
disappointed welcome to watchmojo.com
and today we’ll be counting down our
picks for the top 10 most disappointing
games of the 2004 more gaming videos
check out our new spinoff channel mojo
plays for in-depth reviews thoughtful
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and insightful commentary mojo plays
games smarter the turn of the century
saw some fierce new competitors entering
the console wars each pushing the other
for sales and fans yet despite the
increased competition for bigger better
and more innovative experiences a lot of
these hyped up games fell flat on their
number 10 Red Steel does not worry my
men a loyal man will take it from here
we took the world by storm when it was
first launched capturing the hearts of
casual and a few hardcore gamers alike
the Lee’s unique control scheme and
clever marketing around the use of the
motion controls were a truly forward and
interactive gaming our first entry was
heavily pushed as the definitive title
to really show off what the system is
capable of unfortunately everyone’s
worst fears were quickly realized the
game was a perfectly mediocre shooter
while its control scheme which needed to
be absolutely perfect was just a
gimmicky and unsatisfactory replacement
for classic analog stick controls number
with great level designs detail 3d
environments and fast-paced platforming
action good old crash dominated the
market when he made his debut on Sony’s
PlayStation and all his subsequent
entries just added to his fame fans were
understandably hyped about his first
appearance on a non Sony console but it
just didn’t do the franchise justice for
those first time players
levels and gameplay elements were lazily
recycled from previous titles and some
questionable camerawork made platform II
in certain segments a complete nightmare
it’s definitely not a bad game but it’s
a massive drop in quality from the
a break enter the matrix why do you do
that do what check your guns
you never know holding up is an all-time
classic film trilogy to this day even
though technically only the first one is
good the potential for a parallel
storyline to The Matrix franchise on
home consoles was absolutely immense it
had bands eagerly waiting in
anticipation prior to its release
promising important developments for two
new characters in the franchise the game
ultimately failed to hold across the
board the controls and by extension the
combat trying to mimic these cinematic
moments of the film’s these mechanics
began feeling repetitive and awkward
very quickly and even both of the new
main characters failed to become more
than secondary sidekicks in the movie
tie-in fans of the series should just
play max payne instead number 7 lair
[Music]
in a world threatened by countless
volcanoes and warring factions players
are given the chance to shape the future
while controlling a friggin dragon along
the way sadly the game was just not as
awesome as the graphics and gameplay
made it out to be the unintuitive
controls and very unsatisfying combat
made it really hard to play through
there are a brief moments where flying
through the air and dodging projectiles
can get your heart pumping but they’re
few and far between mostly the game is
just crammed with countless waves of
enemies that offer no real challenge and
fall dead the second you lob a fireball
[Music]
number six spore if creating a creature
and watching it evolve from a primitive
being to a spacefaring hero sounds like
a good time then you understand how
excited fans were for this game instead
they were given five lazy minigames with
barely any strategy for the RTS gameplay
not enough action for the adventure
sections and very little depth overall
the game’s progression is so
unsatisfying and simplistic that
powering through to the Space Age takes
no time at all making the achievement
remained a meaningless while some
elements are interesting it just doesn’t
make up for everything else that we paid
for and didn’t really get number 5
Sonic the Hedgehog 2006 once again this
game is still so hated today that it’s
almost easy to downplay just what a
catastrophic failure it was upon release
but hardcore Sonic fans will never
forget
finding the perfect recipe to drive its
iconic 90s platformer hard into the
ground
Sega gave us dull levels laughably
glitchy platforming and also managed to
cram in a love story with a human
princess that was really creepy these
decisions ruined the entire Sonic
experience and have earned the game a
spot on our list it’s not just as a
pointing though it’s so bad that it’s at
the franchise basically back a decade
with a stigma that it’s still trying to
that was incredible number four
Dave’s ex invisible war following up one
of the greatest PC games ever made is
never an easy task but it’s only
complicated further when developers take
everything good about the original and
throw it out while at first glance the
game seems like it would fit right into
the series spending a little time with
it exposes its glaring flaws taking a
game that’s known for its intricate
complexity and simplifying everything
from story outcomes to the weight ammo
interacts with your gun this was not the
sequel that the deus ex series deserved
toss in the fact that a lot of these
changes seem to have been made to
accommodate for the fact that it was now
also on consoles and PC gamers were
mmo’s need rich lore and a vast world to
suck gamers in so it seemed like Star
Wars would be the perfect candidate for
that genre the game had great potential
it featured an in-depth job system and
plenty of non-combat roles for players
to take on when it was forced to compete
with the new Titan on the Block world
Warcraft the developers decided to toss
all of that stuff aside in favor of a
very generic and repetitive experience
where ironically space exploration
wasn’t even an option iconic
environments and characters can only
take you so far in Star Wars Galaxies
number 2 sy katana back in the 1990’s
first-person shooters were fast paced
twitchy and exciting as hell games like
quake dominated the multiplayer scene
and daikatana promised it to be the next
great entry in the genre but it fell
laughably short
released three years after its promise
to date the game was riddled with major
issues like horrendous voice work bad
enemy AI and lazy level designs worst of
all was his performance the game was so
fast that consoles just couldn’t keep up
constantly loading segments of the level
as they were being played this crippled
both the game and any enjoyment players
could gain from it also there was that
horrible horrible poster you don’t hear
the name John Romero that much anymore
before we unveil our top pick here a few
number one everything by rare this Jew
British game developer rare was on top
of the world in the n64 era producing
hits like Conker’s Bad Fur Day Goldeneye
double-oh-seven and Donkey Kong 64 it
seemed for a while that everything the
company touched turned to gold however
tell him the turn-of-the-century
rare couldn’t hit a home run if they
tried and it got much much worse after
they were bought by Microsoft
whether it was failed titles like
grabbed by the Ghoulies or bringing
established franchises like Star Fox
into ill-received New Directions rare
was off to a bad start they continued to
watch their games including the much
beloved banjo-kazooie franchise in the
2000s rare turned out disappointment
after disappointment making them largely
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