for software

specifically software that would take

these architectural three files and put

them immediately into VR without the

need of a hands-on approach and that was

sort of the question you’re asking is

can we build that and it must have

already been done who’s doing it we

embarked on this quest right to find a

way to get 3d models into this hardware

really easily tried to look for you know

software that automated it it actually

started out like you know we really

didn’t even know how this whole thing

was going to work you know is it was it

going to require specialized hardware

where we’re gonna have to write

something with somebody else doing it

already so we tried to figure this out

and this is before Shane had even gotten

his hands on this we started looking

into the process of getting a digital

model in to virtual reality in a really

efficient way so Shane and I took off

around the country pretty much to find

that software and to find that solution

in to get feedback from the end

see if if people actually wanted 3d

models into virtual reality and if

people were doing it right so we talked

to people out in California as you can

see in the lower left-hand corner there

we played with different solutions in an

office here in Middlebury and hack

together a bunch of different demos to

get 3d models as I was saying 3d models

into virtual reality and the demand

there’s there seem to be a pretty pretty

wide demand for for an automated process

an easy process and nobody else was

doing early this spring and we realized

pretty pretty quickly that not only was

Adam and but that that we could build an

entire suite of tools to pull 3d assets

into virtual environments with just a

click of a mouse so we showed a lot of

architects and that was we I mean Lydia

what Nate was talking about as we sat

down in googled first to see if we had

something Google then for cure anything

so then we started traveling but we

found pretty quickly that architects in

particular this is Doran Whittier up in

Burlington and engineers and people that

work with unbuilt space and getting

those things built we’re really excited

about our stuff we’d go in with there’s

a little black briefcase that holds the

ocular so if we’d walk into firms like

Gensler and Perkins will and the only

these are the biggest firms in the world

we were we were welcomed with lots of

skepticism but once the goggles were put

on their faces they said oh my god we

have you know XYZ client that doesn’t

understand what they’re getting with the

space and we would love to show them the

goggles so that they can walk through it

and get it so we’ve showed I think in

person around 500 architects and

professionals at this point and we’re

really validated between january and

april of this year of people saying like

how do we buy your software and we were

like well we need to build software we

don’t have software yet and so as a

result we built our team

this is a reaction to the good we had it

we had an applicant who started working

for us our chief marketing officer who

gave us a profile shot like this so we

thought we had you know do it as well so

we built the team and then we we built a

beta product and that’s sort of where

the company is out right now where we’re

early stage beta I mean we really should

call it a prototype where people can

drag and drop their files and view in

the BR and that was sort of that was the

company in a nutshell right that was the

span from idea stage to like can we do

this to validated to being like yes like

this is people want it and now we’re

kind of at that stage of like pacing and

when does this take often and when is

this become the company not just a

company and it gets into sort of this

larger this larger pain point and design

that I get really excited about and I

can talk for hours of eight about and

boerum of that is that when you’re

dealing with unbuilt space or really any

space like designing this concert hall

you’re inherently going to be sitting

around a table with stakeholders who

don’t quite get it and they’re going to

be signing up on a project by looking at

plans by looking at renderings and

animations but at the end of the those

are metaphors of space there are

extrapolations of how the space is going

to feel your brains left to figure out

what happens but what virtually virtual

reality does is is totally takes that

barrier away it’s no longer a metaphor

it just feels like you’re there and I

think that that fundamental difference

in technology and it’s a very new

difference in technology is very

exciting and it’s very exciting for

design as a whole capital d design but

also just understanding of space which

can get much larger than this and yes we

have very happy architects so ultimately

I mean that gets into we go back and

forth our tagline and I think it’s

inhabit your designs right now for our

company but that ultimate is it is that

you is the idea of inhabiting but

someone inside something and that is

very powerful interface with technology

so the reason that i like the word

inhabit is i think it it really gets

across what what this does right and

it’s so hard to describe in words the

how immersive this this experience is

and when I say this experience this is a

development kit and it’s only sort of a

glimpse of what is to come but I was a

sort of a virtual reality skeptic

right I thought well you know it’s sort

of a gimmick but you know and it doesn’t

it kind of makes people sick you get

kind of this nauseous motion snake it’s

really sad I get ready yet yeah I use it

for more than about five minutes so

that’s that’s a little embarrassing

because I’m a i have a dr company but

anyway so it’s a i tried a demo that was

made by a gaming company out in

California called valve they have a

hardware had a headset that’s much

higher performance than this and I tried

it on and they put me in a pretty cool

room and then I tried another demo where

I was standing on the edge of a

skyscraper right but I didn’t realize

that it first looking at this beautiful

city scape and it was pretty neat I was

I was out in a room in California and

you know I knew that I was in this small

little bike cubicle sized room but you

know it was cool i was looking around

and then i looked down at my feet and I

was on this ledge at the top of the

skyscraper and even though I knew I was

in that little room in California my

stomach jumped and my legs tensed up

totally involuntarily and i felt like i

was there i mean it was the first time

that i really really felt like i was

there in a way that i can’t describe and

that’s what convinced me that virtual

reality really can convey an idea of a

space and a place in a new way and

transport you to another place and bring

other places to a little room in

California say right and that I think

there’s going to be a fundamental

difference in how we talk about space

how we share space with each other and

communicate 3d ideas in the you know in

the coming weeks months and years and

that that that that demo gave me a

glimpse into the technology and what’s

to come and the the fact that this is

going to hit the market soon and what

we’re trying to do with our software I

i’m convinced that virtual reality is

going to be more and more accessible and

this marks a growing trend and this is

sort of we’re going to leave you guys

with this marks a really exciting and

growing trend

in technology as a whole these were all

products that came that we’re announcer

came out in 2014 some in 2013 i guess to

and so structured sensor it’s going to

measure your space with your ipad it’s a

3d scanner google tango which is out of

Google Labs it’s a smartphone that will

allow you to scan you know wherever

you’re at and you can interact with it

magically no one knows what they’re

doing but they’ve raised 550 million

dollars from google so they’re doing

something right and oculus of course

which we’ve been talking about but all

of these devices fundamentally they’re

no longer there are handheld devices or

our personal devices but they’re no

longer showing us projections they’re no

longer like screens that we be look at

they’re actually trying to inhabit our

space with us and interact with our

space and I think that that’s ultimately

what we’re so excited about is that we

have this new wave of technology that

deals with immersive and inhabiting and

feeling immersive in space and I think

that that’s going to change all of our lives in the future thank you

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