Press "Enter" to skip to content

Top 10 Tomb Raider Levels


Lara Croft’s globe-trotting adventures
sure take her to some intriguing places
then drag king of the Britons
I wouldn’t take Excalibur if I didn’t
need it so I hope you can forgive me
welcome to watchmojo.com and today we’ll
be counting down our picks for the top
ten – Raider levels for this list for
examining the wide number of games in
the Tomb Raider series to pinpoint those
levels that exemplify the series is
adventurous spirit global appeal vibrant
visuals and engaging gameplay at least
shipping education number 10 England
King Arthur’s tomb tomb raider legend
you sure about that man unfortunately
there was some motions about the
discovery of the wheel King Arthur’s
team here years ago
talk about convenient placement midway
through tomb raider legend lara gains
information about the potential location
of King Arthur’s – which just so happens
to be located below a king arthur themed
museum this seems to be a fine line
between coincidence irony
as oddly charming as the tourist Museum
is the real treat is exploring the caves
and catacombs below which lead to
exquisite looking medieval walls the
level embraces the use of environmental
puzzles such as flaming floors with the
only combat sequence being a fight with
a large sea serpent still it’s a nice
and relatively relaxed level
hello lass number 9 Atlantis – Raider
1996 you can’t do this we continue
network of obliges stream climbs who
doesn’t love a good volcano layer in
this level Lara must traverse the inside
of a volcano in order to locate and
enter the lost city of Atlantis what’s
immediately striking is the levels use
of Browns and reds in the color palette
fitting with the setting however
Atlantis also delivers on a mix of
platforming and action as Lara must
battle berries at LAN team creatures
while attempting to avoid the volcanoes
lava pools and assorted hazards to top
it off
Lara even has to face her own unsettling
Atlantean doppelganger
number eight crash site two Raider three
welcome to the jungle as the second
level of the South Pacific section of
Tomb Raider 3 this level works hard to
embody the distinct fantastical action
that the game is known for dinosaurs
such as t-rex and velociraptors roam
about with Lara having to fight them
whilst working towards her real goal
getting into the mad dubu Gorge the
environments have faded colors and an
openness and design coming across is
both alien and lonely matched by a bit
of item location and dealing with old
ruins blocking Lara’s path crash site
proves itself capable in regards to
atmosphere building number 7 shantytown
– Raider 2013 where are you go I’m in
some kind of shantytown near the foot of
my palace I’m still coming down there
how did you get this your pass long
story
though perhaps not the most conventional
of levels it’s still exciting and in
line with the series’s routes after a
spectacular set piece involving a
parachute Lara winds up limping through
the titular settlement in search of
medical supplies things become more dire
with the arrival of some aggressive
Island inhabitants though leading to a
string of brutal firefights it all comes
together to emphasize Lara’s desperation
and growing survival instincts whether
she’s clamoring up ledges or being
enemies into unconsciousness
number six home sweet home
– Raider –
there’s no place like home
right home sweet home the final level of
Tomb Raider 2 as Lara fighting in and
around her own manner against Fiamma
near occult members the entire design of
the level appears to be aimed at
catharsis as it allows players to
explore Croft Manor at a reasonable pace
while still engaging in pitched
gunfights it also features a classic
sounding music track playing over
everything which matched by the
nighttime setting makes for a nice bit
of falling action
densha’s sync your cinema number 5 bark
hang monastery Tomb Raider 2
shortly after venturing across the
mountain peaks in Nepal Lara Croft finds
herself faced with more of the Fiamma
narrows antics Lara’s tasks in this
level is to progress through the
eponymous monastery seeking out the five
prayer wheels and setting them back in
place making this trickier though no
less rewarding is the presence of
friendly monks if left to their own
devices and not provoked they can aid in
battling Lara’s foes thus avoiding the
monks edge taking care not to fall
victim to this levels environmental
traps ensures the player will have their
fill of challenge number 4 Peru return
to Paraiso – Raider legend they don’t
seem quite so keen visitors in those
days hey you’re the one with the guns
painful memories desperate chases and
old-fashioned platforming abound here
return to Paraiso has miss Croft
catching up with her old friend Anaya
only to have to intervene when
mercenaries under the employ of James
Rutland show up
things move forward quickly from there
shifting from a motorcycle chase
sequence to a flashback scene to finally
a present-day exploration of a dig site
few levels are as quickly paced or as
varied as this and it’s certainly
impressive that the resulting level
feels at home in the Tomb Raider
franchise I hope you found what you are
looking for because I am never coming
here again number three
city of cum moon – later 1996
exploration is key here continuing her
quest to obtain all the pieces of the
Scion artifact
while our Croft winds up entering the
lost city of Camus buried deep under the
surface what becomes clear upon starting
the level is how large the area appears
it features all kinds of nooks and
crannies sand is spread everywhere and
there’s plenty of room to run seemingly
leaning towards the platform part of
action platforming it works thanks to
the designers being so dedicated to the
approach though that doesn’t mean a few
animals aren’t waiting to strike
number 2 floating island – Raider 2
as head-scratching as this one maybe
it’s nonetheless a masterful blend of
visual flourish and designed difficulty
floating islands puts Laura in the
position of having to find two mystic
plaques in order to progress further
while being stranded atop a series of
floating land masses uh-huh sporting
architecture unlike any known
civilization the level keeps pushing
forward it’s distinctly on a disposition
with difficult to kill stone warriors
and a green tinged palette floating
island steals almost psychedelic in
style but works for conveying how far
down the rabbit wall
Lara may be before we unveil our top
pick here are a few honorable mentions
number one Lost Valley
Tomb Raider 1996 when you’re aiming to
draw players into your game spectacle
and intrigue are excellent tools of the
trade thus we have this magnificent
level from the Peru segment of 1996 is
two Raider in which Lara finds herself
in a wide-open tropical area deep within
a Mountain Lost Valley keeps a healthy
balance between combat puzzles and
platforming the player must climb up
rock ledges and deal with stopping a
waterfall while contending with various
dinosaurs subtly through its grand and
mysterious nature the level instills and
gamers a sense of wonder and
anticipation for what is left to come do
you agree with our list better message
what’s your favorite level from a Tomb
Raider game for more excitement filled
top 10s published every day be sure to
subscribe to watchmojo.com are you sure
about this slide I’ll get them I’ll come
back I promise
you
Please follow and like us: