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Are you not entertained? | Jeff Hornick | TEDxCarrollwoodDaySchool


what entertains us over the centuries

Entertainment has taken many different

forms it’s constantly adapting to the

current cultural trends of the time

before i get into the future of

technology and entertainment let’s first

take a brief look back at its history in

264 bc in roman times families would

travel for miles to witness great

spectacles at the Coliseum was it to see

a play a symphony perhaps no it was to

watch gladiators engage in epic battles

these gladiators would fight each other

and sometimes wild animals often to the

death in the name of entertainment the

audiences loved it in the rulers at the

time actually allowed the audience to

choose whether these gladiators would

live or die it was thumbs up or thumbs

down consider it the one of the earliest

forms of crowdsourcing fast-forward to

modern day times this type of brutal

spectacle has now transformed to more

casual sporting events like football

soccer and wrestling moving to the 1600s

in the Elizabethan era the spectacles

that they had during that time was in

the Globe Theatre which is one of the

most famous theaters of the world that

theater was an outdoor amphitheater that

had seen him for over three thousand

guests those people would be there and

often in stifling heat and sometimes

even rain now this theater was very poor

compared to what modern day times would

be the set had no scenery there were

very few props the entertainment was all

about the dialogue the story the drama

the comedy even at that time the

costumes really important to be able to

tell the social status of each of those

characters during those years women were

not even allowed to perform and young

boys were the ones who would take over

the female roles now in current times we

all know that

these types of spectacles are in a much

more civilized format they’re in a

theater much like this in air

conditioning they’ve got great set

pieces scenic amazing lighting and

special-effects in Broadway those

performances can cost up to 75 million

dollars to stage now the dialogue is

still important as part of that but it’s

only a part of the major spectacles that

they’re performing fast forward to the

1920s and they had a new form of

entertainment they had the radio

families would often gather around the

radio in the family room listening to

their daily specials even though these

guys don’t look too happy about it but

your family probably looks a little bit

more like this everybody engaged in

their cell phones texting tweeting

playing all those apps the stats are

pretty astounding regarding cell phones

and application technology it’s

completely revolutionized the video game

entertainment industry in 1998 the video

game industry was worth 2.6 billion

dollars the mobile gaming industry

didn’t exist fast forward to 2016 video

gaming industry balloon to 30 billion

dollar industry but what about the

mobile gaming industry that surpassed it

to 36 point nine billion dollars so that

cell phone and that technology is a

completely disruptive technological

advancement let’s talk a little bit

about theme park industry and how that’s

changed over the years see what in

particular has entertaining and engaging

guests for over 50 years we like to

blend up close animal encounters with

world-class thrill rides we also like to

inspire and educate our guests with

every trip they come to one of our parks

signature to that experience has been

our orca whales last year in March cero

announced that we would no longer be

breeding orca whales and instead we’d be

putting on new educational experiences

called Orca encounters where we

highlight the natural abilities of these

amazing career

now it was a very difficult decision to

make this switch but what we realize is

as we were looking at the culture and

the societal trends we determined that

killer whales in captivity we’re not

going to be part of it so we currently

live in a time when culture and

technology is currently evolving and

changing at a more rapid pace than ever

so the themed entertainment industry has

to constantly adapt and evolve to stay

relevant and interesting to all of our

audiences and new generations we have to

rewrite the story for new generations

part of my job is to develop those new

stories and new technologies so I’ve

developed and talked about three

different rules so to speak of how we

can accomplish those tasks one we’ve got

to ask ourselves what is the guest

experience too we have to get the ride

right and three we have to have fun

while we’re doing it so let’s first

tackle guest experience we have millions

of guests coming to our Park every year

they come to our parks as an escape from

the everyday world so we ask ourselves

what kind of emotions do we want our

guests to achieve while they’re coming

to our parks do we want them to laugh do

we want them to be scared do we want

them to be thrilled are we going to take

guests face to whiskers with one of our

cheetahs which by the way this is a real

photo and this tells you a little bit

about how we achieve theme park

attraction design we want to have these

up close encounters with these amazing

animals in the foreground but in the

background we’ve got these wild thrill

attractions it’s got this great layered

look to it but there’s a lot of science

and engineering and technology to make

sure that we can pull that off not only

from a safety perspective for the guests

for our ride right engineers as well as

the animals themselves what else do we

want to provide our guests could we

provide them their very first experience

on a roller coaster sure does anybody

remember their first experience in

roller coasters yeah it’s probably a lot

of fun right so we can provide those on

a daily basis to our guests

we’re looking at what the demographic is

well the people that are coming to our

parks we have to provide experiences for

everyone in the family whether you’re

three years old or 93 years old so one

of the most challenging demographics

that we’re trying to entertain is the

Millennial Generation so that’s about my

generation that generation they really

want to have very immersive meaningful

experiences when they come to their

parks and they also want to prolifically

share that experience on social media so

some stats about that every minute

there’s over 400 hours of video uploaded

to YouTube there’s over a hundred and

sixty-one million daily users of

snapchat so as I’m developing the theme

park attraction I have to think how am I

going to provide experiences that guests

are going to want to share on their

social networks we also have a stretch

goal to provide meaningful experiences

for our guests we would love to have our

guests come to our Park be inspired by

what they’ve seen and educated on take

that home turn that into action and

potentially do something to change the

world one meaningful encounter with one

of our dolphins could be the catalyst

for someone to devote their life’s work

to veterinary science we have a we have

a message at our parks that we like to

say about touching the heart to teach

the mind another question that comes up

when we’re developing theme parks is

does the technology drive attraction

development or does the attraction drive

the technology development which

interesting question and really the

answer to that is yes both of those is

correct when we’re trying to develop a

new attraction called turtle Trek we

wanted to tell the story of a turtle and

their life through the turtles eyes so

to be able to do that we created a 360

degree 3d dome that we put the guests

and immerse them entire into that

environment for an upcoming project that

I’m working on crack and VR we’re

putting virtual reality on

that roller coaster to be able to take

guests two worlds they’ve never been

before we’re taking guests through a

time warp to a prehistoric undersea

world’s filled with legendary sea

creatures you know this technology is

helping us adapt these types of

experiences for new generations so the

second topic that we have is getting the

ride right you know question is what

what is what does that mean when we’re

trying to get the ride right as we’re

developing our roller coasters we know

that guests want to come there to be

thrilled we don’t want them to focus on

the restraints of the safety we want

them to focus on the fun but the key

there is that we have got to cohesively

tie the creative side and the technology

side together to create a one-of-a-kind

experience now I’ll tell you the one the

one caveat to this rule as far as safety

goes is has anybody been on Falcon Syria

before yeah a lot of you so that’s our

300 foot tall drop tower we take guests

up 300 feet then we’ll tilt your seat so

you’re looking straight down at the

ground and we know guests are going to

be questioning themselves when they’re

holding on to the restraints that’s the

only thing holding them up in the air so

they want to make sure that those

engineers those engineers are the ones

who got it right so as we’re developing

roller coasters we we like to talk about

what kind of choreography do we have to

achieve this type of experience and I

say choreography because that usually

that’s reserved for dance but

choreography is also very applicable to

the roller coaster designing world do we

want guests to feel like they’re diving

down like mako shark so those are make a

roller coaster at SeaWorld and dido why

this is a mako shark yeah so one way

that you can tell is that if you look at

the very leave car the gill slits that

we have there’s five slits which is very

unique to a mako shark or do we want our

guests to run and chase their prey like

a cheetah across the Serengeti plains so

this is our Cheetah Hunt roller coaster

there’s a lot of tools in our toolbox

that allow us to create these great

experiences on roller coasters we have

Ellison technology which allows us to

propel guests launch them

the case of Cheetah Hunt up to 60 miles

per hour there’s structural systems that

allow us to take our guests up in the

air 300 feet or more before diving them

back down into the ground there’s also

very complex software systems that allow

us to simulate a ride before we even

construct it so think about all those

physics equations you guys have learned

in school right so lots of that really a

roller coaster is just physics and

applicable terms so it’s a great way to

say you know this is what we’re going to

be developing as what you’ve learned in

school it’s very very important those

types of experiences the development of

a roller coaster is a very interesting

process because it takes many months if

not years to develop the final layout

for a roller coaster will you go over 50

different iterations on a ride just to

make sure that we get it just right and

the best part about a being that roller

coaster designer is the first day that

you get to ride the roller coaster

because after we’ve done all the testing

after our test dummies have ridden then

we get to do that for the first time and

we never know if we’re going to get the

experience just right until that first

initial ride which leads me to our last

rule we’ve got to have fun when we’re

doing our jobs if we’re not having fun

something’s wrong if I’m in a conference

room with some of my colleagues and

working on a new attraction design and

nobody’s got smiles on their faces we’ve

got to stop we gotta say all right what

what’s going on here we’ve got to change

we’re going to change the mold to be

able to make sure that this is going to

be a great experience for all of our

guests we also want to you know at the

end of the day we we work for a theme

park right so we want to make sure that

we’re going to be taking that experience

when we’re developing a theme park

attraction usually it starts with a

concept and a simple napkin sketch

that’s where it starts being able to see

the process from the very beginning and

seeing that come to life is one of the

best parts about our job you know an

example here is our Cheetah Hunt Tower

so this is a very iconic Tower that we

had we started from a very early concept

and we got our creative team together

with our engineers and said you know

most structures for a roller coaster if

you think of physics engineering

structures it’s very big at the bottom

narrow at the top but we wanted to flip

that around and make it like a tree very

narrow at the at the bottom and big at

the top so it almost seems like a series

of branches coming at the top and from

an engineering perspective that doesn’t

make a whole lot of sense right that

structure should fall over but after a

number of iterations and months and

working together but without retain our

creative group and our engineering group

we’re able to develop this kind of an

iconic element when we’re building a

roller coaster or any type of theme

attraction it usually takes about four

or more years so you guys think about

those you who are in high school or

getting ready to go to high school the

amount of time it’s going to take you to

get from being a freshman to a senior

and how excited you guys are going to be

on graduation day because that’s the way

I feel when I’m getting ready to open

one of these new attractions one last

question is what what inspires us to

develop these themed attractions in in

my world I love to travel I love to go

experience new things and I also love to

watch guests come off the rides and see

what their reactions are I love to see

everyone smile hoot holler clap having a

great time that inspires me so I

question what inspires you I want you to

go out and travel as much as possible I

want you to go to new restaurants I want

you to ride the wild rides go to

festivals eat the crazy foods all of

that type of experience is what I take

into my roller coaster and theme park

attraction design and that should be the

fuel for your creative design this

generation your generation I’m excited

to see what you guys will develop in the

years to come thank you [Applause]

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