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Violence in Video Games


it’s always been the standard perception
that violence in video games leads to
violence in teenagers
hey welcome to watchmojo.com
I’m your host Derek Allen and today we
spoke to dr. Lawrence Kutner who has
studied this topic and he’s going to
tell us that there’s maybe more to the
subject that we don’t know so can you
tell us a little bit about grandtheft
childhood grandtheft childhood is a book
that my wife and partner in this wrote
based on a research study we did that
took about two years it was funded by
one point five million dollars from the
United States government to look at
violence in video games and whether kids
who play violent video games are at
greater risk for acting out violently in
the real world and what we did was a
complex survey of approximately 1250
seventh and eighth grade students
everyone who showed up in class those
particular days it’s a good
representative example in multiple
states in the US plus five hundred of
their parents but some other things to
find out what they played why they
played where they played when they
played with whom or any of those
functioning as markers of which kids are
more likely to get into trouble with
common behavioral problems things like
getting into fights after school things
like having problems with grades being a
bully or being bullied and I’m curious
is that such a controversial issue what
exactly did you guys find in the study
violence in schools has gone down and
come down dramatically in the u.s. over
the past 20 years the coverage of
violence has gone up and so there’s this
perception that schools are more
dangerous than they used to be they
really are not at all there are
relatively few incidents but they get a
lot of coverage that’s why we wanted to
look at the more common issues like
bullying like problems in school like
destroying property which affect a lot
more kids and to see if that was a
marker first of all for most kids there
isn’t a problem paying m-rated games
however we found that those kids who
played a lot of M rated games that as
they listed them among their favorite
games and they play them for more hours
that they were at greater risk for
having a bunch of these more common
problems I have to understand this does
not mean that playing these games causes
these problems it may be that the kids
were attracted to
in the real world are also attracted to
these games it may be a third problem or
a third issue going on this controlling
both of them we don’t know but we did
find that if you wanted to predict which
kids are more likely to get into trouble
looking for kids who play more m-rated
games among their favorites and play for
example more than 15 hours per week they
are at greater risk
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